Package com.jme3.anim
package com.jme3.anim
central classes of the "new" animation system (the one using AnimComposer and
tweens)
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ClassDescriptionCreated by Nehon An AnimationMask is defining a subset of elements on which an animation will be applied.A named set of animation tracks that can be played in synchrony.AnimComposer is a Spatial control that allows manipulation of
armature
(skeletal) animation.A convenience class to smoothly animate a Spatial using translation, rotation, and scaling.A named portion of an AnimComposer that can run (at most) one Action at a time.AnimTrack<T>Interface to derive animation data from a track.Created by Nehon on 15/12/2017.An AnimationMask to select joints from a single Armature.A Joint is the basic component of an armature designed to perform skeletal animation Created by Nehon on 15/12/2017.This JointModelTransform implementation accumulate joints transforms in a Matrix4f to properly support non uniform scaling in an armature hierarchyA control that handle morph animation for Position, Normal and Tangent buffers.Contains a list of weights and times for each keyframe.This JointModelTransform implementation accumulates model transform in a Transform class This does NOT support proper nonuniform scale in the armature hierarchy.Mask that excludes joints from participating in the layer if a higher layer is using those joints in an animation.The Skinning control deforms a model according to an armature, It handles the computation of the deformation matrices and performs the transformations on the meshAn AnimTrack that transforms a Joint or Spatial using a list of transforms and times for keyframes.