Class AndroidGL
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Field Summary
Fields inherited from interface com.jme3.renderer.opengl.GL
GL_ALIASED_LINE_WIDTH_RANGE, GL_ALPHA, GL_ALWAYS, GL_ARRAY_BUFFER, GL_BACK, GL_BLEND, GL_BLUE, GL_BYTE, GL_CLAMP_TO_EDGE, GL_COLOR_BUFFER_BIT, GL_COMPILE_STATUS, GL_CULL_FACE, GL_DECR, GL_DECR_WRAP, GL_DEPTH_BUFFER_BIT, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_TEST, GL_DOUBLE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_COPY, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_EQUAL, GL_EXTENSIONS, GL_FALSE, GL_FLOAT, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER_BINDING, GL_FRONT, GL_FRONT_AND_BACK, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_STRIP, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_SIZE, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MIN, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_POINTS, GL_POLYGON_OFFSET_FILL, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_RED, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SCISSOR_TEST, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_BUFFER_BIT, GL_STENCIL_TEST, GL_STREAM_DRAW, GL_STREAM_READ, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE2, GL_TEXTURE3, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TIME_ELAPSED, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_ROW_LENGTH, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VERTEX_SHADER, GL_ZERO
Fields inherited from interface com.jme3.renderer.opengl.GL2
GL_ALPHA_TEST, GL_ALPHA8, GL_BGR, GL_BGRA, GL_COMPARE_REF_TO_TEXTURE, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_TEXTURE_MODE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_FILL, GL_GENERATE_MIPMAP, GL_INTENSITY, GL_LINE, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_POINT, GL_POINT_SPRITE, GL_READ_BUFFER, GL_RGB8, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_R, GL_UNSIGNED_INT_8_8_8_8, GL_VERTEX_PROGRAM_POINT_SIZE
Fields inherited from interface com.jme3.renderer.opengl.GLES_30
GL_RGB10_A2, GL_UNSIGNED_INT_2_10_10_10_REV
Fields inherited from interface com.jme3.renderer.opengl.GLExt
GL_ALREADY_SIGNALED, GL_BUFFER, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGBA_BPTC_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, GL_CONDITION_SATISFIED, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL_EXT, GL_DEPTH24_STENCIL8_EXT, GL_DISPLAY_LIST, GL_ETC1_RGB8_OES, GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, GL_FRAMEBUFFER_SRGB_EXT, GL_HALF_FLOAT_ARB, GL_HALF_FLOAT_OES, GL_LUMINANCE_ALPHA16F_ARB, GL_LUMINANCE16F_ARB, GL_LUMINANCE32F_ARB, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_DRAW_BUFFERS_ARB, GL_MAX_SAMPLES_EXT, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MULTISAMPLE_ARB, GL_NUM_PROGRAM_BINARY_FORMATS, GL_PIXEL_PACK_BUFFER_ARB, GL_PIXEL_UNPACK_BUFFER_ARB, GL_PROGRAM, GL_PROGRAM_PIPELINE, GL_QUERY, GL_R11F_G11F_B10F_EXT, GL_RGB16F_ARB, GL_RGB32F_ARB, GL_RGB9_E5_EXT, GL_RGBA16F_ARB, GL_RGBA32F_ARB, GL_RGBA8, GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, GL_SAMPLE_BUFFERS_ARB, GL_SAMPLE_POSITION, GL_SAMPLER, GL_SAMPLES_ARB, GL_SHADER, GL_SLUMINANCE8_ALPHA8_EXT, GL_SLUMINANCE8_EXT, GL_SRGB8_ALPHA8_EXT, GL_SRGB8_EXT, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_SEAMLESS, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TIMEOUT_EXPIRED, GL_UNSIGNED_INT_10F_11F_11F_REV_EXT, GL_UNSIGNED_INT_24_8_EXT, GL_UNSIGNED_INT_5_9_9_9_REV_EXT, GL_WAIT_FAILED
Fields inherited from interface com.jme3.renderer.opengl.GLFbo
GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT, GL_COLOR_ATTACHMENT10_EXT, GL_COLOR_ATTACHMENT11_EXT, GL_COLOR_ATTACHMENT12_EXT, GL_COLOR_ATTACHMENT13_EXT, GL_COLOR_ATTACHMENT14_EXT, GL_COLOR_ATTACHMENT15_EXT, GL_COLOR_ATTACHMENT2_EXT, GL_COLOR_ATTACHMENT3_EXT, GL_COLOR_ATTACHMENT4_EXT, GL_COLOR_ATTACHMENT5_EXT, GL_COLOR_ATTACHMENT6_EXT, GL_COLOR_ATTACHMENT7_EXT, GL_COLOR_ATTACHMENT8_EXT, GL_COLOR_ATTACHMENT9_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_DRAW_FRAMEBUFFER_BINDING_EXT, GL_DRAW_FRAMEBUFFER_EXT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT, GL_FRAMEBUFFER_COMPLETE_EXT, GL_FRAMEBUFFER_EXT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT, GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT, GL_FRAMEBUFFER_UNSUPPORTED_EXT, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, GL_MAX_COLOR_ATTACHMENTS_EXT, GL_MAX_RENDERBUFFER_SIZE_EXT, GL_READ_FRAMEBUFFER_BINDING_EXT, GL_READ_FRAMEBUFFER_EXT, GL_RENDERBUFFER_EXT
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
glActiveTexture
(int texture) void
glAlphaFunc
(int func, float ref) Reference Page - This function is deprecated and unavailable in the Core profilevoid
glAttachShader
(int program, int shader) void
glBeginQuery
(int target, int query) void
glBindBuffer
(int target, int buffer) void
glBindFramebufferEXT
(int param1, int param2) void
glBindRenderbufferEXT
(int param1, int param2) void
glBindTexture
(int target, int texture) void
glBlendEquationSeparate
(int colorMode, int alphaMode) void
glBlendFunc
(int sfactor, int dfactor) void
glBlendFuncSeparate
(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) void
glBlitFramebufferEXT
(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) void
glBufferData
(int target, long dataSize, int usage) void
glBufferData
(int target, ByteBuffer data, int usage) void
glBufferData
(int target, FloatBuffer data, int usage) void
glBufferData
(int target, IntBuffer data, int usage) void
glBufferData
(int target, ShortBuffer data, int usage) void
glBufferSubData
(int target, long offset, ByteBuffer data) void
glBufferSubData
(int target, long offset, FloatBuffer data) void
glBufferSubData
(int target, long offset, IntBuffer data) void
glBufferSubData
(int target, long offset, ShortBuffer data) int
glCheckFramebufferStatusEXT
(int param1) void
glClear
(int mask) void
glClearColor
(float red, float green, float blue, float alpha) int
glClientWaitSync
(Object sync, int flags, long timeout) Causes the client to block and wait for a sync object to become signaled.void
glColorMask
(boolean red, boolean green, boolean blue, boolean alpha) void
glCompileShader
(int shader) void
glCompressedTexImage2D
(int target, int level, int internalformat, int width, int height, int border, ByteBuffer data) void
glCompressedTexImage3D
(int target, int level, int internalFormat, int width, int height, int depth, int border, ByteBuffer data) void
glCompressedTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data) void
glCompressedTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data) int
int
glCreateShader
(int shaderType) void
glCullFace
(int mode) void
glDeleteBuffers
(IntBuffer buffers) void
glDeleteFramebuffersEXT
(IntBuffer param1) void
glDeleteProgram
(int program) void
glDeleteRenderbuffersEXT
(IntBuffer param1) void
glDeleteShader
(int shader) void
glDeleteSync
(Object sync) Deletes a sync object.void
glDeleteTextures
(IntBuffer textures) void
glDepthFunc
(int func) void
glDepthMask
(boolean flag) void
glDepthRange
(double nearVal, double farVal) void
glDetachShader
(int program, int shader) void
glDisable
(int cap) void
glDisableVertexAttribArray
(int index) void
glDrawArrays
(int mode, int first, int count) void
glDrawArraysInstancedARB
(int mode, int first, int count, int primcount) Draw multiple instances of a range of elements.void
glDrawBuffer
(int mode) void
glDrawBuffers
(IntBuffer bufs) void
glDrawElementsInstancedARB
(int mode, int indicesCount, int type, long indicesBufferOffset, int primcount) Draws multiple instances of a set of elements.void
glDrawRangeElements
(int mode, int start, int end, int count, int type, long indices) void
glEnable
(int cap) void
glEnableVertexAttribArray
(int index) void
glEndQuery
(int target) glFenceSync
(int condition, int flags) Creates a new sync object and inserts it into the GL command stream.void
glFramebufferRenderbufferEXT
(int param1, int param2, int param3, int param4) void
glFramebufferTexture2DEXT
(int param1, int param2, int param3, int param4, int param5) void
glFramebufferTextureLayerEXT
(int target, int attachment, int texture, int level, int layer) void
glGenBuffers
(IntBuffer buffers) void
glGenerateMipmapEXT
(int param1) void
glGenFramebuffersEXT
(IntBuffer param1) void
glGenQueries
