Class LwjglGL
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Field Summary
Fields inherited from interface com.jme3.renderer.opengl.GL
GL_ALIASED_LINE_WIDTH_RANGE, GL_ALPHA, GL_ALWAYS, GL_ARRAY_BUFFER, GL_BACK, GL_BLEND, GL_BLUE, GL_BYTE, GL_CLAMP_TO_EDGE, GL_COLOR_BUFFER_BIT, GL_COMPILE_STATUS, GL_CULL_FACE, GL_DECR, GL_DECR_WRAP, GL_DEPTH_BUFFER_BIT, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_TEST, GL_DOUBLE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, GL_ELEMENT_ARRAY_BUFFER, GL_EQUAL, GL_EXTENSIONS, GL_FALSE, GL_FLOAT, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER_BINDING, GL_FRONT, GL_FRONT_AND_BACK, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_STRIP, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_SIZE, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MIN, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_POINTS, GL_POLYGON_OFFSET_FILL, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_RED, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SCISSOR_TEST, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STENCIL_BUFFER_BIT, GL_STENCIL_TEST, GL_STREAM_COPY, GL_STREAM_DRAW, GL_STREAM_READ, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE2, GL_TEXTURE3, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TIME_ELAPSED, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_ROW_LENGTH, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VERTEX_SHADER, GL_ZERO
Fields inherited from interface com.jme3.renderer.opengl.GL2
GL_ALPHA_TEST, GL_ALPHA8, GL_BGR, GL_BGRA, GL_COMPARE_REF_TO_TEXTURE, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_TEXTURE_MODE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_FILL, GL_GENERATE_MIPMAP, GL_INTENSITY, GL_LINE, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_POINT, GL_POINT_SPRITE, GL_READ_BUFFER, GL_RGB8, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_R, GL_UNSIGNED_INT_8_8_8_8, GL_VERTEX_PROGRAM_POINT_SIZE
Fields inherited from interface com.jme3.renderer.opengl.GL3
GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_DEPTH_STENCIL_ATTACHMENT, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER, GL_GEOMETRY_SHADER, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_NUM_EXTENSIONS, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8I, GL_R8UI, GL_READ_FRAMEBUFFER, GL_RED_INTEGER, GL_RG, GL_RG_INTEGER, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGB8I, GL_RGB8UI, GL_RGBA_INTEGER, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8I, GL_RGBA8UI, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_OFFSET
Fields inherited from interface com.jme3.renderer.opengl.GL4
GL_ATOMIC_COUNTER_BUFFER, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, GL_MAX_SHADER_STORAGE_BLOCK_SIZE, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_PATCHES, GL_SHADER_STORAGE_BLOCK, GL_SHADER_STORAGE_BUFFER, GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
glActiveTexture
(int param1) void
glAlphaFunc
(int param1, float param2) Reference Page - This function is deprecated and unavailable in the Core profilevoid
glAttachShader
(int param1, int param2) void
glBeginQuery
(int target, int query) void
glBindBuffer
(int param1, int param2) void
glBindBufferBase
(int target, int index, int buffer) void
glBindFragDataLocation
(int param1, int param2, String param3) void
glBindTexture
(int param1, int param2) void
glBindVertexArray
(int param1) void
glBlendEquationSeparate
(int colorMode, int alphaMode) void
glBlendFunc
(int param1, int param2) void
glBlendFuncSeparate
(int param1, int param2, int param3, int param4) void
glBufferData
(int param1, long param2, int param3) void
glBufferData
(int param1, ByteBuffer param2, int param3) void
glBufferData
(int param1, FloatBuffer param2, int param3) void
glBufferData
(int param1, ShortBuffer param2, int param3) void
glBufferSubData
(int param1, long param2, ByteBuffer param3) void
glBufferSubData
(int param1, long param2, FloatBuffer param3) void
glBufferSubData
(int param1, long param2, ShortBuffer param3) void
glClear
(int param1) void
glClearColor
(float param1, float param2, float param3, float param4) void
glColorMask
(boolean param1, boolean param2, boolean param3, boolean param4) void
glCompileShader
(int param1) void
glCompressedTexImage2D
(int param1, int param2, int param3, int param4, int param5, int param6, ByteBuffer param7) void
glCompressedTexImage3D
(int param1, int param2, int param3, int param4, int param5, int param6, int param7, ByteBuffer param8) void
glCompressedTexSubImage2D
(int param1, int param2, int param3, int param4, int param5, int param6, int param7, ByteBuffer param8) void
glCompressedTexSubImage3D
(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, ByteBuffer param10) int
int
glCreateShader
(int param1) void
glCullFace
(int param1) void
glDeleteBuffers
(IntBuffer param1) void
glDeleteProgram
(int param1) void
glDeleteShader
(int param1) void
glDeleteTextures
(IntBuffer param1) void
glDeleteVertexArrays
(IntBuffer arrays) Deletes vertex array objects.void
glDepthFunc
(int param1) void
glDepthMask
(boolean param1) void
glDepthRange
(double param1, double param2) void
glDetachShader
(int param1, int param2) void
glDisable
(int param1) void
glDisableVertexAttribArray
(int param1) void
glDrawArrays
(int param1, int param2, int param3) void
glDrawBuffer
(int param1) void
glDrawRangeElements
(int param1, int param2, int param3, int param4, int param5, long param6) void
glEnable
(int param1) void
glEnableVertexAttribArray
(int param1) void
glEndQuery
(int target) void
glGenBuffers
(IntBuffer param1) void
glGenQueries
(int num, IntBuffer ids) void
glGenTextures
(IntBuffer param1) void
glGenVertexArrays
(IntBuffer param1) int
glGetAttribLocation
(int param1, String param2) void
glGetBoolean
(int param1, ByteBuffer param2) void
glGetBufferSubData
(int target, long offset, ByteBuffer data) int
void
glGetFloat
(int parameterId, FloatBuffer storeValues) Determine the current single-precision floating-point value(s) of the specified parameter.void
glGetInteger
(int param1, IntBuffer param2) void
glGetProgram
(int param1, int param2, IntBuffer param3) glGetProgramInfoLog
(int program, int maxSize) int
glGetProgramResourceIndex
(int program, int programInterface, String name) Returns the unsigned integer index assigned to a resource named name in the interface type programInterface of program object program.int
glGetQueryObjectiv
(int query, int pname) long
glGetQueryObjectui64
(int query, int target) Unsigned version.void
glGetShader
(int param1, int param2, IntBuffer param3) glGetShaderInfoLog
(int shader, int maxSize) glGetString
(int param1) glGetString
(int param1, int param2) int
glGetUniformBlockIndex
(int program, String uniformBlockName) int
glGetUniformLocation
(int param1, String param2) boolean
glIsEnabled
(int param1) void
glLineWidth
(float param1) void
glLinkProgram
(int param1) void
glPatchParameter
(int count) void
glPixelStorei
(int param1, int param2) void
glPointSize
(float param1) void
glPolygonMode
(int param1, int param2) void
glPolygonOffset
(float param1, float param2) void
glReadBuffer
(int param1) void
glReadPixels
(int param1, int param2, int param3, int param4, int param5, int param6, long param7) void
glReadPixels
(int param1, int param2, int param3, int param4, int param5, int param6, ByteBuffer param7) void
glScissor
(int param1, int param2, int param3, int param4) void
glShaderSource
(int param1, String[] param2, IntBuffer param3) void
glShaderStorageBlockBinding
(int program, int storageBlockIndex, int storageBlockBinding) Changes the active shader storage block with an assigned index of storageBlockIndex in program object program.void
glStencilFuncSeparate
(int param1, int param2, int param3, int param4) void
glStencilOpSeparate
(int param1, int param2, int param3, int param4) void
glTexImage2D
(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, ByteBuffer param9) void
glTexImage3D
(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, ByteBuffer param10) void
glTexParameterf
(int param1, int param2, float param3) void
glTexParameteri
(int param1, int param2, int param3) void
glTexSubImage2D
(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, ByteBuffer param9) void
glTexSubImage3D
(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, int param10, ByteBuffer param11) void
glUniform1
