Class BresenhamTerrainPicker
java.lang.Object
com.jme3.terrain.geomipmap.picking.BresenhamTerrainPicker
- All Implemented Interfaces:
- TerrainPicker
It basically works by casting a pick ray
 against the bounding volumes of the TerrainQuad and its children, gathering
 all of the TerrainPatches hit (in distance order.) The triangles of each patch
 are then tested using the BresenhamYUpGridTracer to determine which triangles
 to test and in what order. When a hit is found, it is guaranteed to be the
 first such hit and can immediately be returned.
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Constructor SummaryConstructors
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Method SummaryModifier and TypeMethodDescriptionprotected booleancheckTriangles(float gridX, float gridY, Ray pick, Vector3f intersection, TerrainPatch patch, Triangle store) protected intfindClosestHeightIndex(Vector3f position, TerrainPatch patch) Finds the closest height point to a position.intgetTerrainIntersection(Ray worldPick, CollisionResults results) Ask for the point of intersection between the given ray and the terrain.protected booleangetTriangles(float gridX, float gridY, TerrainPatch patch) Request the triangles (in world coord space) of a TerrainBlock that correspond to the given grid location.booleanvoidsetSupportMultipleCollisions(boolean multipleCollisions) 
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Constructor Details- 
BresenhamTerrainPicker
 
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Method Details- 
setSupportMultipleCollisionspublic void setSupportMultipleCollisions(boolean multipleCollisions) 
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isSupportingMultipleCollisionspublic boolean isSupportingMultipleCollisions()
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getTerrainIntersectionDescription copied from interface:TerrainPickerAsk for the point of intersection between the given ray and the terrain.- Specified by:
- getTerrainIntersectionin interface- TerrainPicker
- Parameters:
- worldPick- our pick ray, in world space.
- Returns:
- The number of collisions found
 
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checkTrianglesprotected boolean checkTriangles(float gridX, float gridY, Ray pick, Vector3f intersection, TerrainPatch patch, Triangle store) 
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getTrianglesRequest the triangles (in world coord space) of a TerrainBlock that correspond to the given grid location. The triangles are stored in the class fields _gridTriA and _gridTriB.- Parameters:
- gridX- grid row
- gridY- grid column
- patch- the TerrainPatch we are working with
- Returns:
- true if the grid point is valid for the given block, false if it is off the block.
 
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findClosestHeightIndexFinds the closest height point to a position. Will always be left/above that position.- Parameters:
- position- the position to check at
- patch- the patch to get height values from
- Returns:
- an index to the height position of the given block.
 
 
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