(int num, IntBuffer buff) void
glGenRenderbuffersEXT
(IntBuffer param1) void
glGenTextures
(IntBuffer textures) int
glGetAttribLocation
(int program, String name) void
glGetBoolean
(int pname, ByteBuffer params) void
glGetBufferSubData
(int target, long offset, ByteBuffer data) int
void
glGetFloat
(int parameterId, FloatBuffer storeValues) Determine the current single-precision floating-point value(s) of the specified parameter.void
glGetInteger
(int pname, IntBuffer params) void
glGetMultisample
(int pname, int index, FloatBuffer val) Retrieves the location of a sample.void
glGetProgram
(int program, int pname, IntBuffer params) glGetProgramInfoLog
(int program, int maxLength) int
glGetQueryObjectiv
(int query, int pname) long
glGetQueryObjectui64
(int query, int pname) Unsigned version.void
glGetShader
(int shader, int pname, IntBuffer params) glGetShaderInfoLog
(int shader, int maxLength) glGetString
(int name) int
glGetUniformLocation
(int program, String name) boolean
glIsEnabled
(int cap) void
glLineWidth
(float width) void
glLinkProgram
(int program) void
glPixelStorei
(int pname, int param) void
glPointSize
(float size) void
glPolygonMode
(int face, int mode) void
glPolygonOffset
(float factor, float units) void
glReadBuffer
(int mode) void
glReadPixels
(int x, int y, int width, int height, int format, int type, long offset) void
glReadPixels
(int x, int y, int width, int height, int format, int type, ByteBuffer data) void
glRenderbufferStorageEXT
(int param1, int param2, int param3, int param4) void
glRenderbufferStorageMultisampleEXT
(int target, int samples, int internalformat, int width, int height) void
glScissor
(int x, int y, int width, int height) void
glShaderSource
(int shader, String[] string, IntBuffer length) void
glStencilFuncSeparate
(int face, int func, int ref, int mask) void
glStencilOpSeparate
(int face, int sfail, int dpfail, int dppass) void
glTexImage2D
(int target, int level, int internalFormat, int width, int height, int border, int format, int type, ByteBuffer data) void
glTexImage2DMultisample
(int target, int samples, int internalformat, int width, int height, boolean fixedSampleLocations) Establishes the data storage, format, dimensions, and number of samples of a 2D multisample texture's image.void
glTexImage3D
(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ByteBuffer data) void
glTexParameterf
(int target, int pname, float param) void
glTexParameteri
(int target, int pname, int param) void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer data) void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer data) void
glUniform1
(int location, FloatBuffer value) void
glUniform1
(int location, IntBuffer value) void
glUniform1f
(int location, float v0) void
glUniform1i
(int location, int v0) void
glUniform2
(int location, FloatBuffer value) void
glUniform2
(int location, IntBuffer value) void
glUniform2f
(int location, float v0, float v1) void
glUniform3
(int location, FloatBuffer value) void
glUniform3
(int location, IntBuffer value) void
glUniform3f
(int location, float v0, float v1, float v2) void
glUniform4
(int location, FloatBuffer value) void
glUniform4
(int location, IntBuffer value) void
glUniform4f
(int location, float v0, float v1, float v2, float v3) void
glUniformMatrix3
(int location, boolean transpose, FloatBuffer value) void
glUniformMatrix4
(int location, boolean transpose, FloatBuffer value) void
glUseProgram
(int program) void
glVertexAttribDivisorARB
(int index, int divisor) Modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives in a single draw call.void
glVertexAttribPointer
(int index, int size, int type, boolean normalized, int stride, long pointer) void
glViewport
(int x, int y, int width, int height) void
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Methods inherited from interface com.jme3.renderer.opengl.GLExt
glObjectLabel, glPopDebugGroup, glPushDebugGroup
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Constructor Details
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AndroidGL
public AndroidGL()
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Method Details
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resetStats
public void resetStats()- Specified by:
resetStats
in interfaceGL
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glActiveTexture
public void glActiveTexture(int texture) Description copied from interface:GL
Selects which texture unit subsequent texture state calls will affect. The number of texture units an implementation supports is implementation dependent.
- Specified by:
glActiveTexture
in interfaceGL
- Parameters:
texture
- which texture unit to make active. One of:TEXTURE0
GL_TEXTURE[1-31]
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glAttachShader
public void glAttachShader(int program, int shader) Description copied from interface:GL
Attaches a shader object to a program object.
In order to create a complete shader program, there must be a way to specify the list of things that will be linked together. Program objects provide this mechanism. Shaders that are to be linked together in a program object must first be attached to that program object. glAttachShader attaches the shader object specified by shader to the program object specified by program. This indicates that shader will be included in link operations that will be performed on program.
All operations that can be performed on a shader object are valid whether or not the shader object is attached to a program object. It is permissible to attach a shader object to a program object before source code has been loaded into the shader object or before the shader object has been compiled. It is permissible to attach multiple shader objects of the same type because each may contain a portion of the complete shader. It is also permissible to attach a shader object to more than one program object. If a shader object is deleted while it is attached to a program object, it will be flagged for deletion, and deletion will not occur until glDetachShader is called to detach it from all program objects to which it is attached.
- Specified by:
glAttachShader
in interfaceGL
- Parameters:
program
- the program object to which a shader object will be attached.shader
- the shader object that is to be attached.
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glBeginQuery
public void glBeginQuery(int target, int query) Description copied from interface:GL
Creates a query object and makes it active.
- Specified by:
glBeginQuery
in interfaceGL
- Parameters:
target
- the target type of query object established.query
- the name of a query object.
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glBindBuffer
public void glBindBuffer(int target, int buffer) Description copied from interface:GL
Binds a named buffer object.
- Specified by:
glBindBuffer
in interfaceGL
- Parameters:
target
- the target to which the buffer object is bound.buffer
- the name of a buffer object.
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glBindTexture
public void glBindTexture(int target, int texture) Description copied from interface:GL
Binds the a texture to a texture target.
While a texture object is bound, GL operations on the target to which it is bound affect the bound object, and queries of the target to which it is bound return state from the bound object. If texture mapping of the dimensionality of the target to which a texture object is bound is enabled, the state of the bound texture object directs the texturing operation.
- Specified by:
glBindTexture
in interfaceGL
- Parameters:
target
- the texture target.texture
- the texture object to bind.
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glBlendFunc
public void glBlendFunc(int sfactor, int dfactor) Description copied from interface:GL
Specifies the weighting factors used by the blend equation, for both RGB and alpha functions and for all draw buffers.
- Specified by:
glBlendFunc
in interfaceGL
- Parameters:
sfactor
- the source weighting factor.dfactor
- the destination weighting factor.
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glBlendFuncSeparate
public void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) Description copied from interface:GL
Specifies pixel arithmetic for RGB and alpha components separately.
