Class NullRenderer
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Renderer
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidapplyRenderState(RenderState state) Applies the givenRenderState, making the necessary GL calls so that the state is applied.voidcleanup()Deletes all previously usedNative Objectson this Renderer, and then resets the native objects.voidclearBuffers(boolean color, boolean depth, boolean stencil) Clears certain channels of the currently bound framebuffer.voidClears the clipping rectangle set withRenderer.setClipRect(int, int, int, int).voidcopyFrameBuffer(FrameBuffer src, FrameBuffer dst) voidcopyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) Copies contents from src to dst, scaling if necessary.voidcopyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyColor, boolean copyDepth) Copies contents from src to dst, scaling if necessary.voidDeletes a vertex buffer from the GPU.voidDeletes the buffer object from the GPU.voidDeletes a framebuffer and all attached renderbuffers.voiddeleteImage(Image image) Deletes a texture from the GPU.voiddeleteShader(Shader shader) Deletes a shader.voidDeletes the provided shader source.int[]generateProfilingTasks(int numTasks) Generates a pool of gpu queries meant to use as profiling tasks.booleanGets the alpha to coverage state.getCaps()Gets the capabilities of the renderer.intGets the default anisotropic filter level for textures.Gets the limits of the renderer.floatDetermine the maximum allowed width for lines.longgetProfilingTime(int taskId) Returns the time in nanoseconds elapsed for the task with the given id.Copies the render statistics.voidDetects available capabilities of the GPU.voidInvalidates the current rendering state.booleanTest whether images with the sRGB flag will be linearized when read by a shader.booleanTest whether colors rendered to the main framebuffer undergo linear-to-sRGB conversion.booleanisTaskResultAvailable(int taskId) Checks if the profiling results are available.voidmodifyTexture(Texture tex, Image pixels, int x, int y) Modifies the given Texture with the given Image.voidCalled when a new frame has been rendered.voidreadFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) Reads the pixels currently stored in the specified framebuffer into the given ByteBuffer object.voidreadFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) Reads the pixels currently stored in the specified framebuffer into the given ByteBuffer object.voidrenderMesh(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) Renderscountmeshes, with the geometry data supplied and per-instance data supplied.voidResets all previously usedNative Objectson this Renderer.voidsetAlphaToCoverage(boolean value) Sets the alpha to coverage state.voidsetBackgroundColor(ColorRGBA color) Sets the background (aka clear) color.voidsetClipRect(int x, int y, int width, int height) Specifies a clipping rectangle.voidsetDefaultAnisotropicFilter(int level) Sets the default anisotropic filter level for textures.voidsetDepthRange(float start, float end) Sets the range of the depth values for objects.voidSets the framebuffer that will be drawn to.voidsetLighting(LightList lights) voidsetLinearizeSrgbImages(boolean linearize) voidSets the framebuffer that will be set instead of the main framebuffer when a call to setFrameBuffer(null) is made.voidsetMainFrameBufferSrgb(boolean srgb) Specifies whether color values in the main framebuffer are in SRGB format.voidSets the shader to use for rendering.voidsetTexture(int unit, Texture tex) Assigns a Texture to the specified texture unit.voidsetViewPort(int x, int y, int width, int height) Sets the viewport location and resolution on the screen.voidsetViewProjectionMatrices(Matrix4f viewMatrix, Matrix4f projMatrix) voidsetWorldMatrix(Matrix4f worldMatrix) voidstartProfiling(int id) Starts a time profiling task on the GPU.voidWill stop the last profiling task started with startProfiling.voidUploads a vertex buffer to the GPU.voidUploads data of the buffer object on the GPU.Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface com.jme3.renderer.Renderer
popDebugGroup, pushDebugGroup
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Constructor Details
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NullRenderer
public NullRenderer()
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Method Details
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initialize
public void initialize()Description copied from interface:RendererDetects available capabilities of the GPU. Must be called prior to any other Renderer methods.- Specified by:
initializein interfaceRenderer
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getLimits
Description copied from interface:RendererGets the limits of the renderer. -
getCaps
Description copied from interface:RendererGets the capabilities of the renderer. -
getStatistics
Description copied from interface:RendererCopies the render statistics.The statistics allow tracking of how data per frame, such as number of objects rendered, number of triangles, etc. These are updated when the Renderer's methods are used, make sure to call
Statistics.clearFrame()at the appropriate time to get accurate info per frame.- Specified by:
getStatisticsin interfaceRenderer- Returns:
- a new instance