(int param1, FloatBuffer param2) void
glUniform1
(int param1, IntBuffer param2) void
glUniform1f
(int param1, float param2) void
glUniform1i
(int param1, int param2) void
glUniform2
(int param1, FloatBuffer param2) void
glUniform2
(int param1, IntBuffer param2) void
glUniform2f
(int param1, float param2, float param3) void
glUniform3
(int param1, FloatBuffer param2) void
glUniform3
(int param1, IntBuffer param2) void
glUniform3f
(int param1, float param2, float param3, float param4) void
glUniform4
(int param1, FloatBuffer param2) void
glUniform4
(int param1, IntBuffer param2) void
glUniform4f
(int param1, float param2, float param3, float param4, float param5) void
glUniformBlockBinding
(int program, int uniformBlockIndex, int uniformBlockBinding) Binding points for active uniform blocks are assigned using glUniformBlockBinding.void
glUniformMatrix3
(int param1, boolean param2, FloatBuffer param3) void
glUniformMatrix4
(int param1, boolean param2, FloatBuffer param3) void
glUseProgram
(int param1) void
glVertexAttribPointer
(int param1, int param2, int param3, boolean param4, int param5, long param6) void
glViewport
(int param1, int param2, int param3, int param4) void
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Constructor Details
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LwjglGL
public LwjglGL()
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Method Details
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resetStats
public void resetStats()- Specified by:
resetStats
in interfaceGL
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glActiveTexture
public void glActiveTexture(int param1) Description copied from interface:GL
Selects which texture unit subsequent texture state calls will affect. The number of texture units an implementation supports is implementation dependent.
- Specified by:
glActiveTexture
in interfaceGL
- Parameters:
param1
- which texture unit to make active. One of:TEXTURE0
GL_TEXTURE[1-31]
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glAlphaFunc
public void glAlphaFunc(int param1, float param2) Description copied from interface:GL2
Reference Page - This function is deprecated and unavailable in the Core profile
The alpha test discards a fragment conditionally based on the outcome of a comparison between the incoming fragment’s alpha value and a constant value. The comparison is enabled or disabled with the genericEnable
andDisable
commands using the symbolic constantALPHA_TEST
. When disabled, it is as if the comparison always passes. The test is controlled with this method.- Specified by:
glAlphaFunc
in interfaceGL2
- Parameters:
param1
- a symbolic constant indicating the alpha test function. One of:NEVER
ALWAYS
LESS
LEQUAL
EQUAL
GEQUAL
GREATER
NOTEQUAL
param2
- a reference value clamped to the range [0, 1]. When performing the alpha test, the GL will convert the reference value to the same representation as the fragment's alpha value (floating-point or fixed-point).
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glAttachShader
public void glAttachShader(int param1, int param2) Description copied from interface:GL
Attaches a shader object to a program object.
In order to create a complete shader program, there must be a way to specify the list of things that will be linked together. Program objects provide this mechanism. Shaders that are to be linked together in a program object must first be attached to that program object. glAttachShader attaches the shader object specified by shader to the program object specified by program. This indicates that shader will be included in link operations that will be performed on program.
All operations that can be performed on a shader object are valid whether or not the shader object is attached to a program object. It is permissible to attach a shader object to a program object before source code has been loaded into the shader object or before the shader object has been compiled. It is permissible to attach multiple shader objects of the same type because each may contain a portion of the complete shader. It is also permissible to attach a shader object to more than one program object. If a shader object is deleted while it is attached to a program object, it will be flagged for deletion, and deletion will not occur until glDetachShader is called to detach it from all program objects to which it is attached.
- Specified by:
glAttachShader
in interfaceGL
- Parameters:
param1
- the program object to which a shader object will be attached.param2
- the shader object that is to be attached.
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glBeginQuery
public void glBeginQuery(int target, int query) Description copied from interface:GL
Creates a query object and makes it active.
- Specified by:
glBeginQuery
in interfaceGL
- Parameters:
target
- the target type of query object established.query
- the name of a query object.
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glBindBuffer
public void glBindBuffer(int param1, int param2) Description copied from interface:GL
Binds a named buffer object.
- Specified by:
glBindBuffer
in interfaceGL
- Parameters:
param1
- the target to which the buffer object is bound.param2
- the name of a buffer object.
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glBindTexture
public void glBindTexture(int param1, int param2) Description copied from interface:GL
Binds the a texture to a texture target.
While a texture object is bound, GL operations on the target to which it is bound affect the bound object, and queries of the target to which it is bound return state from the bound object. If texture mapping of the dimensionality of the target to which a texture object is bound is enabled, the state of the bound texture object directs the texturing operation.
- Specified by:
glBindTexture
in interfaceGL
- Parameters:
param1
- the texture target.param2
- the texture object to bind.
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glBlendEquationSeparate
public void glBlendEquationSeparate(int colorMode, int alphaMode) Description copied from interface:GL
Sets the RGB blend equation and the alpha blend equation separately.
- Specified by:
glBlendEquationSeparate
in interfaceGL
- Parameters:
colorMode
- the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined.alphaMode
- the alpha blend equation, how the alpha component of the source and destination colors are combined
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glBlendFunc
public void glBlendFunc(int param1, int param2) Description copied from interface:GL
Specifies the weighting factors used by the blend equation, for both RGB and alpha functions and for all draw buffers.
- Specified by:
glBlendFunc
in interfaceGL
- Parameters:
param1
- the source weighting factor.param2
- the destination weighting factor.
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glBlendFuncSeparate
public void glBlendFuncSeparate(int param1, int param2, int param3, int param4) Description copied from interface:GL
Specifies pixel arithmetic for RGB and alpha components separately.
- Specified by:
glBlendFuncSeparate
in interfaceGL
- Parameters:
param1
- how the red, green, and blue blending factors are computed. The initial value is GL_ONE.param2
- how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO.param3
- how the alpha source blending factor is computed. The initial value is GL_ONE.param4
- how the alpha destination blending factor is computed. The initial value is GL_ZERO.
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glBufferData
public void glBufferData(int param1, long param2, int param3) Description copied from interface:GL
Creates and initializes a buffer object's data store.
usage
is a hint to the GL implementation as to how a buffer object's data store will be accessed. This enables the GL implementation to make more intelligent decisions that may significantly impact buffer object performance. It does not, however, constrain the actual usage of the data store.usage
can be broken down into two parts: first, the frequency of access (modification and usage), and second, the nature of that access. The frequency of access may be one of these:- STREAM - The data store contents will be modified once and used at most a few times.
- STATIC - The data store contents will be modified once and used many times.