- Specified by:
glBlendFuncSeparate
in interfaceGL
- Parameters:
sfactorRGB
- how the red, green, and blue blending factors are computed. The initial value is GL_ONE.dfactorRGB
- how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO.sfactorAlpha
- how the alpha source blending factor is computed. The initial value is GL_ONE.dfactorAlpha
- how the alpha destination blending factor is computed. The initial value is GL_ZERO.
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glBufferData
Description copied from interface:GL
Creates and initializes a buffer object's data store.
usage
is a hint to the GL implementation as to how a buffer object's data store will be accessed. This enables the GL implementation to make more intelligent decisions that may significantly impact buffer object performance. It does not, however, constrain the actual usage of the data store.usage
can be broken down into two parts: first, the frequency of access (modification and usage), and second, the nature of that access. The frequency of access may be one of these:- STREAM - The data store contents will be modified once and used at most a few times.
- STATIC - The data store contents will be modified once and used many times.
- DYNAMIC - The data store contents will be modified repeatedly and used many times.
The nature of access may be one of these:
- DRAW - The data store contents are modified by the application, and used as the source for GL drawing and image specification commands.
- READ - The data store contents are modified by reading data from the GL, and used to return that data when queried by the application.
- COPY - The data store contents are modified by reading data from the GL, and used as the source for GL drawing and image specification commands.
- Specified by:
glBufferData
in interfaceGL
- Parameters:
target
- the target buffer object.data
- a pointer to data that will be copied into the data store for initialization, orNULL
if no data is to be copied.usage
- the expected usage pattern of the data store.
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glBufferData
Description copied from interface:GL
Creates and initializes a buffer object's data store.
usage
is a hint to the GL implementation as to how a buffer object's data store will be accessed. This enables the GL implementation to make more intelligent decisions that may significantly impact buffer object performance. It does not, however, constrain the actual usage of the data store.usage
can be broken down into two parts: first, the frequency of access (modification and usage), and second, the nature of that access. The frequency of access may be one of these:- STREAM - The data store contents will be modified once and used at most a few times.
- STATIC - The data store contents will be modified once and used many times.
- DYNAMIC - The data store contents will be modified repeatedly and used many times.
The nature of access may be one of these:
- DRAW - The data store contents are modified by the application, and used as the source for GL drawing and image specification commands.
- READ - The data store contents are modified by reading data from the GL, and used to return that data when queried by the application.
- COPY - The data store contents are modified by reading data from the GL, and used as the source for GL drawing and image specification commands.
- Specified by:
glBufferData
in interfaceGL
- Parameters:
target
- the target buffer object.data
- a pointer to data that will be copied into the data store for initialization, orNULL
if no data is to be copiedusage
- the expected usage pattern of the data store.
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glBufferData
Description copied from interface:GL
Creates and initializes a buffer object's data store.
usage
is a hint to the GL implementation as to how a buffer object's data store will be accessed. This enables the GL implementation to make more intelligent decisions that may significantly impact buffer object performance. It does not, however, constrain the actual usage of the data store.usage
can be broken down into two parts: first, the frequency of access (modification and usage), and second, the nature of that access. The frequency of access may be one of these:- STREAM - The data store contents will be modified once and used at most a few times.
- STATIC - The data store contents will be modified once and used many times.
- DYNAMIC - The data store contents will be modified repeatedly and used many times.
The nature of access may be one of these:
- DRAW - The data store contents are modified by the application, and used as the source for GL drawing and image specification commands.
- READ - The data store contents are modified by reading data from the GL, and used to return that data when queried by the application.
- COPY - The data store contents are modified by reading data from the GL, and used as the source for GL drawing and image specification commands.
- Specified by:
glBufferData
in interfaceGL
- Parameters:
target
- the target buffer object.data
- a pointer to data that will be copied into the data store for initialization, orNULL
if no data is to be copied.usage
- the expected usage pattern of the data store.
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glBufferData
public void glBufferData(int target, long dataSize, int usage) Description copied from interface:GL
Creates and initializes a buffer object's data store.
usage
is a hint to the GL implementation as to how a buffer object's data store will be accessed. This enables the GL implementation to make more intelligent decisions that may significantly impact buffer object performance. It does not, however, constrain the actual usage of the data store.usage
can be broken down into two parts: first, the frequency of access (modification and usage), and second, the nature of that access. The frequency of access may be one of these:- STREAM - The data store contents will be modified once and used at most a few times.
- STATIC - The data store contents will be modified once and used many times.
- DYNAMIC - The data store contents will be modified repeatedly and used many times.
The nature of access may be one of these:
- DRAW - The data store contents are modified by the application, and used as the source for GL drawing and image specification commands.
- READ - The data store contents are modified by reading data from the GL, and used to return that data when queried by the application.
- COPY - The data store contents are modified by reading data from the GL, and used as the source for GL drawing and image specification commands.
- Specified by:
glBufferData
in interfaceGL
- Parameters:
target
- the target buffer object.dataSize
- the size in bytes of the buffer object's new data storeusage
- the expected usage pattern of the data store.
-
glBufferSubData
Description copied from interface:GL
Updates a subset of a buffer object's data store.
- Specified by:
glBufferSubData
in interfaceGL
- Parameters:
target
- the target buffer object.offset
- the offset into the buffer object's data store where data replacement will begin, measured in bytes.data
- a pointer to the new data that will be copied into the data store.
-
glBufferSubData
Description copied from interface:GL
Updates a subset of a buffer object's data store.
- Specified by:
glBufferSubData
in interfaceGL
- Parameters:
target
- the target buffer object.offset
- the offset into the buffer object's data store where data replacement will begin, measured in bytes.data
- a pointer to the new data that will be copied into the data store.
-
glBufferSubData
Description copied from interface:GL
Updates a subset of a buffer object's data store.
- Specified by:
glBufferSubData
in interfaceGL
- Parameters:
target
- the target buffer object.offset
- the offset into the buffer object's data store where data replacement will begin, measured in bytes.data
- a pointer to the new data that will be copied into the data store.
-
glGetBufferSubData
Description copied from interface:GL
Returns a subset of a buffer object's data store.- Specified by:
glGetBufferSubData
in interfaceGL
- Parameters:
target
- the target buffer object.offset
- the offset into the buffer object's data store from which data will be returned, measured in bytes.data
- a pointer to the location where buffer object data is returned.
-
glClear
public void glClear(int mask) Description copied from interface:GL
Sets portions of every pixel in a particular buffer to the same value. The value to which each buffer is cleared depends on the setting of the clear value for that buffer.
-
glClearColor
public void glClearColor(float red, float green, float blue, float alpha) Description copied from interface:GL
Sets the clear value for fixed-point and floating-point color buffers in RGBA mode. The specified components are stored as floating-point values.- Specified by:
glClearColor
in interfaceGL
- Parameters:
red
- the value to which to clear the R channel of the color buffer.green
- the value to which to clear the G channel of the color buffer.blue
- the value to which to clear the B channel of the color buffer.alpha
- the value to which to clear the A channel of the color buffer.
-
glColorMask
public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) Description copied from interface:GL
Masks the writing of R, G, B and A values to all draw buffers. In the initial state, all color values are enabled for writing for all draw buffers.- Specified by:
glColorMask
in interfaceGL
- Parameters:
red
- whether R values are written or not.green
- whether G values are written or not.blue
- whether B values are written or not.alpha
- whether A values are written or not.
-
glCompileShader
public void glCompileShader(int shader) Description copied from interface:GL
Compiles a shader object.
- Specified by:
glCompileShader
in interfaceGL
- Parameters:
shader
- the shader object to be compiled.
-
glCompressedTexImage2D
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, ByteBuffer data) Description copied from interface:GL
Specifies a two-dimensional texture image in a compressed format.