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invalidateState
public void invalidateState()Description copied from interface:RendererInvalidates the current rendering state. Should be called after the GL state was changed manually or through an external library.- Specified by:
invalidateStatein interfaceRenderer
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clearBuffers
public void clearBuffers(boolean color, boolean depth, boolean stencil) Description copied from interface:RendererClears certain channels of the currently bound framebuffer.- Specified by:
clearBuffersin interfaceRenderer- Parameters:
color- True if to clear colors (RGBA)depth- True if to clear depth/zstencil- True if to clear stencil buffer (if available, otherwise ignored)
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setBackgroundColor
Description copied from interface:RendererSets the background (aka clear) color.- Specified by:
setBackgroundColorin interfaceRenderer- Parameters:
color- The background color to set
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applyRenderState
Description copied from interface:RendererApplies the givenRenderState, making the necessary GL calls so that the state is applied.- Specified by:
applyRenderStatein interfaceRenderer- Parameters:
state- the RenderState to apply
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setDepthRange
public void setDepthRange(float start, float end) Description copied from interface:RendererSets the range of the depth values for objects. All rendered objects will have their depth clamped to this range.- Specified by:
setDepthRangein interfaceRenderer- Parameters:
start- The range startend- The range end
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postFrame
public void postFrame()Description copied from interface:RendererCalled when a new frame has been rendered. Currently, this will simply delete any OpenGL objects from the GPU which have been garbage collected by the GC. -
setWorldMatrix
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setViewProjectionMatrices
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setViewPort
public void setViewPort(int x, int y, int width, int height) Description copied from interface:RendererSets the viewport location and resolution on the screen.- Specified by:
setViewPortin interfaceRenderer- Parameters:
x- The x coordinate of the viewporty- The y coordinate of the viewportwidth- Width of the viewportheight- Height of the viewport
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setClipRect
public void setClipRect(int x, int y, int width, int height) Description copied from interface:RendererSpecifies a clipping rectangle. For all future rendering commands, no pixels will be allowed to be rendered outside of the clip rectangle.- Specified by:
setClipRectin interfaceRenderer- Parameters:
x- The x coordinate of the clip recty- The y coordinate of the clip rectwidth- Width of the clip rectheight- Height of the clip rect
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clearClipRect
public void clearClipRect()Description copied from interface:RendererClears the clipping rectangle set withRenderer.setClipRect(int, int, int, int).- Specified by:
clearClipRectin interfaceRenderer
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setLighting
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setShader
Description copied from interface:RendererSets the shader to use for rendering. If the shader has not been uploaded yet, it is compiled and linked. If it has been uploaded, then the uniform data is updated and the shader is set. -
deleteShader
Description copied from interface:RendererDeletes a shader. This method also deletes the attached shader sources.- Specified by:
deleteShaderin interfaceRenderer- Parameters:
shader- Shader to delete.- See Also:
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deleteShaderSource
Description copied from interface:RendererDeletes the provided shader source.- Specified by:
deleteShaderSourcein interfaceRenderer- Parameters:
source- The ShaderSource to delete.
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copyFrameBuffer
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copyFrameBuffer
Description copied from interface:RendererCopies contents from src to dst, scaling if necessary. set copyDepth to false to only copy the color buffers.- Specified by:
copyFrameBufferin interfaceRenderer- Parameters:
src- the source FrameBuffer (unaffected)dst- the destination FrameBuffer (modified)copyDepth- true→copy depth info, false→don't copy it
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copyFrameBuffer
Description copied from interface:RendererCopies contents from src to dst, scaling if necessary.- Specified by:
copyFrameBufferin interfaceRenderer- Parameters:
src- the source FrameBuffer (unaffected)dst- the destination FrameBuffer (modified)copyColor- true→copy color info, false→don't copy itcopyDepth- true→copy depth info, false→don't copy it
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setMainFrameBufferOverride
Description copied from interface:RendererSets the framebuffer that will be set instead of the main framebuffer when a call to setFrameBuffer(null) is made.- Specified by:
setMainFrameBufferOverridein interfaceRenderer- Parameters:
fb- The framebuffer to override the main framebuffer.
