Package com.jme3.light
Interface LightFilter
- All Known Implementing Classes:
DefaultLightFilter
,NullLightFilter
public interface LightFilter
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Method Summary
Modifier and TypeMethodDescriptionvoid
filterLights
(Geometry geometry, LightList filteredLightList) Determine which lights on theworld light list
are to be rendered.void
Sets the camera for which future filtering is to be done against infilterLights(com.jme3.scene.Geometry, com.jme3.light.LightList)
.
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Method Details
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setCamera
Sets the camera for which future filtering is to be done against infilterLights(com.jme3.scene.Geometry, com.jme3.light.LightList)
.- Parameters:
camera
- The camera to perform light filtering against.
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filterLights
Determine which lights on theworld light list
are to be rendered.The simplest implementation (e.g. one that performs no filtering) would simply copy the contents of
Spatial.getWorldLightList()
tofilteredLightList
.An advanced implementation would determine if the light intersects the
geometry's bounding volume
and if the light intersects the frustum of the camera set insetCamera(com.jme3.renderer.Camera)
as well as sort the lights according to some "influence" criteria - this will then provide an optimal set of lights that should be used for rendering.- Parameters:
geometry
- The geometry for which the light filtering is performed.filteredLightList
- The results are to be stored here.
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