- Specified by:
glCompressedTexImage2D
in interfaceGL
- Parameters:
target
- the target texture.level
- the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.internalformat
- the format of the compressed image data.width
- the width of the texture imageheight
- the height of the texture imageborder
- must be 0data
- a pointer to the compressed image data
-
glCompressedTexSubImage2D
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data) Description copied from interface:GL
Respecifies only a rectangular subregion of an existing 2D texel array, with incoming data stored in a specific compressed image format.- Specified by:
glCompressedTexSubImage2D
in interfaceGL
- Parameters:
target
- the target texture.level
- the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.xoffset
- a texel offset in the x direction within the texture array.yoffset
- a texel offset in the y direction within the texture array.width
- the width of the texture subimage.height
- the height of the texture subimage.format
- the format of the compressed image data stored at addressdata
.data
- a pointer to the compressed image data.
-
glCreateProgram
public int glCreateProgram()Description copied from interface:GL
Creates a program object.- Specified by:
glCreateProgram
in interfaceGL
- Returns:
- the ID of the new program, or 0 if unsuccessful
-
glCreateShader
public int glCreateShader(int shaderType) Description copied from interface:GL
Creates a shader object.- Specified by:
glCreateShader
in interfaceGL
- Parameters:
shaderType
- the type of shader to be created. One of:VERTEX_SHADER
FRAGMENT_SHADER
GEOMETRY_SHADER
TESS_CONTROL_SHADER
TESS_EVALUATION_SHADER
- Returns:
- the ID of the new shader, or 0 if unsuccessful
-
glCullFace
public void glCullFace(int mode) Description copied from interface:GL
Specifies which polygon faces are culled if
CULL_FACE
is enabled. Front-facing polygons are rasterized if either culling is disabled or the CullFace mode isBACK
while back-facing polygons are rasterized only if either culling is disabled or the CullFace mode isFRONT
. The initial setting of the CullFace mode isBACK
. Initially, culling is disabled.- Specified by:
glCullFace
in interfaceGL
- Parameters:
mode
- the CullFace mode. One of:FRONT
BACK
FRONT_AND_BACK
-
glDeleteBuffers
Description copied from interface:GL
Deletes named buffer objects.
- Specified by:
glDeleteBuffers
in interfaceGL
- Parameters:
buffers
- an array of buffer objects to be deleted.
-
glDeleteProgram
public void glDeleteProgram(int program) Description copied from interface:GL
Deletes a program object.
- Specified by:
glDeleteProgram
in interfaceGL
- Parameters:
program
- the program object to be deleted.
-
glDeleteShader
public void glDeleteShader(int shader) Description copied from interface:GL
Deletes a shader object.
- Specified by:
glDeleteShader
in interfaceGL
- Parameters:
shader
- the shader object to be deleted.
-
glDeleteTextures
Description copied from interface:GL
Deletes texture objects. After a texture object is deleted, it has no contents or dimensionality, and its name is again unused. If a texture that is currently bound to any of the target bindings of
BindTexture
is deleted, it is as thoughBindTexture
had been executed with the same target and texture zero. Additionally, special care must be taken when deleting a texture if any of the images of the texture are attached to a framebuffer object.Unused names in textures that have been marked as used for the purposes of
GenTextures
are marked as unused again. Unused names in textures are silently ignored, as is the name zero.- Specified by:
glDeleteTextures
in interfaceGL
- Parameters:
textures
- containsn
names of texture objects to be deleted.
-
glDepthFunc
public void glDepthFunc(int func) Description copied from interface:GL
Specifies the comparison that takes place during the depth buffer test (when
DEPTH_TEST
is enabled). -
glDepthMask
public void glDepthMask(boolean flag) Description copied from interface:GL
Masks the writing of depth values to the depth buffer. In the initial state, the depth buffer is enabled for writing.
- Specified by:
glDepthMask
in interfaceGL
- Parameters:
flag
- whether depth values are written or not.
-
glDepthRange
public void glDepthRange(double nearVal, double farVal) Description copied from interface:GL
Sets the depth range for all viewports to the same values.
- Specified by:
glDepthRange
in interfaceGL
- Parameters:
nearVal
- the near depth range.farVal
- the far depth range.
-
glDetachShader
public void glDetachShader(int program, int shader) Description copied from interface:GL
Detaches a shader object from a program object to which it is attached.
- Specified by:
glDetachShader
in interfaceGL
- Parameters:
program
- the program object from which to detach the shader object.shader
- the shader object to be detached.
-
glDisable
public void glDisable(int cap) Description copied from interface:GL
Disables the specified OpenGL state.
-
glDisableVertexAttribArray
public void glDisableVertexAttribArray(int index) Description copied from interface:GL
Disables a generic vertex attribute array.
- Specified by:
glDisableVertexAttribArray
in interfaceGL
- Parameters:
index
- the index of the generic vertex attribute to be disabled.
-
glDrawArrays
public void glDrawArrays(int mode, int first, int count) Description copied from interface:GL
Constructs a sequence of geometric primitives by successively transferring elements for
count
vertices. Elementsfirst
throughfirst + count – 1
of each enabled non-instanced array are transferred to the GL.If an array corresponding to an attribute required by a vertex shader is not enabled, then the corresponding element is taken from the current attribute state. If an array is enabled, the corresponding current vertex attribute value is unaffected by the execution of this function.
- Specified by:
glDrawArrays
in interfaceGL
- Parameters:
mode
- the kind of primitives being constructed.first
- the first vertex to transfer to the GL.count
- the number of vertices afterfirst
to transfer to the GL.
-
glDrawRangeElements
public void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices) Description copied from interface:GL
Implementations denote recommended maximum amounts of vertex and index data, which may be queried by calling glGet with argument
MAX_ELEMENTS_VERTICES
andMAX_ELEMENTS_INDICES
. If end - start + 1 is greater than the value of GL_MAX_ELEMENTS_VERTICES, or if count is greater than the value of GL_MAX_ELEMENTS_INDICES, then the call may operate at reduced performance. There is no requirement that all vertices in the range start end be referenced. However, the implementation may partially process unused vertices, reducing performance from what could be achieved with an optimal index set.When glDrawRangeElements is called, it uses count sequential elements from an enabled array, starting at start to construct a sequence of geometric primitives. mode specifies what kind of primitives are constructed, and how the array elements construct these primitives. If more than one array is enabled, each is used.
Vertex attributes that are modified by glDrawRangeElements have an unspecified value after glDrawRangeElements returns. Attributes that aren't modified maintain their previous values.
ErrorsIt is an error for indices to lie outside the range start end, but implementations may not check for this situation. Such indices cause implementation-dependent behavior.
- GL_INVALID_ENUM is generated if mode is not an accepted value.
- GL_INVALID_VALUE is generated if count is negative.
- GL_INVALID_VALUE is generated if end < start.
- GL_INVALID_OPERATION is generated if a geometry shader is active and mode is incompatible with the input primitive type of the geometry shader in the currently installed program object.
- GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array or the element array and the buffer object's data store is currently mapped.
- Specified by:
glDrawRangeElements
in interfaceGL
- Parameters:
mode
- the kind of primitives to render.start
- the minimum array index contained inindices
.end
- the maximum array index contained inindices
.count
- the number of elements to be rendered.type
- the type of the values inindices
.indices
- a pointer to the location where the indices are stored.
-
glEnable
public void glEnable(int cap) Description copied from interface:GL
Enables the specified OpenGL state.
-
glEnableVertexAttribArray
public void glEnableVertexAttribArray(int index) Description copied from interface:GL
Enables a generic vertex attribute array.
- Specified by:
glEnableVertexAttribArray
in interfaceGL
- Parameters:
index
- the index of the generic vertex attribute to be enabled.
-
glEndQuery
public void glEndQuery(int target) Description copied from interface:GL
Marks the end of the sequence of commands to be tracked for the active query specified by
target
.- Specified by:
glEndQuery
in interfaceGL
- Parameters:
target
- the query object target.
-
glGenBuffers
Description copied from interface:GL
Generates buffer object names.
- Specified by:
glGenBuffers
in interfaceGL
- Parameters:
buffers
- a buffer in which the generated buffer object names are stored.
-
glGenTextures
Description copied from interface:GL
Returns n previously unused texture names in textures. These names are marked as used, for the purposes of GenTextures only, but they acquire texture state and a dimensionality only when they are first bound, just as if they were unused.
