| Class | Description |
|---|---|
| PhysicsCharacter |
Basic Bullet Character
|
| PhysicsCharacter |
A collision object for simplified character simulation, based on Bullet's
btKinematicCharacterController.
|
| PhysicsGhostObject |
A collision object for intangibles, based on Bullet's
btPairCachingGhostObject.
|
| PhysicsGhostObject |
From Bullet manual:
GhostObject can keep track of all objects that are overlapping. |
| PhysicsRigidBody |
PhysicsRigidBody - Basic physics object
|
| PhysicsRigidBody |
A collision object for a rigid body, based on Bullet's btRigidBody.
|
| PhysicsVehicle |
A collision object for simplified vehicle simulation based on Bullet's
btRaycastVehicle.
|
| PhysicsVehicle |
PhysicsVehicleNode - Special PhysicsNode that implements vehicle functions
|
| VehicleWheel |
Stores info about one wheel of a PhysicsVehicle
|
| VehicleWheel |
Information about one wheel of a PhysicsVehicle.
|