Package com.jme3.terrain.heightmap
Class MidpointDisplacementHeightMap
java.lang.Object
com.jme3.terrain.heightmap.AbstractHeightMap
com.jme3.terrain.heightmap.MidpointDisplacementHeightMap
- All Implemented Interfaces:
HeightMap
MidpointDisplacementHeightMap
generates a heightmap based on
the midpoint displacement algorithm. See Constructor javadoc for more info.-
Field Summary
Fields inherited from class com.jme3.terrain.heightmap.AbstractHeightMap
filter, heightData, heightScale, NORMALIZE_RANGE, size
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Constructor Summary
ConstructorDescriptionMidpointDisplacementHeightMap
(int size, float range, float persistence) The constructor generates the heightmap.MidpointDisplacementHeightMap
(int size, float range, float persistence, long seed) The constructor generates the heightmap. -
Method Summary
Modifier and TypeMethodDescriptionprotected int[]
doDiamondStep
(float[][] tempBuffer, int[] coords, int stepSize, float offsetRange, Random random) Will fill the cell at (x+stepSize/2, y) with the average of the 4 corners of the diamond centered on that point with width and height of stepSize.protected int[]
doSquareStep
(float[][] tempBuffer, int[] coords, int stepSize, float offsetRange, Random random) Will fill the value at (coords[0]+stepSize/2, coords[1]+stepSize/2) with the average from the corners of the square with top, left corner at (coords[0],coords[1]) and width of stepSize.protected float
Generate a random value to add to the computed averagefloat
float
getRange()
long
getSeed()
boolean
load()
Generate the heightmap.void
setPersistence
(float persistence) void
setRange
(float range) void
setSeed
(long seed) Methods inherited from class com.jme3.terrain.heightmap.AbstractHeightMap
erodeTerrain, findMinMaxHeights, flatten, getHeightMap, getInterpolatedHeight, getScaledHeightAtPoint, getScaledHeightMap, getSize, getTrueHeightAtPoint, normalizeTerrain, save, setHeightAtPoint, setHeightScale, setMagnificationFilter, setSize, smooth, smooth, unloadHeightMap
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Constructor Details
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MidpointDisplacementHeightMap
public MidpointDisplacementHeightMap(int size, float range, float persistence, long seed) The constructor generates the heightmap. After the first 4 corners are randomly given a height, the center height will be set to the average of the 4 corners plus a random value. Then other passes fill the heightmap by the same principle. The random value is generated between the values-range
andrange
. Therange
parameter is multiplied by thepersistence
parameter each pass to smoothen close cell heights. Extends this class and override the getOffset function for more control of the randomness (you can use the coordinates and/or the computed average height to influence the random amount added.- Parameters:
size
- The size of the heightmap, must be 2^N+1range
- The range in which randomness will be added. A value of 1 will allow -1 to 1 value changes.persistence
- The factor by which the range will evolve at each iteration. A value of 0.5f will halve the range at each iteration and is typically a good choiceseed
- A seed to feed the random number generator.- Throws:
IllegalArgumentException
- if size is not a power of two plus one.
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MidpointDisplacementHeightMap
The constructor generates the heightmap. After the first 4 corners are randomly given a height, the center height will be set to the average of the 4 corners plus a random value. Then other passes fill the heightmap by the same principle. The random value is generated between the values-range
andrange
. Therange
parameter is multiplied by thepersistence
parameter each pass to smoothen close cell heights.- Parameters:
size
- The size of the heightmap, must be 2^N+1range
- The range in which randomness will be added. A value of 1 will allow -1 to 1 value changes.persistence
- The factor by which the range will evolve at each iteration. A value of 0.5f will halve the range at each iteration and is typically a good choice- Throws:
IllegalArgumentException
- if size is not a power of two plus one.Exception
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Method Details
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load
public boolean load()Generate the heightmap.- Returns:
- true
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doSquareStep
protected int[] doSquareStep(float[][] tempBuffer, int[] coords, int stepSize, float offsetRange, Random random) Will fill the value at (coords[0]+stepSize/2, coords[1]+stepSize/2) with the average from the corners of the square with top, left corner at (coords[0],coords[1]) and width of stepSize.- Parameters:
tempBuffer
- the temporary heightmapcoords
- an int array of length 2 with the x coord in position 0stepSize
- the size of the squareoffsetRange
- the offset range within a random value is picked and added to the averagerandom
- the random generator- Returns:
- a new array or null
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doDiamondStep
protected int[] doDiamondStep(float[][] tempBuffer, int[] coords, int stepSize, float offsetRange, Random random) Will fill the cell at (x+stepSize/2, y) with the average of the 4 corners of the diamond centered on that point with width and height of stepSize.- Parameters:
tempBuffer
-coords
-stepSize
-offsetRange
-random
-- Returns:
- a new array or null
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getOffset
Generate a random value to add to the computed average- Parameters:
random
- the random generatoroffsetRange
-coords
-average
-- Returns:
- A semi-random value within offsetRange
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getPersistence
public float getPersistence() -
setPersistence
public void setPersistence(float persistence) -
getRange
public float getRange() -
setRange
public void setRange(float range) -
getSeed
public long getSeed() -
setSeed
public void setSeed(long seed)
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