- Specified by:
glGenTextures
in interfaceGL
- Parameters:
textures
- a scalar or buffer in which to place the returned texture names.
-
glGenQueries
Description copied from interface:GL
Generates query object names.- Specified by:
glGenQueries
in interfaceGL
- Parameters:
num
- the number of query object names to be generatedbuff
- a buffer in which the generated query object names are stored.
-
glGetAttribLocation
Description copied from interface:GL
Returns the location of an attribute variable.- Specified by:
glGetAttribLocation
in interfaceGL
- Parameters:
program
- the program object to be queried.name
- a null terminated string containing the name of the attribute variable whose location is to be queried.- Returns:
- the location
-
glGetBoolean
Description copied from interface:GL
Returns the current boolean value of the specified state variable.LWJGL note: The state that corresponds to the state variable may be a single value or an array of values. In the case of an array of values, LWJGL will not validate if
params
has enough space to store that array. Doing so would introduce significant overhead, as the OpenGL state variables are too many. It is the user's responsibility to avoid JVM crashes by ensuring enough space for the returned values.- Specified by:
glGetBoolean
in interfaceGL
- Parameters:
pname
- the state variable.params
- a scalar or buffer in which to place the returned data.
-
glGetError
public int glGetError()Description copied from interface:GL
Returns error information. Each detectable error is assigned a numeric code. When an error is detected, a flag is set and the code is recorded. Further errors, if they occur, do not affect this recorded code. WhenGetError
is called, the code is returned and the flag is cleared, so that a further error will again record its code. If a call toGetError
returnsNO_ERROR
, then there has been no detectable error since the last call toGetError
(or since the GL was initialized).- Specified by:
glGetError
in interfaceGL
- Returns:
- the error code, or NO_ERROR if none
-
glGetFloat
Description copied from interface:GL
Determine the current single-precision floating-point value(s) of the specified parameter.- Specified by:
glGetFloat
in interfaceGL
- Parameters:
parameterId
- which parameterstoreValues
- storage for the value(s)
-
glGetInteger
Description copied from interface:GL
Returns the current integer value of the specified state variable.LWJGL note: The state that corresponds to the state variable may be a single value or an array of values. In the case of an array of values, LWJGL will not validate if
params
has enough space to store that array. Doing so would introduce significant overhead, as the OpenGL state variables are too many. It is the user's responsibility to avoid JVM crashes by ensuring enough space for the returned values.- Specified by:
glGetInteger
in interfaceGL
- Parameters:
pname
- the state variable.params
- a scalar or buffer in which to place the returned data.
-
glGetProgram
Description copied from interface:GL
Returns a parameter from a program object.
- Specified by:
glGetProgram
in interfaceGL
- Parameters:
program
- the program object to be queried.pname
- the object parameter.params
- the requested object parameter.
-
glGetProgramInfoLog
Description copied from interface:GL
Returns the information log for a program object.
- Specified by:
glGetProgramInfoLog
in interfaceGL
- Parameters:
program
- the program object whose information log is to be queried.maxLength
- the size of the character buffer for storing the returned information log.- Returns:
- the contents of the information log
-
glGetQueryObjectui64
public long glGetQueryObjectui64(int query, int pname) Description copied from interface:GL
Unsigned version.- Specified by:
glGetQueryObjectui64
in interfaceGL
- Parameters:
query
- the name of a query objectpname
- the symbolic name of a query object parameter- Returns:
- the value of the parameter
-
glGetQueryObjectiv
public int glGetQueryObjectiv(int query, int pname) Description copied from interface:GL
Returns the integer value of a query object parameter.
- Specified by:
glGetQueryObjectiv
in interfaceGL
- Parameters:
query
- the name of a query objectpname
- the symbolic name of a query object parameter. One of:QUERY_RESULT
QUERY_RESULT_AVAILABLE
- Returns:
- the value of the parameter
-
glGetShader
Description copied from interface:GL
Returns a parameter from a shader object.
- Specified by:
glGetShader
in interfaceGL
- Parameters:
shader
- the shader object to be queried.pname
- the object parameter.params
- the requested object parameter.
-
glGetShaderInfoLog
Description copied from interface:GL
Returns the information log for a shader object.
- Specified by:
glGetShaderInfoLog
in interfaceGL
- Parameters:
shader
- the shader object whose information log is to be queried.maxLength
- the size of the character buffer for storing the returned information log.- Returns:
- the contents of the information log
-
glGetString
Description copied from interface:GL
Return strings describing properties of the current GL context.
- Specified by:
glGetString
in interfaceGL
- Parameters:
name
- the property to query. One of:RENDERER
VENDOR
EXTENSIONS
VERSION
SHADING_LANGUAGE_VERSION
- Returns:
- the value of the property
-
glGetUniformLocation
Description copied from interface:GL
Returns the location of a uniform variable.
- Specified by:
glGetUniformLocation
in interfaceGL
- Parameters:
program
- the program object to be queried.name
- a null terminated string containing the name of the uniform variable whose location is to be queried.- Returns:
- the location
-
glIsEnabled
public boolean glIsEnabled(int cap) Description copied from interface:GL
Determines if
cap
is currently enabled (as withEnable
) or disabled.- Specified by:
glIsEnabled
in interfaceGL
- Parameters:
cap
- the enable state to query.- Returns:
- true if enabled, otherwise false
-
glLineWidth
public void glLineWidth(float width) Description copied from interface:GL
Sets the width of rasterized line segments. The default width is 1.0.- Specified by:
glLineWidth
in interfaceGL
- Parameters:
width
- the line width.
-
glLinkProgram
public void glLinkProgram(int program) Description copied from interface:GL
Links a program object.- Specified by:
glLinkProgram
in interfaceGL
- Parameters:
program
- the program object to be linked.
-
glPixelStorei
public void glPixelStorei(int pname, int param) Description copied from interface:GL
Sets the integer value of a pixel store parameter.
- Specified by:
glPixelStorei
in interfaceGL
- Parameters:
pname
- the pixel store parameter to set.param
- the parameter value
-
glPolygonOffset
public void glPolygonOffset(float factor, float units) Description copied from interface:GL
The depth values of all fragments generated by the rasterization of a polygon may be offset by a single value that is computed for that polygon. This function determines that value.factor
scales the maximum depth slope of the polygon, andunits
scales an implementation-dependent constant that relates to the usable resolution of the depth buffer. The resulting values are summed to produce the polygon offset value.- Specified by:
glPolygonOffset
in interfaceGL
- Parameters:
factor
- the maximum depth slope factor.units
- the constant scale.
-
glReadPixels
public void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer data) Description copied from interface:GL
ReadPixels obtains values from the selected read buffer from each pixel with lower left hand corner at
(x + i, y + j)
for0 <= i < width
and0 <= j < height
; this pixel is said to be the ith pixel in the jth row. If any of these pixels lies outside of the window allocated to the current GL context, or outside of the image attached to the currently bound read framebuffer object, then the values obtained for those pixels are undefined. WhenREAD_FRAMEBUFFER_BINDING
is zero, values are also undefined for individual pixels that are not owned by the current context. Otherwise,ReadPixels
obtains values from the selected buffer, regardless of how those values were placed there.- Specified by:
glReadPixels
in interfaceGL
- Parameters:
x
- the left pixel coordinatey
- the lower pixel coordinatewidth
- the number of pixels to read in the x-dimensionheight
- the number of pixels to read in the y-dimensionformat
- the pixel format.type
- the pixel type.data
- a buffer in which to place the returned pixel data.
