Package com.jme3.bullet.control
Class RigidBodyControl
java.lang.Object
com.jme3.bullet.collision.PhysicsCollisionObject
com.jme3.bullet.objects.PhysicsRigidBody
com.jme3.bullet.control.RigidBodyControl
- All Implemented Interfaces:
PhysicsControl,Savable,Control,JmeCloneable,Cloneable
A physics control to link a PhysicsRigidBody to a spatial.
This class is shared between JBullet and Native Bullet.
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Field Summary
FieldsModifier and TypeFieldDescriptionprotected booleantrue→body is added to the physics space, false→not addedprotected booleantrue→control is enabled, false→control is disabledprotected booleantrue→body is kinematic, false→body is static or dynamicprotected PhysicsSpacespace to which the body is (or would be) addedprotected Spatialspatial to which this control is added, or null if noneFields inherited from class com.jme3.bullet.objects.PhysicsRigidBody
constructionInfo, joints, kinematic, localInertia, mass, motionState, rBody, tempMatrix, tempTrans, tempVec, tempVec2Fields inherited from class com.jme3.bullet.collision.PhysicsCollisionObject
COLLISION_GROUP_01, COLLISION_GROUP_02, COLLISION_GROUP_03, COLLISION_GROUP_04, COLLISION_GROUP_05, COLLISION_GROUP_06, COLLISION_GROUP_07, COLLISION_GROUP_08, COLLISION_GROUP_09, COLLISION_GROUP_10, COLLISION_GROUP_11, COLLISION_GROUP_12, COLLISION_GROUP_13, COLLISION_GROUP_14, COLLISION_GROUP_15, COLLISION_GROUP_16, COLLISION_GROUP_NONE, collisionGroup, collisionGroupsMask, collisionShape -
Constructor Summary
ConstructorsModifierConstructorDescriptionprotectedNo-argument constructor needed by SavableClassUtil.RigidBodyControl(float mass) When using this constructor, the CollisionShape for the RigidBody is generated automatically when the control is added to a spatial.RigidBodyControl(CollisionShape shape) Instantiate an enabled control with mass=1 and the specified collision shape.RigidBodyControl(CollisionShape shape, float mass) Instantiate an enabled control with the specified collision shape and mass. -
Method Summary
Modifier and TypeMethodDescriptionvoidcloneFields(Cloner cloner, Object original) Callback fromClonerto convert this shallow-cloned control into a deep-cloned one, using the specified cloner and original to resolve copied fields.cloneForSpatial(Spatial spatial) Clone this control for a different spatial.protected voidSet the collision shape based on the controlled spatial and its descendents.Access the physics space to which the body is (or would be) added.booleanTest whether physics-space coordinates should match the spatial's local coordinates.booleanTest whether this control is enabled.booleanTest whether this control is in kinematic mode.jmeClone()Create a shallow clone for the JME cloner.voidread(JmeImporter im) De-serialize this control, for example when loading from a J3O file.voidrender(RenderManager rm, ViewPort vp) Render this control.voidsetApplyPhysicsLocal(boolean applyPhysicsLocal) Alter whether physics-space coordinates should match the spatial's local coordinates.voidsetEnabled(boolean enabled) Enable or disable this control.voidsetKinematicSpatial(boolean kinematicSpatial) Enable or disable kinematic mode.voidsetPhysicsSpace(PhysicsSpace newSpace) If enabled, add this control's body to the specified physics space.voidsetSpatial(Spatial spatial) Alter which spatial is controlled.voidupdate(float tpf) Update this control.voidwrite(JmeExporter ex) Serialize this control, for example when saving to a J3O file.Methods inherited from class com.jme3.bullet.objects.PhysicsRigidBody
activate, addJoint, applyCentralForce, applyForce, applyImpulse, applyTorque, applyTorqueImpulse, clearForces, destroy, getAngularDamping, getAngularFactor, getAngularSleepingThreshold, getAngularVelocity, getAngularVelocity, getCcdMotionThreshold, getCcdSquareMotionThreshold, getCcdSweptSphereRadius, getFriction, getGravity, getGravity, getInterpolatedPhysicsLocation, getInterpolatedPhysicsRotation, getJoints, getLinearDamping, getLinearSleepingThreshold, getLinearVelocity, getLinearVelocity, getMass, getMotionState, getObjectId, getPhysicsLocation, getPhysicsLocation, getPhysicsRotation, getPhysicsRotation, getPhysicsRotationMatrix, getPhysicsRotationMatrix, getRestitution, isActive, isContactResponse, isKinematic, postRebuild, preRebuild, rebuildRigidBody, removeJoint, setAngularDamping, setAngularFactor, setAngularSleepingThreshold, setAngularVelocity, setCcdMotionThreshold, setCcdSweptSphereRadius, setCollisionShape, setContactResponse, setDamping, setFriction, setGravity, setKinematic, setLinearDamping, setLinearSleepingThreshold, setLinearVelocity, setMass, setPhysicsLocation, setPhysicsRotation, setPhysicsRotation, setRestitution, setSleepingThresholdsMethods inherited from class com.jme3.bullet.collision.PhysicsCollisionObject
addCollideWithGroup, getCollideWithGroups, getCollisionGroup, getCollisionShape, getUserObject, removeCollideWithGroup, setCollideWithGroups, setCollisionGroup, setUserObject
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Field Details
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spatial
spatial to which this control is added, or null if none -
enabled
protected boolean enabledtrue→control is enabled, false→control is disabled -
added
protected boolean addedtrue→body is added to the physics space, false→not added -
space
space to which the body is (or would be) added -
kinematicSpatial
protected boolean kinematicSpatialtrue→body is kinematic, false→body is static or dynamic
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Constructor Details
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RigidBodyControl
protected RigidBodyControl()No-argument constructor needed by SavableClassUtil. Do not invoke directly! -
RigidBodyControl
public RigidBodyControl(float mass) When using this constructor, the CollisionShape for the RigidBody is generated automatically when the control is added to a spatial.- Parameters:
mass- When not 0, a HullCollisionShape is generated, otherwise a MeshCollisionShape is used. For geometries with box or sphere meshes the proper box or sphere collision shape is used.
