Package com.jme3.material.logic
Class StaticPassLightingLogic
java.lang.Object
com.jme3.material.logic.DefaultTechniqueDefLogic
com.jme3.material.logic.StaticPassLightingLogic
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TechniqueDefLogic
Rendering logic for static pass.
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Field Summary
Fields inherited from class com.jme3.material.logic.DefaultTechniqueDefLogic
techniqueDef -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionmakeCurrent(AssetManager assetManager, RenderManager renderManager, EnumSet<Caps> rendererCaps, LightList lights, DefineList defines) Determine the shader to use for the given geometry / material combination.voidrender(RenderManager renderManager, Shader shader, Geometry geometry, LightList lights, int lastTexUnit) Requests that theTechniqueDefLogicrenders the given geometry.Methods inherited from class com.jme3.material.logic.DefaultTechniqueDefLogic
getAmbientColor, renderMeshFromGeometry
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Constructor Details
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StaticPassLightingLogic
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Method Details
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makeCurrent
public Shader makeCurrent(AssetManager assetManager, RenderManager renderManager, EnumSet<Caps> rendererCaps, LightList lights, DefineList defines) Description copied from interface:TechniqueDefLogicDetermine the shader to use for the given geometry / material combination.- Specified by:
makeCurrentin interfaceTechniqueDefLogic- Overrides:
makeCurrentin classDefaultTechniqueDefLogic- Parameters:
assetManager- The asset manager to use for loading shader source code, shader nodes, and lookup textures.renderManager- The render manager for which rendering is to be performed.rendererCaps- Renderer capabilities. The returned shader must support these capabilities.lights- The lights with which the geometry shall be rendered. This list must not include culled lights.defines- The define list used by the technique, anyunmapped definesshould be set here to change shader behavior.- Returns:
- The shader to use for rendering.
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render
public void render(RenderManager renderManager, Shader shader, Geometry geometry, LightList lights, int lastTexUnit) Description copied from interface:TechniqueDefLogicRequests that theTechniqueDefLogicrenders the given geometry. Fixed material functionality such asRenderState,material parameters, anduniform bindingshave already been applied by the material, however,RenderState,uniforms,textures, can still be overridden.- Specified by:
renderin interfaceTechniqueDefLogic- Overrides:
renderin classDefaultTechniqueDefLogic- Parameters:
renderManager- The render manager to perform the rendering against.shader- The shader that was selected by this logic inTechniqueDefLogic.makeCurrent(com.jme3.asset.AssetManager, com.jme3.renderer.RenderManager, java.util.EnumSet, com.jme3.light.LightList, com.jme3.shader.DefineList).geometry- The geometry to renderlights- Lights which influence the geometry.lastTexUnit- the index of the most recently used texture unit
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