Package com.jme3.scene
package com.jme3.scene
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ClassDescriptionThe AssetLinkNode does not store its children when exported to file.BatchNode holds geometries that are a batched version of all the geometries that are in its sub scenegraph.
CameraNode
simply usesCameraControl
to implement linking of camera and node data.Deprecated.use com.jme3.scene.shape.CenterQuadCollisionData
is an interface that can be used to do triangle-accurate collision with bounding volumes and rays.Geometry
defines a leaf node of the scene graph.An abstract class for implementations that perform grouping of geometries via instancing or batching.Deprecated.Use aLightControl
attached to aNode
directly.Mesh
is used to store rendering data.The mode of the Mesh specifies both the type of primitive represented by the mesh and how the data should be interpreted.Node
defines an internal node of a scene graph.Iterates over the scene graph with the depth-first traversal method.SceneGraphVisitorAdapter
is used to traverse the scene graph tree.SceneGraphVisitorAdapter
is used to traverse the scene graph tree.SimpleBatchNode comes with some restrictions, but can yield better performances.Spatial
defines the base class for scene graph nodes.Specifies if this spatial should be batchedSpecifies how frustum culling should be handled by this spatial.Specifies the mode of the depth first search.UserData
is used to contain user data objects set on spatials (primarily primitives) that do not implement theSavable
interface.AVertexBuffer
contains a particular type of geometry data used byMesh
es.Specifies format of the data stored in the buffer.Type of buffer.The usage of the VertexBuffer, specifies how often the buffer is used.