Package com.jme3.asset
package com.jme3.asset
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ClassDescription
AssetConfigloads a config file to configure the asset manager.AssetEventListeneris an interface for listening to various events happening insideAssetManager.The result of locating an asset through an AssetKey.AssetKey<T>AssetKeyis a key that is used to look up a resource from a cache.An interface for asset loaders.AssetLoadExceptionis thrown when theAssetManageris able to find the requested asset, but there was a problem while loading it.AssetLocatoris used to locate a resource based on an AssetKey.AssetManagerprovides an interface for managing the data assets of a jME3 application.AssetNotFoundExceptionis thrown when theAssetManageris unable to locate the requested asset using any of the registeredAssetLocators.AssetProcessoris used to apply processing to assets after they have been loaded.CloneableAssetProcessorsimply callsObject.clone()on assets to clone them.Implementing theCloneableSmartAssetinterface allows use of cloneable smart asset management.AssetManageris the primary method for managing and loading assets inside jME.Used to load FilterPostProcessors which are not cached.Used for loadingmaterialsonly (not material definitions!).Used to load model files, such as OBJ or Blender models.Used for loadingshader nodes definitionDetermines whether the definition will be loaded with or without its documentationAnAssetInfowrapper forInputStreams.Used to load textures from image files such as JPG or PNG.ThreadingManagermanages the threads used to load content within the Content Manager system.