ClassDescriptionThe AssetLinkNode does not store its children when exported to file.BatchNode holds geometries that are a batched version of all the geometries that are in its sub scenegraph.
CameraControlto implement linking of camera and node data.Deprecated.use com.jme3.scene.shape.CenterQuad
CollisionDatais an interface that can be used to do triangle-accurate collision with bounding volumes and rays.
Geometrydefines a leaf node of the scene graph.An abstract class for implementations that perform grouping of geometries via instancing or batching.Deprecated.Use a
LightControlattached to a
Meshis used to store rendering data.The mode of the Mesh specifies both the type of primitive represented by the mesh and how the data should be interpreted.
Nodedefines an internal node of a scene graph.
SceneGraphVisitorAdapteris used to traverse the scene graph tree.
SceneGraphVisitorAdapteris used to traverse the scene graph tree.SimpleBatchNode comes with some restrictions, but can yield better performances.
Spatialdefines the base class for scene graph nodes.Specifies if this spatial should be batchedSpecifies how frustum culling should be handled by this spatial.Specifies the mode of the depth first search.
UserDatais used to contain user data objects set on spatials (primarily primitives) that do not implement the
VertexBuffercontains a particular type of geometry data used by
Meshes.Specifies format of the data stored in the buffer.Type of buffer.The usage of the VertexBuffer, specifies how often the buffer is used.