- DYNAMIC - The data store contents will be modified repeatedly and used many times.
The nature of access may be one of these:
- DRAW - The data store contents are modified by the application, and used as the source for GL drawing and image specification commands.
- READ - The data store contents are modified by reading data from the GL, and used to return that data when queried by the application.
- COPY - The data store contents are modified by reading data from the GL, and used as the source for GL drawing and image specification commands.
- Specified by:
glBufferData
in interfaceGL
- Parameters:
param1
- the target buffer object.param2
- the size in bytes of the buffer object's new data storeparam3
- the expected usage pattern of the data store.
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glBufferData
Description copied from interface:GL
Creates and initializes a buffer object's data store.
usage
is a hint to the GL implementation as to how a buffer object's data store will be accessed. This enables the GL implementation to make more intelligent decisions that may significantly impact buffer object performance. It does not, however, constrain the actual usage of the data store.usage
can be broken down into two parts: first, the frequency of access (modification and usage), and second, the nature of that access. The frequency of access may be one of these:- STREAM - The data store contents will be modified once and used at most a few times.
- STATIC - The data store contents will be modified once and used many times.
- DYNAMIC - The data store contents will be modified repeatedly and used many times.
The nature of access may be one of these:
- DRAW - The data store contents are modified by the application, and used as the source for GL drawing and image specification commands.
- READ - The data store contents are modified by reading data from the GL, and used to return that data when queried by the application.
- COPY - The data store contents are modified by reading data from the GL, and used as the source for GL drawing and image specification commands.
- Specified by:
glBufferData
in interfaceGL
- Parameters:
param1
- the target buffer object.param2
- a pointer to data that will be copied into the data store for initialization, orNULL
if no data is to be copied.param3
- the expected usage pattern of the data store.
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glBufferData
Description copied from interface:GL
Creates and initializes a buffer object's data store.
usage
is a hint to the GL implementation as to how a buffer object's data store will be accessed. This enables the GL implementation to make more intelligent decisions that may significantly impact buffer object performance. It does not, however, constrain the actual usage of the data store.usage
can be broken down into two parts: first, the frequency of access (modification and usage), and second, the nature of that access. The frequency of access may be one of these:- STREAM - The data store contents will be modified once and used at most a few times.
- STATIC - The data store contents will be modified once and used many times.
- DYNAMIC - The data store contents will be modified repeatedly and used many times.
The nature of access may be one of these:
- DRAW - The data store contents are modified by the application, and used as the source for GL drawing and image specification commands.
- READ - The data store contents are modified by reading data from the GL, and used to return that data when queried by the application.
- COPY - The data store contents are modified by reading data from the GL, and used as the source for GL drawing and image specification commands.
- Specified by:
glBufferData
in interfaceGL
- Parameters:
param1
- the target buffer object.param2
- a pointer to data that will be copied into the data store for initialization, orNULL
if no data is to be copiedparam3
- the expected usage pattern of the data store.
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glBufferData
Description copied from interface:GL
Creates and initializes a buffer object's data store.
usage
is a hint to the GL implementation as to how a buffer object's data store will be accessed. This enables the GL implementation to make more intelligent decisions that may significantly impact buffer object performance. It does not, however, constrain the actual usage of the data store.usage
can be broken down into two parts: first, the frequency of access (modification and usage), and second, the nature of that access. The frequency of access may be one of these:- STREAM - The data store contents will be modified once and used at most a few times.
- STATIC - The data store contents will be modified once and used many times.
- DYNAMIC - The data store contents will be modified repeatedly and used many times.
The nature of access may be one of these:
- DRAW - The data store contents are modified by the application, and used as the source for GL drawing and image specification commands.
- READ - The data store contents are modified by reading data from the GL, and used to return that data when queried by the application.
- COPY - The data store contents are modified by reading data from the GL, and used as the source for GL drawing and image specification commands.
- Specified by:
glBufferData
in interfaceGL
- Parameters:
param1
- the target buffer object.param2
- a pointer to data that will be copied into the data store for initialization, orNULL
if no data is to be copied.param3
- the expected usage pattern of the data store.
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glBufferSubData
Description copied from interface:GL
Updates a subset of a buffer object's data store.
- Specified by:
glBufferSubData
in interfaceGL
- Parameters:
param1
- the target buffer object.param2
- the offset into the buffer object's data store where data replacement will begin, measured in bytes.param3
- a pointer to the new data that will be copied into the data store.
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glBufferSubData
Description copied from interface:GL
Updates a subset of a buffer object's data store.
- Specified by:
glBufferSubData
in interfaceGL
- Parameters:
param1
- the target buffer object.param2
- the offset into the buffer object's data store where data replacement will begin, measured in bytes.param3
- a pointer to the new data that will be copied into the data store.
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glBufferSubData
Description copied from interface:GL
Updates a subset of a buffer object's data store.
- Specified by:
glBufferSubData
in interfaceGL
- Parameters:
param1
- the target buffer object.param2
- the offset into the buffer object's data store where data replacement will begin, measured in bytes.param3
- a pointer to the new data that will be copied into the data store.
-
glClear
public void glClear(int param1) Description copied from interface:GL
Sets portions of every pixel in a particular buffer to the same value. The value to which each buffer is cleared depends on the setting of the clear value for that buffer.
-
glClearColor
public void glClearColor(float param1, float param2, float param3, float param4) Description copied from interface:GL
Sets the clear value for fixed-point and floating-point color buffers in RGBA mode. The specified components are stored as floating-point values.- Specified by:
glClearColor
in interfaceGL
- Parameters:
param1
- the value to which to clear the R channel of the color buffer.param2
- the value to which to clear the G channel of the color buffer.param3
- the value to which to clear the B channel of the color buffer.param4
- the value to which to clear the A channel of the color buffer.
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glColorMask
public void glColorMask(boolean param1, boolean param2, boolean param3, boolean param4) Description copied from interface:GL
Masks the writing of R, G, B and A values to all draw buffers. In the initial state, all color values are enabled for writing for all draw buffers.- Specified by:
glColorMask
in interfaceGL
- Parameters:
param1
- whether R values are written or not.param2
- whether G values are written or not.param3
- whether B values are written or not.param4
- whether A values are written or not.
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glCompileShader
public void glCompileShader(int param1) Description copied from interface:GL
Compiles a shader object.
- Specified by:
glCompileShader
in interfaceGL
- Parameters:
param1
- the shader object to be compiled.
-
glCompressedTexImage2D
public void glCompressedTexImage2D(int param1, int param2, int param3, int param4, int param5, int param6, ByteBuffer param7) Description copied from interface:GL
Specifies a two-dimensional texture image in a compressed format.
- Specified by:
glCompressedTexImage2D
in interfaceGL
- Parameters:
param1
- the target texture.param2
- the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.param3
- the format of the compressed image data.param4
- the width of the texture imageparam5
- the height of the texture imageparam6
- must be 0param7
- a pointer to the compressed image data
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glCompressedTexImage3D
public void glCompressedTexImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, ByteBuffer param8) Description copied from interface:GL2
Specifies a three-dimensional texture image in a compressed format.
