Package com.jme3.system.lwjgl
Class LwjglTimer
java.lang.Object
com.jme3.system.Timer
com.jme3.system.lwjgl.LwjglTimer
Timer handles the system's time related functionality. This
allows the calculation of the framerate. To keep the framerate calculation
accurate, a call to update each frame is required. Timer is a
singleton object and must be created via the getTimer method.-
Field Summary
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionfloatgetFrameRatereturns the current frame rate since the last call toupdate.longReturns the resolution of the timer.longgetTime()Returns the current time in ticks.floatReturns the time in seconds.floatReturns the time, in seconds, between the last call and the current one.voidreset()Reset the timer to 0.toString()toStringreturns the string representation of this timer in the format:
jme.utility.Timer@1db699b
Time: {LONG}
FPS: {LONG}voidupdate()updaterecalculates the frame rate based on the previous call to update.
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Field Details
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LWJGL_TIME_TO_NANOS
public static final long LWJGL_TIME_TO_NANOS
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Constructor Details
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LwjglTimer
public LwjglTimer()Constructor builds aTimerobject. All values will be initialized to its default values.
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Method Details
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reset
public void reset()Description copied from class:TimerReset the timer to 0. Clear any tpf history. -
getTimeInSeconds
public float getTimeInSeconds()Description copied from class:TimerReturns the time in seconds. The timer starts at 0.0 seconds.- Overrides:
getTimeInSecondsin classTimer- Returns:
- the current time in seconds
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getTime
public long getTime()Description copied from class:TimerReturns the current time in ticks. A tick is an arbitrary measure of time defined by the timer implementation. The number of ticks per second is given bygetResolution(). The timer starts at 0 ticks. -
getResolution
public long getResolution()Description copied from class:TimerReturns the resolution of the timer.- Specified by:
getResolutionin classTimer- Returns:
- the number of timer ticks per second
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getFrameRate
public float getFrameRate()getFrameRatereturns the current frame rate since the last call toupdate.- Specified by:
getFrameRatein classTimer- Returns:
- the current frame rate.
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getTimePerFrame
public float getTimePerFrame()Description copied from class:TimerReturns the time, in seconds, between the last call and the current one.- Specified by:
getTimePerFramein classTimer- Returns:
- Time between this call and the last one.
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update
public void update()updaterecalculates the frame rate based on the previous call to update. It is assumed that update is called each frame. -
toString
toStringreturns the string representation of this timer in the format:
jme.utility.Timer@1db699b
Time: {LONG}
FPS: {LONG}
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