Package com.jme3.bullet.animation
package com.jme3.bullet.animation
A dynamic animation control and some associated classes.
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ClassDescriptionLink an animated bone in a skeleton to a jointed rigid body in a ragdoll.Configure a DynamicAnimControl and access its configuration.Access a DynamicAnimControl at the PhysicsLink level once it's been added to a Spatial.Before adding this control to a spatial, configure it by invoking
DacConfiguration.link(java.lang.String, float, com.jme3.bullet.animation.RangeOfMotion)
for each bone that should have its own rigid body.Enumerate submodes for a link in kinematic mode.The abstract base class used by DynamicAnimControl to link pieces of a JME model to their corresponding collision objects in a ragdoll.Interface to receive notifications whenever a linked rigid body in a DynamicAnimControl collides with another physics object.Utility methods used by DynamicAnimControl and associated classes.Range of motion for a ragdoll joint.Link the torso of an animated model to a rigid body in a ragdoll.A simplified collection of Vector3f values without duplicates, implemented using a Collection.