- Specified by:
glCompressedTexImage3D
in interfaceGL2
- Parameters:
param1
- the target texture.param2
- the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.param3
- the format of the compressed image data.param4
- the width of the texture imageparam5
- the height of the texture imageparam6
- the depth of the texture imageparam7
- must be 0param8
- a pointer to the compressed image data
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glCompressedTexSubImage2D
public void glCompressedTexSubImage2D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, ByteBuffer param8) Description copied from interface:GL
Respecifies only a rectangular subregion of an existing 2D texel array, with incoming data stored in a specific compressed image format.- Specified by:
glCompressedTexSubImage2D
in interfaceGL
- Parameters:
param1
- the target texture.param2
- the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.param3
- a texel offset in the x direction within the texture array.param4
- a texel offset in the y direction within the texture array.param5
- the width of the texture subimage.param6
- the height of the texture subimage.param7
- the format of the compressed image data stored at addressdata
.param8
- a pointer to the compressed image data.
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glCompressedTexSubImage3D
public void glCompressedTexSubImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, ByteBuffer param10) Description copied from interface:GL2
Respecifies only a cubic subregion of an existing 3D texel array, with incoming data stored in a specific compressed image format.
- Specified by:
glCompressedTexSubImage3D
in interfaceGL2
- Parameters:
param1
- the target texture.param2
- the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.param3
- a texel offset in the x direction within the texture array.param4
- a texel offset in the y direction within the texture array.param5
- a texel offset in the z direction within the texture array.param6
- the width of the texture subimage.param7
- the height of the texture subimage.param8
- the depth of the texture subimage.param9
- the format of the compressed image data stored at addressdata
.param10
- a pointer to the compressed image data.
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glCreateProgram
public int glCreateProgram()Description copied from interface:GL
Creates a program object.- Specified by:
glCreateProgram
in interfaceGL
- Returns:
- the ID of the new program, or 0 if unsuccessful
-
glCreateShader
public int glCreateShader(int param1) Description copied from interface:GL
Creates a shader object.- Specified by:
glCreateShader
in interfaceGL
- Parameters:
param1
- the type of shader to be created. One of:VERTEX_SHADER
FRAGMENT_SHADER
GEOMETRY_SHADER
TESS_CONTROL_SHADER
TESS_EVALUATION_SHADER
- Returns:
- the ID of the new shader, or 0 if unsuccessful
-
glCullFace
public void glCullFace(int param1) Description copied from interface:GL
Specifies which polygon faces are culled if
CULL_FACE
is enabled. Front-facing polygons are rasterized if either culling is disabled or the CullFace mode isBACK
while back-facing polygons are rasterized only if either culling is disabled or the CullFace mode isFRONT
. The initial setting of the CullFace mode isBACK
. Initially, culling is disabled.- Specified by:
glCullFace
in interfaceGL
- Parameters:
param1
- the CullFace mode. One of:FRONT
BACK
FRONT_AND_BACK
-
glDeleteBuffers
Description copied from interface:GL
Deletes named buffer objects.
- Specified by:
glDeleteBuffers
in interfaceGL
- Parameters:
param1
- an array of buffer objects to be deleted.
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glDeleteProgram
public void glDeleteProgram(int param1) Description copied from interface:GL
Deletes a program object.
- Specified by:
glDeleteProgram
in interfaceGL
- Parameters:
param1
- the program object to be deleted.
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glDeleteShader
public void glDeleteShader(int param1) Description copied from interface:GL
Deletes a shader object.
- Specified by:
glDeleteShader
in interfaceGL
- Parameters:
param1
- the shader object to be deleted.
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glDeleteTextures
Description copied from interface:GL
Deletes texture objects. After a texture object is deleted, it has no contents or dimensionality, and its name is again unused. If a texture that is currently bound to any of the target bindings of
BindTexture
is deleted, it is as thoughBindTexture
had been executed with the same target and texture zero. Additionally, special care must be taken when deleting a texture if any of the images of the texture are attached to a framebuffer object.Unused names in textures that have been marked as used for the purposes of
GenTextures
are marked as unused again. Unused names in textures are silently ignored, as is the name zero.- Specified by:
glDeleteTextures
in interfaceGL
- Parameters:
param1
- containsn
names of texture objects to be deleted.
-
glDepthFunc
public void glDepthFunc(int param1) Description copied from interface:GL
Specifies the comparison that takes place during the depth buffer test (when
DEPTH_TEST
is enabled). -
glDepthMask
public void glDepthMask(boolean param1) Description copied from interface:GL
Masks the writing of depth values to the depth buffer. In the initial state, the depth buffer is enabled for writing.
- Specified by:
glDepthMask
in interfaceGL
- Parameters:
param1
- whether depth values are written or not.
-
glDepthRange
public void glDepthRange(double param1, double param2) Description copied from interface:GL
Sets the depth range for all viewports to the same values.
- Specified by:
glDepthRange
in interfaceGL
- Parameters:
param1
- the near depth range.param2
- the far depth range.
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glDetachShader
public void glDetachShader(int param1, int param2) Description copied from interface:GL
Detaches a shader object from a program object to which it is attached.
- Specified by:
glDetachShader
in interfaceGL
- Parameters:
param1
- the program object from which to detach the shader object.param2
- the shader object to be detached.
-
glDisable
public void glDisable(int param1) Description copied from interface:GL
Disables the specified OpenGL state.
-
glDisableVertexAttribArray
public void glDisableVertexAttribArray(int param1) Description copied from interface:GL
Disables a generic vertex attribute array.
- Specified by:
glDisableVertexAttribArray
in interfaceGL
- Parameters:
param1
- the index of the generic vertex attribute to be disabled.
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glDrawArrays
public void glDrawArrays(int param1, int param2, int param3) Description copied from interface:GL
Constructs a sequence of geometric primitives by successively transferring elements for
count
vertices. Elementsfirst
throughfirst + count – 1
of each enabled non-instanced array are transferred to the GL.If an array corresponding to an attribute required by a vertex shader is not enabled, then the corresponding element is taken from the current attribute state. If an array is enabled, the corresponding current vertex attribute value is unaffected by the execution of this function.
- Specified by:
glDrawArrays
in interfaceGL
- Parameters:
param1
- the kind of primitives being constructed.param2
- the first vertex to transfer to the GL.param3
- the number of vertices afterfirst
to transfer to the GL.
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glDrawBuffer
public void glDrawBuffer(int param1) Description copied from interface:GL2
Defines the color buffer to which fragment color zero is written.
- Specified by:
glDrawBuffer
in interfaceGL2
- Parameters:
param1
- the color buffer to draw to.
-
glDrawRangeElements
public void glDrawRangeElements(int param1, int param2, int param3, int param4, int param5, long param6) Description copied from interface:GL
Implementations denote recommended maximum amounts of vertex and index data, which may be queried by calling glGet with argument
MAX_ELEMENTS_VERTICES
andMAX_ELEMENTS_INDICES
. If end - start + 1 is greater than the value of GL_MAX_ELEMENTS_VERTICES, or if count is greater than the value of GL_MAX_ELEMENTS_INDICES, then the call may operate at reduced performance. There is no requirement that all vertices in the range start end be referenced. However, the implementation may partially process unused vertices, reducing performance from what could be achieved with an optimal index set.When glDrawRangeElements is called, it uses count sequential elements from an enabled array, starting at start to construct a sequence of geometric primitives. mode specifies what kind of primitives are constructed, and how the array elements construct these primitives. If more than one array is enabled, each is used.
