Package com.jme3.shadow
package com.jme3.shadow
simulate shadows using filters or renderers
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ClassDescriptionAbstractShadowFilter<T extends AbstractShadowRenderer>Generic abstract filter that holds common implementations for the different shadow filtersAbstractShadowFilterVR<T extends AbstractShadowRendererVR>Deprecated.The jme3-vr module is deprecated and will be removed in a future version (as it only supports OpenVR).abstract shadow renderer that holds commons feature to have for a shadow rendererDeprecated.The jme3-vr module is deprecated and will be removed in a future version (as it only supports OpenVR).Deprecated.use
DirectionalLightShadowRenderer
with one split.Specifies the shadow comparison modeThis Filter does basically the same as a DirectionalLightShadowRenderer except it renders the post shadow pass as a fullscreen quad pass instead of a geometry pass.Deprecated.The jme3-vr module is deprecated and will be removed in a future version (as it only supports OpenVR).DirectionalLightShadowRenderer renderer use Parallel Split Shadow Mapping technique (pssm)
It splits the view frustum in several parts and compute a shadow map for each one.
splits are distributed so that the closer they are from the camera, the smaller they are to maximize the resolution used of the shadow map.
This results in a better quality shadow than standard shadow mapping.
for more information on this read https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch10.htmlDeprecated.The jme3-vr module is deprecated and will be removed in a future version (as it only supports OpenVR).ShadowEdgeFiltering
specifies how shadows are filteredDeprecated.The jme3-vr module is deprecated and will be removed in a future version (as it only supports OpenVR).This Filter does basically the same as a PointLightShadowRenderer except it renders the post shadow pass as a fullscreen quad pass instead of a geometry pass.PointLightShadowRenderer renders shadows for a point lightDeprecated.Deprecated.Deprecated.Deprecated.Includes various useful shadow mapping functions.Includes various useful shadow mapping functions.OccludersExtractor is a helper class to collect splitOccluders from scene recursively.This Filter does basically the same as a SpotLightShadowRenderer except it renders the post shadow pass as a fullscreen quad pass instead of a geometry pass.SpotLightShadowRenderer renderer use Parallel Split Shadow Mapping technique (pssm)
It splits the view frustum in several parts and compute a shadow map for each one.
splits are distributed so that the closer they are from the camera, the smaller they are to maximize the resolution used of the shadow map.
This results in a better quality shadow than standard shadow mapping.
for more information on this read http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.htmlDeprecated.The jme3-vr module is deprecated and will be removed in a future version (as it only supports OpenVR).