Package com.jme3.scene.debug
Class SkeletonDebugger
java.lang.Object
com.jme3.scene.Spatial
com.jme3.scene.Node
com.jme3.scene.debug.SkeletonDebugger
- All Implemented Interfaces:
- HasLocalTransform,- CloneableSmartAsset,- Collidable,- Savable,- JmeCloneable,- Cloneable
The class that creates a mesh to display how bones behave.
 If it is supplied with the bones' lengths it will show exactly how the bones look like on the scene.
 If not then only connections between each bone heads will be shown.
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Nested Class SummaryNested classes/interfaces inherited from class com.jme3.scene.SpatialSpatial.BatchHint, Spatial.CullHint, Spatial.DFSMode
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Field SummaryFields inherited from class com.jme3.scene.SpatialbatchHint, controls, cullHint, frustrumIntersects, key, localLights, localOverrides, localTransform, name, parent, queueBucket, queueDistance, refreshFlags, RF_BOUND, RF_CHILD_LIGHTLIST, RF_LIGHTLIST, RF_MATPARAM_OVERRIDE, RF_TRANSFORM, shadowMode, userData, worldBound, worldLights, worldOverrides, worldTransform
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Constructor SummaryConstructorsConstructorDescriptionSkeletonDebugger(String name, Skeleton skeleton) Creates a debugger with no length data.Creates a debugger with bone lengths data.
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Method SummaryModifier and TypeMethodDescriptionvoidcloneFields(Cloner cloner, Object original) Called internally by com.jme3.util.clone.Cloner.getWires()voidread(JmeImporter importer) voidupdateLogicalState(float tpf) updateLogicalStatecalls theupdate()method for all controls attached to this Spatial.Methods inherited from class com.jme3.scene.NodeattachChild, attachChildAt, breadthFirstTraversal, clone, collideWith, deepClone, depthFirstTraversal, descendantMatches, descendantMatches, descendantMatches, detachAllChildren, detachChild, detachChildAt, detachChildNamed, getChild, getChild, getChildIndex, getChildren, getQuantity, getTriangleCount, getVertexCount, hasChild, oldDeepClone, setLightListRefresh, setLodLevel, setMaterial, setMatParamOverrideRefresh, setModelBound, setParent, setTransformRefresh, swapChildren, updateGeometricState, updateModelBound, updateWorldBound, writeMethods inherited from class com.jme3.scene.SpatialaddControl, addControlAt, addLight, addMatParamOverride, breadthFirstTraversal, center, checkCulling, clearMatParamOverrides, clone, depthFirstTraversal, forceRefresh, getBatchHint, getControl, getControl, getCullHint, getKey, getLastFrustumIntersection, getLocalBatchHint, getLocalCullHint, getLocalLightList, getLocalMatParamOverrides, getLocalQueueBucket, getLocalRotation, getLocalScale, getLocalShadowMode, getLocalToWorldMatrix, getLocalTransform, getLocalTranslation, getName, getNumControls, getParent, getQueueBucket, getShadowMode, getUserData, getUserDataKeys, getWorldBound, getWorldLightList, getWorldMatParamOverrides, getWorldRotation, getWorldScale, getWorldTransform, getWorldTranslation, hasAncestor, jmeClone, localToWorld, lookAt, matches, move, move, oldClone, removeControl, removeControl, removeFromParent, removeLight, removeMatParamOverride, rotate, rotate, rotateUpTo, runControlRender, scale, scale, setBatchHint, setBoundRefresh, setCullHint, setKey, setLastFrustumIntersection, setLocalRotation, setLocalRotation, setLocalScale, setLocalScale, setLocalScale, setLocalTransform, setLocalTranslation, setLocalTranslation, setName, setQueueBucket, setRequiresUpdates, setShadowMode, setUserData, toString, updateMatParamOverrides, updateWorldLightList, updateWorldTransforms, worldToLocal
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Constructor Details- 
SkeletonDebuggerpublic SkeletonDebugger()
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SkeletonDebuggerCreates a debugger with no length data. The wires will be a connection between the bones' heads only. The points will show the bones' heads only and no dotted line of inter bones connection will be visible.- Parameters:
- name- the name of the debugger's node
- skeleton- the skeleton that will be shown
 
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SkeletonDebuggerCreates a debugger with bone lengths data. If the data is supplied then the wires will show each full bone (from head to tail), the points will display both heads and tails of the bones and dotted lines between bones will be seen.- Parameters:
- name- the name of the debugger's node
- skeleton- the skeleton that will be shown
- boneLengths- a map between the bone's index and the bone's length
 
 
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Method Details- 
updateLogicalStatepublic void updateLogicalState(float tpf) Description copied from class:SpatialupdateLogicalStatecalls theupdate()method for all controls attached to this Spatial.- Overrides:
- updateLogicalStatein class- Node
- Parameters:
- tpf- Time per frame.
- See Also:
 
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getPoints- Returns:
- the skeleton points
 
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getWires- Returns:
- the skeleton wires
 
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getInterBoneWires- Returns:
- the dotted line between bones (can be null)
 
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cloneFieldsDescription copied from class:NodeCalled internally by com.jme3.util.clone.Cloner. Do not call directly.- Specified by:
- cloneFieldsin interface- JmeCloneable
- Overrides:
- cloneFieldsin class- Node
- Parameters:
- cloner- The cloner that is performing the cloning operation. The cloneFields method can call back into the cloner to make clones of its subordinate fields.
- original- The original object from which this object was cloned. This is provided for the very rare case that this object needs to refer to its original for some reason. In general, all of the relevant values should have been transferred during the shallow clone, and this object need only clone what it wants.
 
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read- Specified by:
- readin interface- Savable
- Overrides:
- readin class- Node
- Throws:
- IOException
 
 
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