Vertex attributes that are modified by glDrawRangeElements have an unspecified value after glDrawRangeElements returns. Attributes that aren't modified maintain their previous values.
ErrorsIt is an error for indices to lie outside the range start end, but implementations may not check for this situation. Such indices cause implementation-dependent behavior.
- GL_INVALID_ENUM is generated if mode is not an accepted value.
- GL_INVALID_VALUE is generated if count is negative.
- GL_INVALID_VALUE is generated if end < start.
- GL_INVALID_OPERATION is generated if a geometry shader is active and mode is incompatible with the input primitive type of the geometry shader in the currently installed program object.
- GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array or the element array and the buffer object's data store is currently mapped.
- Specified by:
glDrawRangeElements
in interfaceGL
- Parameters:
param1
- the kind of primitives to render.param2
- the minimum array index contained inindices
.param3
- the maximum array index contained inindices
.param4
- the number of elements to be rendered.param5
- the type of the values inindices
.param6
- a pointer to the location where the indices are stored.
-
glEnable
public void glEnable(int param1) Description copied from interface:GL
Enables the specified OpenGL state.
-
glEnableVertexAttribArray
public void glEnableVertexAttribArray(int param1) Description copied from interface:GL
Enables a generic vertex attribute array.
- Specified by:
glEnableVertexAttribArray
in interfaceGL
- Parameters:
param1
- the index of the generic vertex attribute to be enabled.
-
glEndQuery
public void glEndQuery(int target) Description copied from interface:GL
Marks the end of the sequence of commands to be tracked for the active query specified by
target
.- Specified by:
glEndQuery
in interfaceGL
- Parameters:
target
- the query object target.
-
glGenBuffers
Description copied from interface:GL
Generates buffer object names.
- Specified by:
glGenBuffers
in interfaceGL
- Parameters:
param1
- a buffer in which the generated buffer object names are stored.
-
glGenQueries
Description copied from interface:GL
Generates query object names.- Specified by:
glGenQueries
in interfaceGL
- Parameters:
num
- the number of query object names to be generatedids
- a buffer in which the generated query object names are stored.
-
glGenTextures
Description copied from interface:GL
Returns n previously unused texture names in textures. These names are marked as used, for the purposes of GenTextures only, but they acquire texture state and a dimensionality only when they are first bound, just as if they were unused.
- Specified by:
glGenTextures
in interfaceGL
- Parameters:
param1
- a scalar or buffer in which to place the returned texture names.
-
glGetBoolean
Description copied from interface:GL
Returns the current boolean value of the specified state variable.LWJGL note: The state that corresponds to the state variable may be a single value or an array of values. In the case of an array of values, LWJGL will not validate if
params
has enough space to store that array. Doing so would introduce significant overhead, as the OpenGL state variables are too many. It is the user's responsibility to avoid JVM crashes by ensuring enough space for the returned values.- Specified by:
glGetBoolean
in interfaceGL
- Parameters:
param1
- the state variable.param2
- a scalar or buffer in which to place the returned data.
-
glGetBufferSubData
Description copied from interface:GL
Returns a subset of a buffer object's data store.- Specified by:
glGetBufferSubData
in interfaceGL
- Parameters:
target
- the target buffer object.offset
- the offset into the buffer object's data store from which data will be returned, measured in bytes.data
- a pointer to the location where buffer object data is returned.
-
glGetError
public int glGetError()Description copied from interface:GL
Returns error information. Each detectable error is assigned a numeric code. When an error is detected, a flag is set and the code is recorded. Further errors, if they occur, do not affect this recorded code. WhenGetError
is called, the code is returned and the flag is cleared, so that a further error will again record its code. If a call toGetError
returnsNO_ERROR
, then there has been no detectable error since the last call toGetError
(or since the GL was initialized).- Specified by:
glGetError
in interfaceGL
- Returns:
- the error code, or NO_ERROR if none
-
glGetFloat
Description copied from interface:GL
Determine the current single-precision floating-point value(s) of the specified parameter.- Specified by:
glGetFloat
in interfaceGL
- Parameters:
parameterId
- which parameterstoreValues
- storage for the value(s)
-
glGetInteger
Description copied from interface:GL
Returns the current integer value of the specified state variable.LWJGL note: The state that corresponds to the state variable may be a single value or an array of values. In the case of an array of values, LWJGL will not validate if
params
has enough space to store that array. Doing so would introduce significant overhead, as the OpenGL state variables are too many. It is the user's responsibility to avoid JVM crashes by ensuring enough space for the returned values.- Specified by:
glGetInteger
in interfaceGL
- Parameters:
param1
- the state variable.param2
- a scalar or buffer in which to place the returned data.
-
glGetProgram
Description copied from interface:GL
Returns a parameter from a program object.
- Specified by:
glGetProgram
in interfaceGL
- Parameters:
param1
- the program object to be queried.param2
- the object parameter.param3
- the requested object parameter.
-
glGetShader
Description copied from interface:GL
Returns a parameter from a shader object.
- Specified by:
glGetShader
in interfaceGL
- Parameters:
param1
- the shader object to be queried.param2
- the object parameter.param3
- the requested object parameter.
-
glGetString
Description copied from interface:GL
Return strings describing properties of the current GL context.
- Specified by:
glGetString
in interfaceGL
- Parameters:
param1
- the property to query. One of:RENDERER
VENDOR
EXTENSIONS
VERSION
SHADING_LANGUAGE_VERSION
- Returns:
- the value of the property
-
glGetString
Description copied from interface:GL3
Queries indexed string state.- Specified by:
glGetString
in interfaceGL3
- Parameters:
param1
- the indexed state to query. One of:EXTENSIONS
SHADING_LANGUAGE_VERSION
param2
- the index of the particular element being queried.- Returns:
- the value of the string state
-
glIsEnabled
public boolean glIsEnabled(int param1) Description copied from interface:GL
Determines if
cap
is currently enabled (as withEnable
) or disabled.- Specified by:
glIsEnabled
in interfaceGL
- Parameters:
param1
- the enable state to query.- Returns:
- true if enabled, otherwise false
-
glLineWidth
public void glLineWidth(float param1) Description copied from interface:GL
Sets the width of rasterized line segments. The default width is 1.0.- Specified by:
glLineWidth
in interfaceGL
- Parameters:
param1
- the line width.
-
glLinkProgram
public void glLinkProgram(int param1) Description copied from interface:GL
Links a program object.- Specified by:
glLinkProgram
in interfaceGL
- Parameters:
param1
- the program object to be linked.
-
glPixelStorei
public void glPixelStorei(int param1, int param2) Description copied from interface:GL
Sets the integer value of a pixel store parameter.
- Specified by:
glPixelStorei
in interfaceGL
- Parameters:
param1
- the pixel store parameter to set.param2
- the parameter value
-
glPointSize
public void glPointSize(float param1) Description copied from interface:GL2
Controls the rasterization of points if no vertex, tessellation control, tessellation evaluation, or geometry shader is active. The default point size is 1.0.
- Specified by:
glPointSize
in interfaceGL2
- Parameters:
param1
- the request size of a point.
