Package com.jme3.post.filters
Class DepthOfFieldFilter
java.lang.Object
com.jme3.post.Filter
com.jme3.post.filters.DepthOfFieldFilter
- All Implemented Interfaces:
Savable
A post-processing filter that performs a depth range
blur using a scaled convolution filter.
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Nested Class Summary
Nested classes/interfaces inherited from class com.jme3.post.Filter
Filter.Pass -
Field Summary
Fields inherited from class com.jme3.post.Filter
defaultPass, enabled, material, postRenderPasses, processor -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionfloatreturns the blur scalefloatreturns the blur threshold.booleanfloatreturns the focus distancefloatreturns the focus rangeprotected MaterialMust return the material used for this filter.protected voidinitFilter(AssetManager assets, RenderManager renderManager, ViewPort vp, int w, int h) Initialization of filter subclasses.protected booleanOverride this method and return true if your Filter needs the depth texturevoidread(JmeImporter im) Override this method if you want to load extra properties when the filter is loaded else only basic properties of the filter will be loaded This method should always begin by super.read(im);voidsetBlurScale(float f) Sets the blur amount by scaling the convolution filter up or down.voidsetBlurThreshold(float f) Sets the minimum blur factor before the convolution filter is calculated.voidsetDebugUnfocus(boolean b) Turns on/off debugging of the 'unfocus' value that is used to mix the convolution filter.voidsetFocusDistance(float f) Sets the distance at which objects are purely in focus.voidsetFocusRange(float f) Sets the range to either side of focusDistance where the objects go gradually out of focus.voidwrite(JmeExporter ex) Override this method if you want to save extra properties when the filter is saved else only basic properties of the filter will be saved This method should always begin by super.write(ex);Methods inherited from class com.jme3.post.Filter
cleanup, cleanUpFilter, getDefaultPassDepthFormat, getDefaultPassTextureFormat, getName, getPostRenderPasses, getRenderedTexture, getRenderFrameBuffer, init, isEnabled, isRequiresBilinear, isRequiresSceneTexture, postFilter, postFrame, postQueue, preFrame, setDepthTexture, setEnabled, setName, setProcessor, setRenderedTexture, setRenderFrameBuffer
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Constructor Details
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DepthOfFieldFilter
public DepthOfFieldFilter()Creates a DepthOfField filter
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Method Details
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isRequiresDepthTexture
protected boolean isRequiresDepthTexture()Description copied from class:FilterOverride this method and return true if your Filter needs the depth texture- Overrides:
isRequiresDepthTexturein classFilter- Returns:
- true if your Filter need the depth texture
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getMaterial
Description copied from class:FilterMust return the material used for this filter. this method is called every frame.- Specified by:
getMaterialin classFilter- Returns:
- the material used for this filter.
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initFilter
protected void initFilter(AssetManager assets, RenderManager renderManager, ViewPort vp, int w, int h) Description copied from class:FilterInitialization of filter subclasses. This method is called once when the filter is added to the FilterPostProcessor It should contain Material initializations and extra passes initialization- Specified by:
initFilterin classFilter- Parameters:
assets- the assetManagerrenderManager- the renderManagervp- the viewPort where this filter is renderedw- the width of the filterh- the height of the filter
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setFocusDistance
public void setFocusDistance(float f) Sets the distance at which objects are purely in focus.- Parameters:
f- the desired distance (in world units, default=50)
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getFocusDistance
public float getFocusDistance()returns the focus distance- Returns:
- the distance
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setFocusRange
public void setFocusRange(float f) Sets the range to either side of focusDistance where the objects go gradually out of focus. Less than focusDistance - focusRange and greater than focusDistance + focusRange, objects are maximally "blurred".- Parameters:
f- the desired half extent (in world units, default=10)
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getFocusRange
public float getFocusRange()returns the focus range- Returns:
- the distance
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setBlurScale
public void setBlurScale(float f) Sets the blur amount by scaling the convolution filter up or down. A value of 1 (the default) performs a sparse 5x5 evenly distributed convolution at pixel level accuracy. Higher values skip more pixels, and so on until you are no longer blurring the image but simply hashing it. The sparse convolution is as follows: %MINIFYHTMLc3d0cd9fab65de6875a381fd3f83e1b338%* Where 'x' is the texel being modified. Setting blur scale higher than 1 spaces the samples out.- Parameters:
f- the desired filter scale (default=1)
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getBlurScale
public float getBlurScale()returns the blur scale- Returns:
- the scale
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setBlurThreshold
public void setBlurThreshold(float f) Sets the minimum blur factor before the convolution filter is calculated. The default is 0.2 which means if the "unfocus" amount is less than 0.2 (where 0 is no blur and 1.0 is full blurScale) then no blur will be applied at all. Depending on the GPU implementation, this may be an optimization since it uses branching to skip the expensive convolution filter.In scenes where the focus distance is close (like 0) and the focus range is relatively large, this threshold will remove some subtlety in the near-camera blurring and should be set smaller than the default or to 0 to disable completely. Sometimes that cut-off is desired if mid-to-far field unfocusing is all that is desired.
- Parameters:
f- the desired blur factor (default=0.2)
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getBlurThreshold
public float getBlurThreshold()returns the blur threshold.- Returns:
- the threshold
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setDebugUnfocus
public void setDebugUnfocus(boolean b) Turns on/off debugging of the 'unfocus' value that is used to mix the convolution filter. When this is on, the 'unfocus' value is rendered as gray scale. This can be used to more easily visualize where in your view the focus is centered and how steep the gradient/cutoff is, etcetera.- Parameters:
b- true to enable debugging, false to disable it (default=false)
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getDebugUnfocus
public boolean getDebugUnfocus() -
write
Description copied from class:FilterOverride this method if you want to save extra properties when the filter is saved else only basic properties of the filter will be saved This method should always begin by super.write(ex);- Specified by:
writein interfaceSavable- Overrides:
writein classFilter- Parameters:
ex- the exporter (not null)- Throws:
IOException- from the exporter
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read
Description copied from class:FilterOverride this method if you want to load extra properties when the filter is loaded else only basic properties of the filter will be loaded This method should always begin by super.read(im);- Specified by:
readin interfaceSavable- Overrides:
readin classFilter- Throws:
IOException
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