-
glScissor
public void glScissor(int x, int y, int width, int height) Description copied from interface:GL
Defines the scissor rectangle for all viewports. The scissor test is enabled or disabled for all viewports using
Enable
orDisable
with the symbolic constantSCISSOR_TEST
. When disabled, it is as if the scissor test always passes. When enabled, if left <= xw < left + width and bottom <= yw < bottom + height for the scissor rectangle, then the scissor test passes. Otherwise, the test fails and the fragment is discarded. -
glShaderSource
Description copied from interface:GL
Sets the source code in
shader
to the source code in the array of strings specified bystrings
. Any source code previously stored in the shader object is completely replaced. The number of strings in the array is specified bycount
. Iflength
isNULL
, each string is assumed to be null terminated. Iflength
is a value other thanNULL
, it points to an array containing a string length for each of the corresponding elements ofstrings
. Each element in the length array may contain the length of the corresponding string (the null character is not counted as part of the string length) or a value less than 0 to indicate that the string is null terminated. The source code strings are not scanned or parsed at this time; they are simply copied into the specified shader object.- Specified by:
glShaderSource
in interfaceGL
- Parameters:
shader
- the shader object whose source code is to be replaced,string
- an array of pointers to strings containing the source code to be loaded into the shaderlength
- storage for the string lengths, or null for null-terminated strings
-
glStencilFuncSeparate
public void glStencilFuncSeparate(int face, int func, int ref, int mask) Description copied from interface:GL
Sets front and/or back function and reference value for stencil testing.
- Specified by:
glStencilFuncSeparate
in interfaceGL
- Parameters:
face
- whether front and/or back stencil state is updated. One of:FRONT
BACK
FRONT_AND_BACK
func
- the test function. The initial value is GL_ALWAYS. One of:NEVER
LESS
LEQUAL
GREATER
GEQUAL
EQUAL
NOTEQUAL
ALWAYS
ref
- the reference value for the stencil test.ref
is clamped to the range [0, 2n – 1], wheren
is the number of bitplanes in the stencil buffer. The initial value is 0.mask
- a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
-
glStencilOpSeparate
public void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass) Description copied from interface:GL
Sets front and/or back stencil test actions.
- Specified by:
glStencilOpSeparate
in interfaceGL
- Parameters:
face
- whether front and/or back stencil state is updated. One of:FRONT
BACK
FRONT_AND_BACK
sfail
- the action to take when the stencil test fails. The initial value is GL_KEEP. One of:KEEP
ZERO
REPLACE
INCR
INCR_WRAP
DECR
DECR_WRAP
INVERT
dpfail
- the stencil action when the stencil test passes, but the depth test fails. The initial value is GL_KEEP.dppass
- the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. The initial value is GL_KEEP.
-
glTexImage2D
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, ByteBuffer data) Description copied from interface:GL
Specifies a two-dimensional texture image.
- Specified by:
glTexImage2D
in interfaceGL
- Parameters:
target
- the texture target.level
- the level-of-detail number.internalFormat
- the texture internal format.width
- the texture width.height
- the texture height.border
- the texture border width.format
- the texel data format.type
- the texel data type.data
- the texel data.
-
glTexParameterf
public void glTexParameterf(int target, int pname, float param) Description copied from interface:GL
Float version of
TexParameteri
.- Specified by:
glTexParameterf
in interfaceGL
- Parameters:
target
- the texture target.pname
- the parameter to set.param
- the parameter value.
-
glTexParameteri
public void glTexParameteri(int target, int pname, int param) Description copied from interface:GL
Sets the integer value of a texture parameter, which controls how the texel array is treated when specified or changed, and when applied to a fragment.
- Specified by:
glTexParameteri
in interfaceGL
- Parameters:
target
- the texture target.pname
- the parameter to set.param
- the parameter value.
-
glTexSubImage2D
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer data) Description copied from interface:GL
Respecifies a rectangular subregion of an existing texel array. No change is made to the internalformat, width, height, depth, or border parameters of the specified texel array, nor is any change made to texel values outside the specified subregion.
- Specified by:
glTexSubImage2D
in interfaceGL
- Parameters:
target
- the texture target.level
- the level-of-detail-numberxoffset
- the left coordinate of the texel subregionyoffset
- the bottom coordinate of the texel subregionwidth
- the subregion widthheight
- the subregion heightformat
- the pixel data format.type
- the pixel data type.data
- the pixel data.
-
glUniform1
Description copied from interface:GL
Specifies the value of a single float uniform variable or a float uniform variable array for the current program object.
- Specified by:
glUniform1
in interfaceGL
- Parameters:
location
- the location of the uniform variable to be modified.value
- a pointer to an array ofcount
values that will be used to update the specified uniform variable.
-
glUniform1
Description copied from interface:GL
Specifies the value of a single int uniform variable or an int uniform variable array for the current program object.
- Specified by:
glUniform1
in interfaceGL
- Parameters:
location
- the location of the uniform variable to be modified.value
- a pointer to an array ofcount
values that will be used to update the specified uniform variable.
-
glUniform1f
public void glUniform1f(int location, float v0) Description copied from interface:GL
Specifies the value of a float uniform variable for the current program object.
- Specified by:
glUniform1f
in interfaceGL
- Parameters:
location
- the location of the uniform variable to be modified.v0
- the uniform value.
-
glUniform1i
public void glUniform1i(int location, int v0) Description copied from interface:GL
Specifies the value of an int uniform variable for the current program object.
- Specified by:
glUniform1i
in interfaceGL
- Parameters:
location
- the location of the uniform variable to be modified.v0
- the uniform value.
-
glUniform2
Description copied from interface:GL
Specifies the value of a single ivec2 uniform variable or an ivec2 uniform variable array for the current program object.
- Specified by:
glUniform2
in interfaceGL
- Parameters:
location
- the location of the uniform variable to be modified.value
- a pointer to an array ofcount
values that will be used to update the specified uniform variable.
-
glUniform2
Description copied from interface:GL
Specifies the value of a single vec2 uniform variable or a vec2 uniform variable array for the current program object.
- Specified by:
glUniform2
in interfaceGL
- Parameters:
location
- the location of the uniform variable to be modified.value
- a pointer to an array ofcount
values that will be used to update the specified uniform variable.
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glUniform2f
public void glUniform2f(int location, float v0, float v1) Description copied from interface:GL
Specifies the value of a vec2 uniform variable for the current program object.
- Specified by:
glUniform2f
in interfaceGL
- Parameters:
location
- the location of the uniform variable to be modified.v0
- the uniform x value.v1
- the uniform y value.
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glUniform3
Description copied from interface:GL
Specifies the value of a single ivec3 uniform variable or an ivec3 uniform variable array for the current program object.
- Specified by:
glUniform3
in interfaceGL
- Parameters:
location
- the location of the uniform variable to be modified.value
- a pointer to an array ofcount
values that will be used to update the specified uniform variable.
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glUniform3
Description copied from interface:GL
Specifies the value of a single vec3 uniform variable or a vec3 uniform variable array for the current program object.
- Specified by:
glUniform3
in interfaceGL
- Parameters:
location
- the location of the uniform variable to be modified.value
- a pointer to an array ofcount
values that will be used to update the specified uniform variable.
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glUniform3f
public void glUniform3f(int location, float v0, float v1, float v2) Description copied from interface:GL
Specifies the value of a vec3 uniform variable for the current program object.
- Specified by:
glUniform3f
in interfaceGL
- Parameters:
location
- the location of the uniform variable to be modified.v0
- the uniform x value.v1
- the uniform y value.v2
- the uniform z value.
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glUniform4
Description copied from interface:GL
Specifies the value of a single vec4 uniform variable or a vec4 uniform variable array for the current program object.
- Specified by:
glUniform4
in interfaceGL
- Parameters:
location
- the location of the uniform variable to be modified.value
- a pointer to an array ofcount
values that will be used to update the specified uniform variable.
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glUniform4
Description copied from interface:GL
Specifies the value of a single ivec4 uniform variable or an ivec4 uniform variable array for the current program object.
- Specified by:
glUniform4
in interfaceGL
- Parameters:
location
- the location of the uniform variable to be modified.value
- a pointer to an array ofcount
values that will be used to update the specified uniform variable.
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glUniform4f
public void glUniform4f(int location, float v0, float v1, float v2, float v3) Description copied from interface:GL
Specifies the value of a vec4 uniform variable for the current program object.