-
glPolygonMode
public void glPolygonMode(int param1, int param2) Description copied from interface:GL2
Controls the interpretation of polygons for rasterization.FILL
is the default mode of polygon rasterization. Note that these modes affect only the final rasterization of polygons: in particular, a polygon's vertices are lit, and the polygon is clipped and possibly culled before these modes are applied. Polygon antialiasing applies only to theFILL
state of PolygonMode. ForPOINT
orLINE
, point antialiasing or line segment antialiasing, respectively, apply.- Specified by:
glPolygonMode
in interfaceGL2
- Parameters:
param1
- the face for which to set the rasterizing method. One of:FRONT
BACK
FRONT_AND_BACK
param2
- the rasterization mode. One of:POINT
LINE
FILL
-
glPolygonOffset
public void glPolygonOffset(float param1, float param2) Description copied from interface:GL
The depth values of all fragments generated by the rasterization of a polygon may be offset by a single value that is computed for that polygon. This function determines that value.factor
scales the maximum depth slope of the polygon, andunits
scales an implementation-dependent constant that relates to the usable resolution of the depth buffer. The resulting values are summed to produce the polygon offset value.- Specified by:
glPolygonOffset
in interfaceGL
- Parameters:
param1
- the maximum depth slope factor.param2
- the constant scale.
-
glReadBuffer
public void glReadBuffer(int param1) Description copied from interface:GL2
Defines the color buffer from which values are obtained.
- Specified by:
glReadBuffer
in interfaceGL2
- Parameters:
param1
- the color buffer to read from.
-
glReadPixels
public void glReadPixels(int param1, int param2, int param3, int param4, int param5, int param6, ByteBuffer param7) Description copied from interface:GL
ReadPixels obtains values from the selected read buffer from each pixel with lower left hand corner at
(x + i, y + j)
for0 <= i < width
and0 <= j < height
; this pixel is said to be the ith pixel in the jth row. If any of these pixels lies outside of the window allocated to the current GL context, or outside of the image attached to the currently bound read framebuffer object, then the values obtained for those pixels are undefined. WhenREAD_FRAMEBUFFER_BINDING
is zero, values are also undefined for individual pixels that are not owned by the current context. Otherwise,ReadPixels
obtains values from the selected buffer, regardless of how those values were placed there.- Specified by:
glReadPixels
in interfaceGL
- Parameters:
param1
- the left pixel coordinateparam2
- the lower pixel coordinateparam3
- the number of pixels to read in the x-dimensionparam4
- the number of pixels to read in the y-dimensionparam5
- the pixel format.param6
- the pixel type.param7
- a buffer in which to place the returned pixel data.
-
glReadPixels
public void glReadPixels(int param1, int param2, int param3, int param4, int param5, int param6, long param7) Description copied from interface:GL
ReadPixels obtains values from the selected read buffer from each pixel with lower left hand corner at
(x + i, y + j)
for0 <= i < width
and0 <= j < height
; this pixel is said to be the ith pixel in the jth row. If any of these pixels lies outside of the window allocated to the current GL context, or outside of the image attached to the currently bound read framebuffer object, then the values obtained for those pixels are undefined. WhenREAD_FRAMEBUFFER_BINDING
is zero, values are also undefined for individual pixels that are not owned by the current context. Otherwise,ReadPixels
obtains values from the selected buffer, regardless of how those values were placed there.- Specified by:
glReadPixels
in interfaceGL
- Parameters:
param1
- the left pixel coordinateparam2
- the lower pixel coordinateparam3
- the number of pixels to read in the x-dimensionparam4
- the number of pixels to read in the y-dimensionparam5
- the pixel format.param6
- the pixel type.param7
- a buffer in which to place the returned pixel data/
-
glScissor
public void glScissor(int param1, int param2, int param3, int param4) Description copied from interface:GL
Defines the scissor rectangle for all viewports. The scissor test is enabled or disabled for all viewports using
Enable
orDisable
with the symbolic constantSCISSOR_TEST
. When disabled, it is as if the scissor test always passes. When enabled, if left <= xw < left + width and bottom <= yw < bottom + height for the scissor rectangle, then the scissor test passes. Otherwise, the test fails and the fragment is discarded. -
glStencilFuncSeparate
public void glStencilFuncSeparate(int param1, int param2, int param3, int param4) Description copied from interface:GL
Sets front and/or back function and reference value for stencil testing.
- Specified by:
glStencilFuncSeparate
in interfaceGL
- Parameters:
param1
- whether front and/or back stencil state is updated. One of:FRONT
BACK
FRONT_AND_BACK
param2
- the test function. The initial value is GL_ALWAYS. One of:NEVER
LESS
LEQUAL
GREATER
GEQUAL
EQUAL
NOTEQUAL
ALWAYS
param3
- the reference value for the stencil test.ref
is clamped to the range [0, 2n – 1], wheren
is the number of bitplanes in the stencil buffer. The initial value is 0.param4
- a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
-
glStencilOpSeparate
public void glStencilOpSeparate(int param1, int param2, int param3, int param4) Description copied from interface:GL
Sets front and/or back stencil test actions.
- Specified by:
glStencilOpSeparate
in interfaceGL
- Parameters:
param1
- whether front and/or back stencil state is updated. One of:FRONT
BACK
FRONT_AND_BACK
param2
- the action to take when the stencil test fails. The initial value is GL_KEEP. One of:KEEP
ZERO
REPLACE
INCR
INCR_WRAP
DECR
DECR_WRAP
INVERT
param3
- the stencil action when the stencil test passes, but the depth test fails. The initial value is GL_KEEP.param4
- the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. The initial value is GL_KEEP.
-
glTexImage2D
public void glTexImage2D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, ByteBuffer param9) Description copied from interface:GL
Specifies a two-dimensional texture image.
- Specified by:
glTexImage2D
in interfaceGL
- Parameters:
param1
- the texture target.param2
- the level-of-detail number.param3
- the texture internal format.param4
- the texture width.param5
- the texture height.param6
- the texture border width.param7
- the texel data format.param8
- the texel data type.param9
- the texel data.
-
glTexImage3D
public void glTexImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, ByteBuffer param10) Description copied from interface:GL2
Specifies a three-dimensional texture image.
- Specified by:
glTexImage3D
in interfaceGL2
- Parameters:
param1
- the texture target.param2
- the level-of-detail number.param3
- the texture internal format.param4
- the texture width.param5
- the texture height.param6
- the texture depth.param7
- the texture border width.param8
- the texel data format.param9
- the texel data type.param10
- the texel data.
-
glTexParameterf
public void glTexParameterf(int param1, int param2, float param3) Description copied from interface:GL
Float version of
TexParameteri
.- Specified by:
glTexParameterf
in interfaceGL
- Parameters:
param1
- the texture target.param2
- the parameter to set.param3
- the parameter value.
-
glTexParameteri
public void glTexParameteri(int param1, int param2, int param3) Description copied from interface:GL
Sets the integer value of a texture parameter, which controls how the texel array is treated when specified or changed, and when applied to a fragment.
- Specified by:
glTexParameteri
in interfaceGL
- Parameters:
param1
- the texture target.param2
- the parameter to set.param3
- the parameter value.
-
glTexSubImage2D
public void glTexSubImage2D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, ByteBuffer param9) Description copied from interface:GL
Respecifies a rectangular subregion of an existing texel array. No change is made to the internalformat, width, height, depth, or border parameters of the specified texel array, nor is any change made to texel values outside the specified subregion.
