Package com.jme3.texture.plugins
Class HDRLoader
java.lang.Object
com.jme3.texture.plugins.HDRLoader
- All Implemented Interfaces:
 AssetLoader
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Constructor Summary
Constructors - 
Method Summary
Modifier and TypeMethodDescriptionstatic voidconvertFloatToRGBE(byte[] rgbe, float red, float green, float blue) static voidconvertRGBEtoFloat(byte[] rgbe, float[] rgbf) static voidconvertRGBEtoFloat2(byte[] rgbe, float[] rgbf) static voidconvertRGBEtoFloat3(byte[] rgbe, float[] rgbf) Loads asset from the given input stream, parsing it into an application-usable object.load(InputStream in, boolean flipY)  
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Constructor Details
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HDRLoader
public HDRLoader(boolean writeRGBE)  - 
HDRLoader
public HDRLoader() 
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Method Details
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convertFloatToRGBE
public static void convertFloatToRGBE(byte[] rgbe, float red, float green, float blue)  - 
convertRGBEtoFloat
public static void convertRGBEtoFloat(byte[] rgbe, float[] rgbf)  - 
convertRGBEtoFloat2
public static void convertRGBEtoFloat2(byte[] rgbe, float[] rgbf)  - 
convertRGBEtoFloat3
public static void convertRGBEtoFloat3(byte[] rgbe, float[] rgbf)  - 
load
- Throws:
 IOException
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load
Description copied from interface:AssetLoaderLoads asset from the given input stream, parsing it into an application-usable object.- Specified by:
 loadin interfaceAssetLoader- Parameters:
 info- the located asset- Returns:
 - An object representing the resource.
 - Throws:
 IOException- If an I/O error occurs while loading
 
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