| Class | Description |
|---|---|
| RigidBodyMotionState |
The motion state (transform) of a rigid body, with thread-safe access.
|
| RigidBodyMotionState |
stores transform info of a PhysicsNode in a threadsafe manner to
allow multithreaded access from the jme scenegraph and the bullet physicsspace
|
| VehicleTuning |
Typical tuning parameters for a PhysicsVehicle.
|