- Specified by:
glTexSubImage2D
in interfaceGL
- Parameters:
param1
- the texture target.param2
- the level-of-detail-numberparam3
- the left coordinate of the texel subregionparam4
- the bottom coordinate of the texel subregionparam5
- the subregion widthparam6
- the subregion heightparam7
- the pixel data format.param8
- the pixel data type.param9
- the pixel data.
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glTexSubImage3D
public void glTexSubImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, int param10, ByteBuffer param11) Description copied from interface:GL2
Respecifies a cubic subregion of an existing 3D texel array. No change is made to the internalformat, width, height, depth, or border parameters of the specified texel array, nor is any change made to texel values outside the specified subregion.
- Specified by:
glTexSubImage3D
in interfaceGL2
- Parameters:
param1
- the texture target.param2
- the level-of-detail-number.param3
- the x coordinate of the texel subregion.param4
- the y coordinate of the texel subregion.param5
- the z coordinate of the texel subregion.param6
- the subregion width.param7
- the subregion height.param8
- the subregion depth.param9
- the pixel data format.param10
- the pixel data type.param11
- the pixel data.
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glUniform1
Description copied from interface:GL
Specifies the value of a single float uniform variable or a float uniform variable array for the current program object.
- Specified by:
glUniform1
in interfaceGL
- Parameters:
param1
- the location of the uniform variable to be modified.param2
- a pointer to an array ofcount
values that will be used to update the specified uniform variable.
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glUniform1
Description copied from interface:GL
Specifies the value of a single int uniform variable or an int uniform variable array for the current program object.
- Specified by:
glUniform1
in interfaceGL
- Parameters:
param1
- the location of the uniform variable to be modified.param2
- a pointer to an array ofcount
values that will be used to update the specified uniform variable.
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glUniform1f
public void glUniform1f(int param1, float param2) Description copied from interface:GL
Specifies the value of a float uniform variable for the current program object.
- Specified by:
glUniform1f
in interfaceGL
- Parameters:
param1
- the location of the uniform variable to be modified.param2
- the uniform value.
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glUniform1i
public void glUniform1i(int param1, int param2) Description copied from interface:GL
Specifies the value of an int uniform variable for the current program object.
- Specified by:
glUniform1i
in interfaceGL
- Parameters:
param1
- the location of the uniform variable to be modified.param2
- the uniform value.
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glUniform2
Description copied from interface:GL
Specifies the value of a single ivec2 uniform variable or an ivec2 uniform variable array for the current program object.
- Specified by:
glUniform2
in interfaceGL
- Parameters:
param1
- the location of the uniform variable to be modified.param2
- a pointer to an array ofcount
values that will be used to update the specified uniform variable.
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glUniform2
Description copied from interface:GL
Specifies the value of a single vec2 uniform variable or a vec2 uniform variable array for the current program object.
- Specified by:
glUniform2
in interfaceGL
- Parameters:
param1
- the location of the uniform variable to be modified.param2
- a pointer to an array ofcount
values that will be used to update the specified uniform variable.
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glUniform2f
public void glUniform2f(int param1, float param2, float param3) Description copied from interface:GL
Specifies the value of a vec2 uniform variable for the current program object.
- Specified by:
glUniform2f
in interfaceGL
- Parameters:
param1
- the location of the uniform variable to be modified.param2
- the uniform x value.param3
- the uniform y value.
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glUniform3
Description copied from interface:GL
Specifies the value of a single ivec3 uniform variable or an ivec3 uniform variable array for the current program object.
- Specified by:
glUniform3
in interfaceGL
- Parameters:
param1
- the location of the uniform variable to be modified.param2
- a pointer to an array ofcount
values that will be used to update the specified uniform variable.
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glUniform3
Description copied from interface:GL
Specifies the value of a single vec3 uniform variable or a vec3 uniform variable array for the current program object.
- Specified by:
glUniform3
in interfaceGL
- Parameters:
param1
- the location of the uniform variable to be modified.param2
- a pointer to an array ofcount
values that will be used to update the specified uniform variable.
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glUniform3f
public void glUniform3f(int param1, float param2, float param3, float param4) Description copied from interface:GL
Specifies the value of a vec3 uniform variable for the current program object.
- Specified by:
glUniform3f
in interfaceGL
- Parameters:
param1
- the location of the uniform variable to be modified.param2
- the uniform x value.param3
- the uniform y value.param4
- the uniform z value.
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glUniform4
Description copied from interface:GL
Specifies the value of a single vec4 uniform variable or a vec4 uniform variable array for the current program object.
- Specified by:
glUniform4
in interfaceGL
- Parameters:
param1
- the location of the uniform variable to be modified.param2
- a pointer to an array ofcount
values that will be used to update the specified uniform variable.
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glUniform4
Description copied from interface:GL
Specifies the value of a single ivec4 uniform variable or an ivec4 uniform variable array for the current program object.
- Specified by:
glUniform4
in interfaceGL
- Parameters:
param1
- the location of the uniform variable to be modified.param2
- a pointer to an array ofcount
values that will be used to update the specified uniform variable.
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glUniform4f
public void glUniform4f(int param1, float param2, float param3, float param4, float param5) Description copied from interface:GL
Specifies the value of a vec4 uniform variable for the current program object.
- Specified by:
glUniform4f
in interfaceGL
- Parameters:
param1
- the location of the uniform variable to be modified.param2
- the uniform x value.param3
- the uniform y value.param4
- the uniform z value.param5
- the uniform w value.
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glUniformMatrix3
Description copied from interface:GL
Specifies the value of a single mat3 uniform variable or a mat3 uniform variable array for the current program object.
- Specified by:
glUniformMatrix3
in interfaceGL
- Parameters:
param1
- the location of the uniform variable to be modified.param2
- whether to transpose the matrix as the values are loaded into the uniform variable.param3
- a pointer to an array ofcount
values that will be used to update the specified uniform variable.
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glUniformMatrix4
Description copied from interface:GL
Specifies the value of a single mat4 uniform variable or a mat4 uniform variable array for the current program object.
- Specified by:
glUniformMatrix4
in interfaceGL
- Parameters:
param1
- the location of the uniform variable to be modified.param2
- whether to transpose the matrix as the values are loaded into the uniform variable.param3
- a pointer to an array ofcount
values that will be used to update the specified uniform variable.
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glUseProgram
public void glUseProgram(int param1) Description copied from interface:GL
Installs a program object as part of current rendering state.
- Specified by:
glUseProgram
in interfaceGL
- Parameters:
param1
- the program object whose executables are to be used as part of current rendering state.
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glVertexAttribPointer
public void glVertexAttribPointer(int param1, int param2, int param3, boolean param4, int param5, long param6) Description copied from interface:GL
Specifies the location and organization of a vertex attribute array.
- Specified by:
glVertexAttribPointer
in interfaceGL
- Parameters:
param1
- the index of the generic vertex attribute to be modifiedparam2
- the number of values per vertex that are stored in the array.param3
- the data type of each component in the array. The initial value is GL_FLOAT.param4
- whether fixed-point data values should be normalized or converted directly as fixed-point values when they are accessedparam5
- the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.param6
- the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to theARRAY_BUFFER
target. The initial value is 0.
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glViewport
public void glViewport(int param1, int param2, int param3, int param4) Description copied from interface:GL
Specifies the viewport transformation parameters for all viewports.In the initial state,
width
andheight
for each viewport are set to the width and height, respectively, of the window into which the GL is to do its rendering. If the default framebuffer is bound but no default framebuffer is associated with the GL context, thenwidth
andheight
are initially set to zero.- Specified by:
glViewport
in interfaceGL
- Parameters:
param1
- the left viewport coordinate.param2
- the bottom viewport coordinate.param3
- the viewport width.param4
- the viewport height.