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setFrameBuffer
Description copied from interface:RendererSets the framebuffer that will be drawn to. If the framebuffer has not been initialized yet, it will be created and its render surfaces and attached textures will be allocated.- Specified by:
setFrameBufferin interfaceRenderer- Parameters:
fb- The framebuffer to set
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readFrameBuffer
Description copied from interface:RendererReads the pixels currently stored in the specified framebuffer into the given ByteBuffer object. Only color pixels are transferred, the format is RGBA with 8 bits per component. The given byte buffer should have at least fb.getWidth() * fb.getHeight() * 4 bytes remaining.- Specified by:
readFrameBufferin interfaceRenderer- Parameters:
fb- The framebuffer to read frombyteBuf- The bytebuffer to transfer color data to
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deleteFrameBuffer
Description copied from interface:RendererDeletes a framebuffer and all attached renderbuffers.- Specified by:
deleteFrameBufferin interfaceRenderer- Parameters:
fb- the FrameBuffer to be deleted
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setTexture
Description copied from interface:RendererAssigns a Texture to the specified texture unit.- Specified by:
setTexturein interfaceRenderer- Parameters:
unit- the index of the texture unit (≥0)tex- the Texture to assign- Throws:
TextureUnitException- if the texture unit doesn't exist
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modifyTexture
Description copied from interface:RendererModifies the given Texture with the given Image. The image will be put at x and y into the texture. NOTE: this is only supported for uncompressed 2D images without mipmaps.- Specified by:
modifyTexturein interfaceRenderer- Parameters:
tex- the Texture that will be modifiedpixels- the source Image data to copy data fromx- the x position to put the image into the texturey- the y position to put the image into the texture
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updateBufferData
Description copied from interface:RendererUploads a vertex buffer to the GPU.- Specified by:
updateBufferDatain interfaceRenderer- Parameters:
vb- The vertex buffer to upload
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updateBufferData
Description copied from interface:RendererUploads data of the buffer object on the GPU.- Specified by:
updateBufferDatain interfaceRenderer- Parameters:
bo- the buffer object to upload.
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deleteBuffer
Description copied from interface:RendererDeletes a vertex buffer from the GPU.- Specified by:
deleteBufferin interfaceRenderer- Parameters:
vb- The vertex buffer to delete
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deleteBuffer
Description copied from interface:RendererDeletes the buffer object from the GPU.- Specified by:
deleteBufferin interfaceRenderer- Parameters:
bo- the buffer object to delete.
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renderMesh
Description copied from interface:RendererRenderscountmeshes, with the geometry data supplied and per-instance data supplied. The shader which is currently set withsetShaderis responsible for transforming the input vertices into clip space and shading it based on the given vertex attributes. The integer variable gl_InstanceID can be used to access the current instance of the mesh being rendered inside the vertex shader. If the instance data is non-null, then it is submitted as a per-instance vertex attribute to the shader.- Specified by:
renderMeshin interfaceRenderer- Parameters:
mesh- The mesh to renderlod- The LOD level to use, seeMesh.setLodLevels(com.jme3.scene.VertexBuffer[]).count- Number of mesh instances to renderinstanceData- When count is greater than 1, these buffers provide the per-instance attributes.
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resetGLObjects
public void resetGLObjects()Description copied from interface:RendererResets all previously usedNative Objectson this Renderer. The state of the native objects is reset in such way, that using them again will cause the renderer to reupload them. Call this method when you know the GL context is going to shut down.- Specified by:
resetGLObjectsin interfaceRenderer- See Also:
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cleanup
public void cleanup()Description copied from interface:RendererDeletes all previously usedNative Objectson this Renderer, and then resets the native objects. -
deleteImage
Description copied from interface:RendererDeletes a texture from the GPU.- Specified by:
deleteImagein interfaceRenderer- Parameters:
image- the texture to delete
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setAlphaToCoverage
public void setAlphaToCoverage(boolean value) Description copied from interface:RendererSets the alpha to coverage state.When alpha coverage and multi-sampling is enabled, each pixel will contain alpha coverage in all of its subsamples, which is then combined when other future alpha-blended objects are rendered.
Alpha-to-coverage is useful for rendering transparent objects without having to worry about sorting them.
- Specified by:
setAlphaToCoveragein interfaceRenderer- Parameters:
value- true to enable alpha coverage, otherwise false
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setMainFrameBufferSrgb
public void setMainFrameBufferSrgb(boolean srgb) Description copied from interface:RendererSpecifies whether color values in the main framebuffer are in SRGB format.If enabled, color values rendered to the main framebuffer undergo linear -> sRGB conversion.
This is identical to
FrameBuffer.setSrgb(boolean)except it is toggled for the main framebuffer instead of an offscreen buffer.This should be set together with
Renderer.setLinearizeSrgbImages(boolean)As a shorthand, the user can set
AppSettings.setGammaCorrection(boolean)to true to toggle bothRenderer.setLinearizeSrgbImages(boolean)andRenderer.setMainFrameBufferSrgb(boolean)if theCaps.Srgbis supported by the GPU.- Specified by:
setMainFrameBufferSrgbin interfaceRenderer- Parameters:
srgb- true for sRGB colorspace, false for linear colorspace- See Also:
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setLinearizeSrgbImages
public void setLinearizeSrgbImages(boolean linearize) Description copied from interface:RendererIf enabled, allimageswith thesRGB flagset shall undergo an sRGB to linear RGB color conversion when read by a shader.The conversion is performed for the following formats: -
Image.Format.RGB8-Image.Format.RGBA8-Image.Format.Luminance8-Image.Format.Luminance8Alpha8-Image.Format.DXT1-Image.Format.DXT1A-Image.Format.DXT3-Image.Format.DXT5For all other formats, no conversion is performed.
