| Interface | Description |
|---|---|
| Basis |
Interface for - basically 3D - noise generation algorithms, based on the
book: Texturing & Modeling - A Procedural Approach
The main concept is to look at noise as a basis for generating fractals.
|
| Filter |
| Class | Description |
|---|---|
| Color |
Helper class for working with colors and gradients
|
| ShaderUtils |
Helper class containing useful functions explained in the book:
Texturing & Modeling - A Procedural Approach
|