Package com.jme3.bullet.control
Class VehicleControl
java.lang.Object
com.jme3.bullet.collision.PhysicsCollisionObject
com.jme3.bullet.objects.PhysicsRigidBody
com.jme3.bullet.objects.PhysicsVehicle
com.jme3.bullet.control.VehicleControl
- All Implemented Interfaces:
PhysicsControl,Savable,Control,JmeCloneable,Cloneable
A physics control to link a PhysicsVehicle to a spatial.
This class is shared between JBullet and Native Bullet.
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Field Summary
FieldsModifier and TypeFieldDescriptionprotected booleantrue→vehicle is added to the physics space, false→not addedprotected booleantrue→control is enabled, false→control is disabledprotected PhysicsSpacespace to which the vehicle is (or would be) addedprotected Spatialspatial to which this control is added, or null if noneFields inherited from class com.jme3.bullet.objects.PhysicsVehicle
physicsSpace, rayCaster, tuning, vehicle, wheelsFields inherited from class com.jme3.bullet.objects.PhysicsRigidBody
constructionInfo, joints, kinematic, localInertia, mass, motionState, rBody, tempMatrix, tempTrans, tempVec, tempVec2Fields inherited from class com.jme3.bullet.collision.PhysicsCollisionObject
COLLISION_GROUP_01, COLLISION_GROUP_02, COLLISION_GROUP_03, COLLISION_GROUP_04, COLLISION_GROUP_05, COLLISION_GROUP_06, COLLISION_GROUP_07, COLLISION_GROUP_08, COLLISION_GROUP_09, COLLISION_GROUP_10, COLLISION_GROUP_11, COLLISION_GROUP_12, COLLISION_GROUP_13, COLLISION_GROUP_14, COLLISION_GROUP_15, COLLISION_GROUP_16, COLLISION_GROUP_NONE, collisionGroup, collisionGroupsMask, collisionShape -
Constructor Summary
ConstructorsModifierConstructorDescriptionprotectedNo-argument constructor needed by SavableClassUtil.VehicleControl(CollisionShape shape) Instantiate an enabled control with mass=1 and the specified collision shape.VehicleControl(CollisionShape shape, float mass) Instantiate an enabled with the specified collision shape and mass. -
Method Summary
Modifier and TypeMethodDescriptionvoidcloneFields(Cloner cloner, Object original) Callback fromClonerto convert this shallow-cloned control into a deep-cloned one, using the specified cloner and original to resolve copied fields.cloneForSpatial(Spatial spatial) Clone this control for a different spatial.Access the physics space to which the vehicle is (or would be) added.booleanTest whether physics-space coordinates should match the spatial's local coordinates.booleanTest whether this control is enabled.jmeClone()Create a shallow clone for the JME cloner.voidread(JmeImporter im) De-serialize this control, for example when loading from a J3O file.voidrender(RenderManager rm, ViewPort vp) Render this control.voidsetApplyPhysicsLocal(boolean applyPhysicsLocal) Alter whether physics-space coordinates should match the spatial's local coordinates.voidsetEnabled(boolean enabled) Enable or disable this control.voidsetPhysicsSpace(PhysicsSpace newSpace) If enabled, add this control's physics object to the specified physics space.voidsetSpatial(Spatial spatial) Alter which spatial is controlled.voidupdate(float tpf) Update this control.voidwrite(JmeExporter ex) Serialize this control, for example when saving to a J3O file.Methods inherited from class com.jme3.bullet.objects.PhysicsVehicle
accelerate, accelerate, addWheel, addWheel, applyWheelTransforms, brake, brake, createVehicle, destroy, getCurrentVehicleSpeedKmHour, getForwardVector, getFrictionSlip, getMaxSuspensionForce, getMaxSuspensionTravelCm, getNumWheels, getSuspensionCompression, getSuspensionDamping, getSuspensionStiffness, getVehicleId, getWheel, postRebuild, removeWheel, resetSuspension, setFrictionSlip, setFrictionSlip, setMaxSuspensionForce, setMaxSuspensionForce, setMaxSuspensionTravelCm, setMaxSuspensionTravelCm, setRollInfluence, setSuspensionCompression, setSuspensionCompression, setSuspensionDamping, setSuspensionDamping, setSuspensionStiffness, setSuspensionStiffness, steer, steer, updateWheelsMethods inherited from class com.jme3.bullet.objects.PhysicsRigidBody
activate, addJoint, applyCentralForce, applyForce, applyImpulse, applyTorque, applyTorqueImpulse, clearForces, getAngularDamping, getAngularFactor, getAngularSleepingThreshold, getAngularVelocity, getAngularVelocity, getCcdMotionThreshold, getCcdSquareMotionThreshold, getCcdSweptSphereRadius, getFriction, getGravity, getGravity, getInterpolatedPhysicsLocation, getInterpolatedPhysicsRotation, getJoints, getLinearDamping, getLinearSleepingThreshold, getLinearVelocity, getLinearVelocity, getMass, getMotionState, getObjectId, getPhysicsLocation, getPhysicsLocation, getPhysicsRotation, getPhysicsRotation, getPhysicsRotationMatrix, getPhysicsRotationMatrix, getRestitution, isActive, isContactResponse, isKinematic, preRebuild, rebuildRigidBody, removeJoint, setAngularDamping, setAngularFactor, setAngularSleepingThreshold, setAngularVelocity, setCcdMotionThreshold, setCcdSweptSphereRadius, setCollisionShape, setContactResponse, setDamping, setFriction, setGravity, setKinematic, setLinearDamping, setLinearSleepingThreshold, setLinearVelocity, setMass, setPhysicsLocation, setPhysicsRotation, setPhysicsRotation, setRestitution, setSleepingThresholdsMethods inherited from class com.jme3.bullet.collision.PhysicsCollisionObject
