| Interface | Description | 
|---|---|
| AudioRenderer | 
 Interface to be implemented by audio renderers. 
 | 
| AudioSource | |
| SeekableStream | 
| Class | Description | 
|---|---|
| AudioBuffer | 
 An  
AudioBuffer is an implementation of AudioData
 where the audio is buffered (stored in memory). | 
| AudioContext | 
 Holds render thread specific audio context information. 
 | 
| AudioData | 
AudioData is an abstract representation
 of audio data. | 
| AudioKey | 
AudioKey is extending AssetKey by holding stream flag. | 
| AudioListenerState | 
AudioListenerState updates the audio listener's position,
 orientation, and velocity from a Camera. | 
| AudioNode | 
 An  
AudioNode is a scene Node which can play audio assets. | 
| AudioStream | 
AudioStream is an implementation of AudioData that acquires the
 audio from an InputStream. | 
| Environment | 
 Audio environment, for reverb effects. 
 | 
| Filter | |
| Listener | |
| LowPassFilter | 
| Enum | Description | 
|---|---|
| AudioData.DataType | |
| AudioNode.Status | Deprecated
 - use AudioSource.Status instead 
 | 
| AudioParam | |
| AudioSource.Status | 
Status indicates the current status of the audio source. | 
| ListenerParam |