- Specified by:
glUniform4f
in interfaceGL
- Parameters:
location
- the location of the uniform variable to be modified.v0
- the uniform x value.v1
- the uniform y value.v2
- the uniform z value.v3
- the uniform w value.
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glUniformMatrix3
Description copied from interface:GL
Specifies the value of a single mat3 uniform variable or a mat3 uniform variable array for the current program object.
- Specified by:
glUniformMatrix3
in interfaceGL
- Parameters:
location
- the location of the uniform variable to be modified.transpose
- whether to transpose the matrix as the values are loaded into the uniform variable.value
- a pointer to an array ofcount
values that will be used to update the specified uniform variable.
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glUniformMatrix4
Description copied from interface:GL
Specifies the value of a single mat4 uniform variable or a mat4 uniform variable array for the current program object.
- Specified by:
glUniformMatrix4
in interfaceGL
- Parameters:
location
- the location of the uniform variable to be modified.transpose
- whether to transpose the matrix as the values are loaded into the uniform variable.value
- a pointer to an array ofcount
values that will be used to update the specified uniform variable.
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glUseProgram
public void glUseProgram(int program) Description copied from interface:GL
Installs a program object as part of current rendering state.
- Specified by:
glUseProgram
in interfaceGL
- Parameters:
program
- the program object whose executables are to be used as part of current rendering state.
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glVertexAttribPointer
public void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer) Description copied from interface:GL
Specifies the location and organization of a vertex attribute array.
- Specified by:
glVertexAttribPointer
in interfaceGL
- Parameters:
index
- the index of the generic vertex attribute to be modifiedsize
- the number of values per vertex that are stored in the array.type
- the data type of each component in the array. The initial value is GL_FLOAT.normalized
- whether fixed-point data values should be normalized or converted directly as fixed-point values when they are accessedstride
- the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.pointer
- the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to theARRAY_BUFFER
target. The initial value is 0.
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glViewport
public void glViewport(int x, int y, int width, int height) Description copied from interface:GL
Specifies the viewport transformation parameters for all viewports.In the initial state,
width
andheight
for each viewport are set to the width and height, respectively, of the window into which the GL is to do its rendering. If the default framebuffer is bound but no default framebuffer is associated with the GL context, thenwidth
andheight
are initially set to zero.- Specified by:
glViewport
in interfaceGL
- Parameters:
x
- the left viewport coordinate.y
- the bottom viewport coordinate.width
- the viewport width.height
- the viewport height.
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glBlitFramebufferEXT
public void glBlitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) - Specified by:
glBlitFramebufferEXT
in interfaceGLFbo
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glBufferData
Description copied from interface:GLExt
Creates and initializes a buffer object's data store.usage
is a hint to the GL implementation as to how a buffer object's data store will be accessed. This enables the GL implementation to make more intelligent decisions that may significantly impact buffer object performance. It does not, however, constrain the actual usage of the data store.usage
can be broken down into two parts: first, the frequency of access (modification and usage), and second, the nature of that access. The frequency of access may be one of these:- STREAM - The data store contents will be modified once and used at most a few times.
- STATIC - The data store contents will be modified once and used many times.
- DYNAMIC - The data store contents will be modified repeatedly and used many times.
The nature of access may be one of these:
- DRAW - The data store contents are modified by the application, and used as the source for GL drawing and image specification commands.
- READ - The data store contents are modified by reading data from the GL, and used to return that data when queried by the application.
- COPY - The data store contents are modified by reading data from the GL, and used as the source for GL drawing and image specification commands.
- Specified by:
glBufferData
in interfaceGLExt
- Parameters:
target
- the target buffer object.data
- a pointer to data that will be copied into the data store for initialization, orNULL
if no data is to be copied.usage
- the expected usage pattern of the data store.
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glBufferSubData
Description copied from interface:GLExt
Updates a subset of a buffer object's data store.
- Specified by:
glBufferSubData
in interfaceGLExt
- Parameters:
target
- the target buffer object.offset
- the offset into the buffer object's data store where data replacement will begin, measured in bytes.data
- a pointer to the new data that will be copied into the data store.
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glDrawArraysInstancedARB
public void glDrawArraysInstancedARB(int mode, int first, int count, int primcount) Description copied from interface:GLExt
Draw multiple instances of a range of elements.- Specified by:
glDrawArraysInstancedARB
in interfaceGLExt
- Parameters:
mode
- the kind of primitives to render.first
- the starting index in the enabled arrays.count
- the number of indices to be rendered.primcount
- the number of instances of the specified range of indices to be rendered.
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glDrawBuffers
Description copied from interface:GLExt
Specifies a list of color buffers to be drawn into.
- Specified by:
glDrawBuffers
in interfaceGLExt
- Parameters:
bufs
- an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
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glDrawElementsInstancedARB
public void glDrawElementsInstancedARB(int mode, int indicesCount, int type, long indicesBufferOffset, int primcount) Description copied from interface:GLExt
Draws multiple instances of a set of elements.- Specified by:
glDrawElementsInstancedARB
in interfaceGLExt
- Parameters:
mode
- the kind of primitives to render.indicesCount
- the number of elements to be rendered.type
- the type of the values inindices
.indicesBufferOffset
- a pointer to the location where the indices are stored.primcount
- the number of instances of the specified range of indices to be rendered.
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glGetMultisample
Description copied from interface:GLExt
Retrieves the location of a sample.- Specified by:
glGetMultisample
in interfaceGLExt
- Parameters:
pname
- the sample parameter name.index
- the index of the sample whose position to query.val
- an array to receive the position of the sample.
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glRenderbufferStorageMultisampleEXT
public void glRenderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height) - Specified by:
glRenderbufferStorageMultisampleEXT
in interfaceGLFbo
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glTexImage2DMultisample
public void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedSampleLocations) Description copied from interface:GLExt
Establishes the data storage, format, dimensions, and number of samples of a 2D multisample texture's image.- Specified by:
glTexImage2DMultisample
in interfaceGLExt
- Parameters:
target
- the target of the operation.samples
- the number of samples in the multisample texture's imageinternalformat
- the internal format to be used to store the multisample texture's image.internalformat
must specify a color-renderable, depth-renderable, or stencil-renderable format.width
- the width of the multisample texture's image, in texelsheight
- the height of the multisample texture's image, in texelsfixedSampleLocations
- whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image
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glVertexAttribDivisorARB
public void glVertexAttribDivisorARB(int index, int divisor) Description copied from interface:GLExt
Modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives in a single draw call. Ifdivisor
is zero, the attribute at slotindex
advances once per vertex. Ifdivisor
is non-zero, the attribute advances once perdivisor
instances of the set(s) of vertices being rendered. An attribute is referred to asinstanced
if itsdivisor
value is non-zero.- Specified by:
glVertexAttribDivisorARB
in interfaceGLExt
- Parameters:
index
- the attribute index.divisor
- the divisor value.