addCollideWithGroup, getCollideWithGroups, getCollisionGroup, getCollisionShape, getUserObject, removeCollideWithGroup, setCollideWithGroups, setCollisionGroup, setUserObject
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Field Details
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spatial
spatial to which this control is added, or null if none -
enabled
protected boolean enabledtrue→control is enabled, false→control is disabled -
space
space to which the vehicle is (or would be) added -
added
protected boolean addedtrue→vehicle is added to the physics space, false→not added
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Constructor Details
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VehicleControl
protected VehicleControl()No-argument constructor needed by SavableClassUtil. Do not invoke directly! -
VehicleControl
Instantiate an enabled control with mass=1 and the specified collision shape.- Parameters:
shape- the desired shape (not null, alias created)
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VehicleControl
Instantiate an enabled with the specified collision shape and mass.- Parameters:
shape- the desired shape (not null, alias created)mass- (>0)
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Method Details
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isApplyPhysicsLocal
public boolean isApplyPhysicsLocal()Test whether physics-space coordinates should match the spatial's local coordinates.- Returns:
- true if matching local coordinates, false if matching world coordinates
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setApplyPhysicsLocal
public void setApplyPhysicsLocal(boolean applyPhysicsLocal) Alter whether physics-space coordinates should match the spatial's local coordinates.- Parameters:
applyPhysicsLocal- true→match local coordinates, false→match world coordinates (default=false)
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cloneForSpatial
Clone this control for a different spatial. No longer used as of JME 3.1.- Specified by:
cloneForSpatialin interfaceControl- Parameters:
spatial- the spatial for the clone to control (or null)- Returns:
- a new control (not null)
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jmeClone
Create a shallow clone for the JME cloner.- Specified by:
jmeClonein interfaceJmeCloneable- Returns:
- a new control (not null)
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cloneFields
Callback fromClonerto convert this shallow-cloned control into a deep-cloned one, using the specified cloner and original to resolve copied fields.- Specified by:
cloneFieldsin interfaceJmeCloneable- Parameters:
cloner- the cloner that's cloning this control (not null)original- the control from which this control was shallow-cloned (unused)
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setSpatial
Alter which spatial is controlled.- Specified by:
setSpatialin interfaceControl- Parameters:
spatial- spatial to control (or null)
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setEnabled
public void setEnabled(boolean enabled) Enable or disable this control.When the control is disabled, the vehicle is removed from physics space. When the control is enabled again, the physics object is moved to the spatial's location and then added to the physics space.
- Specified by:
setEnabledin interfacePhysicsControl- Parameters:
enabled- true→enable the control, false→disable it
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isEnabled
public boolean isEnabled()Test whether this control is enabled.- Specified by:
isEnabledin interfacePhysicsControl- Returns:
- true if enabled, otherwise false
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update
public void update(float tpf) Update this control. Invoked once per frame, during the logical-state update, provided the control is added to a scene. -
render
Render this control. Invoked once per view port per frame, provided the control is added to a scene. Should be invoked only by a subclass or by the RenderManager. -
setPhysicsSpace
If enabled, add this control's physics object to the specified physics space. In not enabled, alter where the object would be added. The object is removed from any other space it's currently in.- Specified by:
setPhysicsSpacein interfacePhysicsControl- Parameters:
newSpace- where to add, or null to simply remove
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getPhysicsSpace
Access the physics space to which the vehicle is (or would be) added.- Specified by:
getPhysicsSpacein interfacePhysicsControl- Returns:
- the pre-existing space, or null for none
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write
Serialize this control, for example when saving to a J3O file.- Specified by:
writein interfaceSavable- Overrides:
writein classPhysicsVehicle- Parameters:
ex- exporter (not null)- Throws:
IOException- from exporter
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read
De-serialize this control, for example when loading from a J3O file.- Specified by:
readin interfaceSavable- Overrides:
readin classPhysicsVehicle- Parameters:
im- importer (not null)- Throws:
IOException- from importer
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