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glGetAttribLocation
Description copied from interface:GL
Returns the location of an attribute variable.- Specified by:
glGetAttribLocation
in interfaceGL
- Parameters:
param1
- the program object to be queried.param2
- a null terminated string containing the name of the attribute variable whose location is to be queried.- Returns:
- the location
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glGetUniformLocation
Description copied from interface:GL
Returns the location of a uniform variable.
- Specified by:
glGetUniformLocation
in interfaceGL
- Parameters:
param1
- the program object to be queried.param2
- a null terminated string containing the name of the uniform variable whose location is to be queried.- Returns:
- the location
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glShaderSource
Description copied from interface:GL
Sets the source code in
shader
to the source code in the array of strings specified bystrings
. Any source code previously stored in the shader object is completely replaced. The number of strings in the array is specified bycount
. Iflength
isNULL
, each string is assumed to be null terminated. Iflength
is a value other thanNULL
, it points to an array containing a string length for each of the corresponding elements ofstrings
. Each element in the length array may contain the length of the corresponding string (the null character is not counted as part of the string length) or a value less than 0 to indicate that the string is null terminated. The source code strings are not scanned or parsed at this time; they are simply copied into the specified shader object.- Specified by:
glShaderSource
in interfaceGL
- Parameters:
param1
- the shader object whose source code is to be replaced,param2
- an array of pointers to strings containing the source code to be loaded into the shaderparam3
- storage for the string lengths, or null for null-terminated strings
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glGetProgramInfoLog
Description copied from interface:GL
Returns the information log for a program object.
- Specified by:
glGetProgramInfoLog
in interfaceGL
- Parameters:
program
- the program object whose information log is to be queried.maxSize
- the size of the character buffer for storing the returned information log.- Returns:
- the contents of the information log
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glGetQueryObjectui64
public long glGetQueryObjectui64(int query, int target) Description copied from interface:GL
Unsigned version.- Specified by:
glGetQueryObjectui64
in interfaceGL
- Parameters:
query
- the name of a query objecttarget
- the symbolic name of a query object parameter- Returns:
- the value of the parameter
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glGetQueryObjectiv
public int glGetQueryObjectiv(int query, int pname) Description copied from interface:GL
Returns the integer value of a query object parameter.
- Specified by:
glGetQueryObjectiv
in interfaceGL
- Parameters:
query
- the name of a query objectpname
- the symbolic name of a query object parameter. One of:QUERY_RESULT
QUERY_RESULT_AVAILABLE
- Returns:
- the value of the parameter
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glGetShaderInfoLog
Description copied from interface:GL
Returns the information log for a shader object.
- Specified by:
glGetShaderInfoLog
in interfaceGL
- Parameters:
shader
- the shader object whose information log is to be queried.maxSize
- the size of the character buffer for storing the returned information log.- Returns:
- the contents of the information log
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glBindFragDataLocation
Description copied from interface:GL3
Binds a user-defined varying out variable to a fragment shader color number.
- Specified by:
glBindFragDataLocation
in interfaceGL3
- Parameters:
param1
- the name of the program containing varying out variable whose binding to modify.param2
- the color number to bind the user-defined varying out variable to.param3
- the name of the user-defined varying out variable whose binding to modify.
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glBindVertexArray
public void glBindVertexArray(int param1) Description copied from interface:GL3
Binds a vertex array object
- Specified by:
glBindVertexArray
in interfaceGL3
- Parameters:
param1
- the name of the vertex array to bind.
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glGenVertexArrays
Description copied from interface:GL3
Generates vertex array object names.- Specified by:
glGenVertexArrays
in interfaceGL3
- Parameters:
param1
- a buffer in which the generated vertex array object names are stored.
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glPatchParameter
public void glPatchParameter(int count) Description copied from interface:GL4
Specifies the integer value of the specified parameter for patch primitives.
- Specified by:
glPatchParameter
in interfaceGL4
- Parameters:
count
- the new value for the parameter given bypname
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glGetProgramResourceIndex
Description copied from interface:GL4
Returns the unsigned integer index assigned to a resource named name in the interface type programInterface of program object program.- Specified by:
glGetProgramResourceIndex
in interfaceGL4
- Parameters:
program
- the name of a program object whose resources to query.programInterface
- a token identifying the interface within program containing the resource named name.name
- the name of the resource to query the index of.- Returns:
- the index of a named resource within a program.
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glShaderStorageBlockBinding
public void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) Description copied from interface:GL4
Changes the active shader storage block with an assigned index of storageBlockIndex in program object program. storageBlockIndex must be an active shader storage block index in program. storageBlockBinding must be less than the value of#GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
. If successful, glShaderStorageBlockBinding specifies that program will use the data store of the buffer object bound to the binding point storageBlockBinding to read and write the values of the buffer variables in the shader storage block identified by storageBlockIndex.- Specified by:
glShaderStorageBlockBinding
in interfaceGL4
- Parameters:
program
- the name of a program object whose resources to query.storageBlockIndex
- The index storage block within the program.storageBlockBinding
- The index storage block binding to associate with the specified storage block.
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glDeleteVertexArrays
Description copied from interface:GL3
Deletes vertex array objects.- Specified by:
glDeleteVertexArrays
in interfaceGL3
- Parameters:
arrays
- an array containing the n names of the objects to be deleted.
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glGetUniformBlockIndex
Description copied from interface:GL3
Retrieves the index of a named uniform block.- Specified by:
glGetUniformBlockIndex
in interfaceGL3
- Parameters:
program
- the name of a program containing the uniform block.uniformBlockName
- an array of characters to containing the name of the uniform block whose index to retrieve.- Returns:
- the block index.
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glBindBufferBase
public void glBindBufferBase(int target, int index, int buffer) Description copied from interface:GL3
Binds a buffer object to an indexed buffer target.- Specified by:
glBindBufferBase
in interfaceGL3
- Parameters:
target
- the target of the bind operation. One of:TRANSFORM_FEEDBACK_BUFFER
UNIFORM_BUFFER
ATOMIC_COUNTER_BUFFER
SHADER_STORAGE_BUFFER
index
- the index of the binding point within the array specified bytarget
buffer
- a buffer object to bind to the specified binding point
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glUniformBlockBinding
public void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) Description copied from interface:GL3
Binding points for active uniform blocks are assigned using glUniformBlockBinding. Each of a program's active uniform blocks has a corresponding uniform buffer binding point. program is the name of a program object for which the command glLinkProgram has been issued in the past.If successful, glUniformBlockBinding specifies that program will use the data store of the buffer object bound to the binding point uniformBlockBinding to extract the values of the uniforms in the uniform block identified by uniformBlockIndex.
When a program object is linked or re-linked, the uniform buffer object binding point assigned to each of its active uniform blocks is reset to zero.
- Specified by:
glUniformBlockBinding
in interfaceGL3
- Parameters:
program
- The name of a program object containing the active uniform block whose binding to assign.uniformBlockIndex
- The index of the active uniform block within program whose binding to assign.uniformBlockBinding
- Specifies the binding point to which to bind the uniform block with index uniformBlockIndex within program.
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