Package com.jme3.texture.plugins
Class HDRLoader
java.lang.Object
com.jme3.texture.plugins.HDRLoader
- All Implemented Interfaces:
AssetLoader
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic voidconvertFloatToRGBE(byte[] rgbe, float red, float green, float blue) static voidconvertRGBEtoFloat(byte[] rgbe, float[] rgbf) static voidconvertRGBEtoFloat2(byte[] rgbe, float[] rgbf) static voidconvertRGBEtoFloat3(byte[] rgbe, float[] rgbf) Loads asset from the given input stream, parsing it into an application-usable object.load(InputStream in, boolean flipY)
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Constructor Details
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HDRLoader
public HDRLoader(boolean writeRGBE) -
HDRLoader
public HDRLoader()
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Method Details
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convertFloatToRGBE
public static void convertFloatToRGBE(byte[] rgbe, float red, float green, float blue) -
convertRGBEtoFloat
public static void convertRGBEtoFloat(byte[] rgbe, float[] rgbf) -
convertRGBEtoFloat2
public static void convertRGBEtoFloat2(byte[] rgbe, float[] rgbf) -
convertRGBEtoFloat3
public static void convertRGBEtoFloat3(byte[] rgbe, float[] rgbf) -
load
- Throws:
IOException
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load
Description copied from interface:AssetLoaderLoads asset from the given input stream, parsing it into an application-usable object.- Specified by:
loadin interfaceAssetLoader- Parameters:
info- the located asset- Returns:
- An object representing the resource.
- Throws:
IOException- If an I/O error occurs while loading
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