| Interface | Description |
|---|---|
| AnimationMask |
Created by Nehon
An AnimationMask is defining a subset of elements on which an animation will be applied.
|
| AnimTrack<T> |
| Class | Description |
|---|---|
| AnimClip |
Created by Nehon on 20/12/2017.
|
| AnimComposer |
Created by Nehon on 20/12/2017.
|
| AnimComposerTest | |
| Armature |
Created by Nehon on 15/12/2017.
|
| ArmatureMask | |
| Joint |
A Joint is the basic component of an armature designed to perform skeletal animation
Created by Nehon on 15/12/2017.
|
| MatrixJointModelTransform |
This JointModelTransform implementation accumulate joints transforms in a Matrix4f to properly
support non uniform scaling in an armature hierarchy
|
| MorphControl |
A control that handle morph animation for Position, Normal and Tangent buffers.
|
| MorphTrack |
Contains a list of weights and times for each keyframe.
|
| SeparateJointModelTransform |
This JointModelTransform implementation accumulates model transform in a Transform class
This does NOT support proper non uniform scale in the armature hierarchy.
|
| SkinningControl |
The Skinning control deforms a model according to an armature, It handles the
computation of the deformation matrices and performs the transformations on
the mesh
|
| TransformTrack |
Contains a list of transforms and times for each keyframe.
|
| Weights |