If this option is toggled at runtime, textures must be reloaded for the change to take effect.
- Specified by:
setLinearizeSrgbImagesin interfaceRenderer- Parameters:
linearize- If sRGB images undergo sRGB -> linear conversion prior to rendering.- See Also:
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generateProfilingTasks
public int[] generateProfilingTasks(int numTasks) Description copied from interface:RendererGenerates a pool of gpu queries meant to use as profiling tasks.- Specified by:
generateProfilingTasksin interfaceRenderer- Parameters:
numTasks- the number of task ids to generate- Returns:
- an array of tasks ids.
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startProfiling
public void startProfiling(int id) Description copied from interface:RendererStarts a time profiling task on the GPU. This will profile all operations called between startProfiling and stopProfiling- Specified by:
startProfilingin interfaceRenderer- Parameters:
id- the id of the task to start profiling.
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stopProfiling
public void stopProfiling()Description copied from interface:RendererWill stop the last profiling task started with startProfiling.- Specified by:
stopProfilingin interfaceRenderer
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getProfilingTime
public long getProfilingTime(int taskId) Description copied from interface:RendererReturns the time in nanoseconds elapsed for the task with the given id. Note that the result may not be available right after stopProfiling has been called. You need to check if the result is available with isTaskResultAvailable. Also note that it's guaranteed that the result will be available on next frame. If you use getProfilingTime on the next frame you called stopProfiling, you don't need to check the result availability with isTaskResultAvailable- Specified by:
getProfilingTimein interfaceRenderer- Parameters:
taskId- the id of the task given by startProfiling.- Returns:
- the time in nanosecond of the profiling task with the given id.
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isTaskResultAvailable
public boolean isTaskResultAvailable(int taskId) Description copied from interface:RendererChecks if the profiling results are available.- Specified by:
isTaskResultAvailablein interfaceRenderer- Parameters:
taskId- the id of the task provided by startProfiling- Returns:
- true if the results of the task with the given task id are available.
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readFrameBufferWithFormat
Description copied from interface:RendererReads the pixels currently stored in the specified framebuffer into the given ByteBuffer object. Only color pixels are transferred, with the given format. The given byte buffer should have at least fb.getWidth() * fb.getHeight() * 4 bytes remaining.- Specified by:
readFrameBufferWithFormatin interfaceRenderer- Parameters:
fb- The framebuffer to read frombyteBuf- The bytebuffer to transfer color data toformat- the image format to use when reading the frameBuffer.
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setDefaultAnisotropicFilter
public void setDefaultAnisotropicFilter(int level) Description copied from interface:RendererSets the default anisotropic filter level for textures.If the
texture anisotropic filteris set to 0, then the default level is used. Otherwise, if the texture level is 1 or greater, then the texture's value overrides the default value.- Specified by:
setDefaultAnisotropicFilterin interfaceRenderer- Parameters:
level- The default anisotropic filter level to use. Default: 1.
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getMaxLineWidth
public float getMaxLineWidth()Determine the maximum allowed width for lines.- Specified by:
getMaxLineWidthin interfaceRenderer- Returns:
- the maximum width (in pixels)
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getAlphaToCoverage
public boolean getAlphaToCoverage()Description copied from interface:RendererGets the alpha to coverage state.- Specified by:
getAlphaToCoveragein interfaceRenderer- Returns:
- true if alpha coverage is enabled, otherwise false
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getDefaultAnisotropicFilter
public int getDefaultAnisotropicFilter()Description copied from interface:RendererGets the default anisotropic filter level for textures.- Specified by:
getDefaultAnisotropicFilterin interfaceRenderer- Returns:
- the default filter level
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isLinearizeSrgbImages
public boolean isLinearizeSrgbImages()Test whether images with the sRGB flag will be linearized when read by a shader.- Specified by:
isLinearizeSrgbImagesin interfaceRenderer- Returns:
- true for linearization, false for no linearization
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isMainFrameBufferSrgb
public boolean isMainFrameBufferSrgb()Test whether colors rendered to the main framebuffer undergo linear-to-sRGB conversion.- Specified by:
isMainFrameBufferSrgbin interfaceRenderer- Returns:
- true for conversion, false for no conversion
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