| Class | Description |
|---|---|
| BoxCollisionShape |
Basic box collision shape
|
| CapsuleCollisionShape |
Basic capsule collision shape
|
| CollisionShape |
This Object holds information about a jbullet CollisionShape to be able to reuse
CollisionShapes (as suggested in bullet manuals)
TODO: add static methods to create shapes from nodes (like jbullet-jme constructor)
|
| CompoundCollisionShape |
A CompoundCollisionShape allows combining multiple base shapes
to generate a more sophisticated shape.
|
| ConeCollisionShape |
Cone collision shape represents a 3D cone with a radius, height, and axis (X, Y or Z).
|
| CylinderCollisionShape |
Basic cylinder collision shape
|
| GImpactCollisionShape |
Basic mesh collision shape
|
| HeightfieldCollisionShape |
Uses Bullet Physics Heightfield terrain collision system.
|
| HullCollisionShape | |
| MeshCollisionShape |
Basic mesh collision shape
|
| PlaneCollisionShape | |
| SimplexCollisionShape |
A simple point, line, triangle or quad collisionShape based on one to four points-
|
| SphereCollisionShape |
Basic sphere collision shape
|