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RigidBodyControl
Instantiate an enabled control with mass=1 and the specified collision shape.- Parameters:
shape- the desired shape (not null, alias created)
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RigidBodyControl
Instantiate an enabled control with the specified collision shape and mass.- Parameters:
shape- the desired shape (not null, alias created)mass- the desired mass (≥0)
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Method Details
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cloneForSpatial
Clone this control for a different spatial. No longer used as of JME 3.1.- Specified by:
cloneForSpatialin interfaceControl- Parameters:
spatial- the spatial for the clone to control (or null)- Returns:
- a new control (not null)
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jmeClone
Create a shallow clone for the JME cloner.- Specified by:
jmeClonein interfaceJmeCloneable- Returns:
- a new control (not null)
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cloneFields
Callback fromClonerto convert this shallow-cloned control into a deep-cloned one, using the specified cloner and original to resolve copied fields.- Specified by:
cloneFieldsin interfaceJmeCloneable- Parameters:
cloner- the cloner that's cloning this control (not null)original- the control from which this control was shallow-cloned (unused)
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setSpatial
Alter which spatial is controlled. Invoked when the control is added to or removed from a spatial. Should be invoked only by a subclass or from Spatial. Do not invoke directly from user code.- Specified by:
setSpatialin interfaceControl- Parameters:
spatial- the spatial to control (or null)
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getSpatial
- Returns:
- returns the spatial the control is added to, or null if the control is not attached to a spatial yet.
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createCollisionShape
protected void createCollisionShape()Set the collision shape based on the controlled spatial and its descendents. -
setEnabled
public void setEnabled(boolean enabled) Enable or disable this control.When the control is disabled, the body is removed from physics space. When the control is enabled again, the body is moved to the current location of the spatial and then added to the physics space.
- Specified by:
setEnabledin interfacePhysicsControl- Parameters:
enabled- true→enable the control, false→disable it
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isEnabled
public boolean isEnabled()Test whether this control is enabled.- Specified by:
isEnabledin interfacePhysicsControl- Returns:
- true if enabled, otherwise false
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isKinematicSpatial
public boolean isKinematicSpatial()Test whether this control is in kinematic mode.- Returns:
- true if the spatial location and rotation are applied to the rigid body, otherwise false
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setKinematicSpatial
public void setKinematicSpatial(boolean kinematicSpatial) Enable or disable kinematic mode. In kinematic mode, the spatial's location and rotation will be applied to the rigid body.- Parameters:
kinematicSpatial- true→kinematic, false→dynamic or static
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isApplyPhysicsLocal
public boolean isApplyPhysicsLocal()Test whether physics-space coordinates should match the spatial's local coordinates.- Returns:
- true if matching local coordinates, false if matching world coordinates
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setApplyPhysicsLocal
public void setApplyPhysicsLocal(boolean applyPhysicsLocal) Alter whether physics-space coordinates should match the spatial's local coordinates.- Parameters:
applyPhysicsLocal- true→match local coordinates, false→match world coordinates (default=false)
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update
public void update(float tpf) Update this control. Invoked once per frame, during the logical-state update, provided the control is added to a scene. -
render
Render this control. Invoked once per view port per frame, provided the control is added to a scene. Should be invoked only by a subclass or by the RenderManager. -
setPhysicsSpace
If enabled, add this control's body to the specified physics space. In not enabled, alter where the body would be added. The body is removed from any other space it's currently in.- Specified by:
setPhysicsSpacein interfacePhysicsControl- Parameters:
newSpace- where to add, or null to simply remove
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getPhysicsSpace
Access the physics space to which the body is (or would be) added.- Specified by:
getPhysicsSpacein interfacePhysicsControl- Returns:
- the pre-existing space, or null for none
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write
Serialize this control, for example when saving to a J3O file.- Specified by:
writein interfaceSavable- Overrides:
writein classPhysicsRigidBody- Parameters:
ex- exporter (not null)- Throws:
IOException- from exporter
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read
De-serialize this control, for example when loading from a J3O file.- Specified by:
readin interfaceSavable- Overrides:
readin classPhysicsRigidBody- Parameters:
im- importer (not null)- Throws:
IOException- from importer
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