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glBindFramebufferEXT
public void glBindFramebufferEXT(int param1, int param2) - Specified by:
glBindFramebufferEXT
in interfaceGLFbo
-
glBindRenderbufferEXT
public void glBindRenderbufferEXT(int param1, int param2) - Specified by:
glBindRenderbufferEXT
in interfaceGLFbo
-
glCheckFramebufferStatusEXT
public int glCheckFramebufferStatusEXT(int param1) - Specified by:
glCheckFramebufferStatusEXT
in interfaceGLFbo
-
glDeleteFramebuffersEXT
- Specified by:
glDeleteFramebuffersEXT
in interfaceGLFbo
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glDeleteRenderbuffersEXT
- Specified by:
glDeleteRenderbuffersEXT
in interfaceGLFbo
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glFramebufferRenderbufferEXT
public void glFramebufferRenderbufferEXT(int param1, int param2, int param3, int param4) - Specified by:
glFramebufferRenderbufferEXT
in interfaceGLFbo
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glFramebufferTexture2DEXT
public void glFramebufferTexture2DEXT(int param1, int param2, int param3, int param4, int param5) - Specified by:
glFramebufferTexture2DEXT
in interfaceGLFbo
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glGenFramebuffersEXT
- Specified by:
glGenFramebuffersEXT
in interfaceGLFbo
-
glGenRenderbuffersEXT
- Specified by:
glGenRenderbuffersEXT
in interfaceGLFbo
-
glGenerateMipmapEXT
public void glGenerateMipmapEXT(int param1) - Specified by:
glGenerateMipmapEXT
in interfaceGLFbo
-
glRenderbufferStorageEXT
public void glRenderbufferStorageEXT(int param1, int param2, int param3, int param4) - Specified by:
glRenderbufferStorageEXT
in interfaceGLFbo
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glReadPixels
public void glReadPixels(int x, int y, int width, int height, int format, int type, long offset) Description copied from interface:GL
ReadPixels obtains values from the selected read buffer from each pixel with lower left hand corner at
(x + i, y + j)
for0 <= i < width
and0 <= j < height
; this pixel is said to be the ith pixel in the jth row. If any of these pixels lies outside of the window allocated to the current GL context, or outside of the image attached to the currently bound read framebuffer object, then the values obtained for those pixels are undefined. WhenREAD_FRAMEBUFFER_BINDING
is zero, values are also undefined for individual pixels that are not owned by the current context. Otherwise,ReadPixels
obtains values from the selected buffer, regardless of how those values were placed there.- Specified by:
glReadPixels
in interfaceGL
- Parameters:
x
- the left pixel coordinatey
- the lower pixel coordinatewidth
- the number of pixels to read in the x-dimensionheight
- the number of pixels to read in the y-dimensionformat
- the pixel format.type
- the pixel type.offset
- a buffer in which to place the returned pixel data/
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glClientWaitSync
Description copied from interface:GLExt
Causes the client to block and wait for a sync object to become signaled. Ifsync
is signaled whenglClientWaitSync
is called,glClientWaitSync
returns immediately, otherwise it will block and wait for up to timeout nanoseconds forsync
to become signaled.- Specified by:
glClientWaitSync
in interfaceGLExt
- Parameters:
sync
- the sync object whose status to wait on.flags
- a bitfield controlling the command flushing behavior.timeout
- the timeout, specified in nanoseconds, for which the implementation should wait forsync
to become signaled.- Returns:
- the status is one of ALREADY_SIGNALED, TIMEOUT_EXPIRED, CONDITION_SATISFIED or WAIT_FAILED.
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glDeleteSync
Description copied from interface:GLExt
Deletes a sync object.- Specified by:
glDeleteSync
in interfaceGLExt
- Parameters:
sync
- the sync object to be deleted.
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glFenceSync
Description copied from interface:GLExt
Creates a new sync object and inserts it into the GL command stream.- Specified by:
glFenceSync
in interfaceGLExt
- Parameters:
condition
- the condition that must be met to set the sync object's state to signaled.flags
- a bitwise combination of flags controlling the behavior of the sync object. No flags are presently defined for this operation andflags
must be zero.- Returns:
- a new instance
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glBlendEquationSeparate
public void glBlendEquationSeparate(int colorMode, int alphaMode) Description copied from interface:GL
Sets the RGB blend equation and the alpha blend equation separately.
- Specified by:
glBlendEquationSeparate
in interfaceGL
- Parameters:
colorMode
- the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined.alphaMode
- the alpha blend equation, how the alpha component of the source and destination colors are combined
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glFramebufferTextureLayerEXT
public void glFramebufferTextureLayerEXT(int target, int attachment, int texture, int level, int layer) - Specified by:
glFramebufferTextureLayerEXT
in interfaceGLFbo
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glAlphaFunc
public void glAlphaFunc(int func, float ref) Description copied from interface:GL2
Reference Page - This function is deprecated and unavailable in the Core profile
The alpha test discards a fragment conditionally based on the outcome of a comparison between the incoming fragment’s alpha value and a constant value. The comparison is enabled or disabled with the genericEnable
andDisable
commands using the symbolic constantALPHA_TEST
. When disabled, it is as if the comparison always passes. The test is controlled with this method.- Specified by:
glAlphaFunc
in interfaceGL2
- Parameters:
func
- a symbolic constant indicating the alpha test function. One of:NEVER
ALWAYS
LESS
LEQUAL
EQUAL
GEQUAL
GREATER
NOTEQUAL
ref
- a reference value clamped to the range [0, 1]. When performing the alpha test, the GL will convert the reference value to the same representation as the fragment's alpha value (floating-point or fixed-point).
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glPointSize
public void glPointSize(float size) Description copied from interface:GL2
Controls the rasterization of points if no vertex, tessellation control, tessellation evaluation, or geometry shader is active. The default point size is 1.0.
- Specified by:
glPointSize
in interfaceGL2
- Parameters:
size
- the request size of a point.
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glPolygonMode
public void glPolygonMode(int face, int mode) Description copied from interface:GL2
Controls the interpretation of polygons for rasterization.FILL
is the default mode of polygon rasterization. Note that these modes affect only the final rasterization of polygons: in particular, a polygon's vertices are lit, and the polygon is clipped and possibly culled before these modes are applied. Polygon antialiasing applies only to theFILL
state of PolygonMode. ForPOINT
orLINE
, point antialiasing or line segment antialiasing, respectively, apply.- Specified by:
glPolygonMode
in interfaceGL2
- Parameters:
face
- the face for which to set the rasterizing method. One of:FRONT
BACK
FRONT_AND_BACK
mode
- the rasterization mode. One of:POINT
LINE
FILL
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glDrawBuffer
public void glDrawBuffer(int mode) Description copied from interface:GL2
Defines the color buffer to which fragment color zero is written.
- Specified by:
glDrawBuffer
in interfaceGL2
- Parameters:
mode
- the color buffer to draw to.
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glReadBuffer
public void glReadBuffer(int mode) Description copied from interface:GL2
Defines the color buffer from which values are obtained.
- Specified by:
glReadBuffer
in interfaceGL2
- Parameters:
mode
- the color buffer to read from.
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glCompressedTexImage3D
public void glCompressedTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, ByteBuffer data) Description copied from interface:GL2
Specifies a three-dimensional texture image in a compressed format.
- Specified by:
glCompressedTexImage3D
in interfaceGL2
- Parameters:
target
- the target texture.level
- the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.internalFormat
- the format of the compressed image data.width
- the width of the texture imageheight
- the height of the texture imagedepth
- the depth of the texture imageborder
- must be 0data
- a pointer to the compressed image data
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glCompressedTexSubImage3D
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data) Description copied from interface:GL2
Respecifies only a cubic subregion of an existing 3D texel array, with incoming data stored in a specific compressed image format.
- Specified by:
glCompressedTexSubImage3D
in interfaceGL2
- Parameters:
target
- the target texture.level
- the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.xoffset
- a texel offset in the x direction within the texture array.yoffset
- a texel offset in the y direction within the texture array.zoffset
- a texel offset in the z direction within the texture array.width
- the width of the texture subimage.height
- the height of the texture subimage.depth
- the depth of the texture subimage.format
- the format of the compressed image data stored at addressdata
.data
- a pointer to the compressed image data.
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glTexImage3D
public void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ByteBuffer data) Description copied from interface:GL2
Specifies a three-dimensional texture image.
- Specified by:
glTexImage3D
in interfaceGL2
- Parameters:
target
- the texture target.level
- the level-of-detail number.internalFormat
- the texture internal format.width
- the texture width.height
- the texture height.depth
- the texture depth.border
- the texture border width.format
- the texel data format.type
- the texel data type.data
- the texel data.
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glTexSubImage3D
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer data) Description copied from interface:GL2
Respecifies a cubic subregion of an existing 3D texel array. No change is made to the internalformat, width, height, depth, or border parameters of the specified texel array, nor is any change made to texel values outside the specified subregion.
- Specified by:
glTexSubImage3D
in interfaceGL2
- Parameters:
target
- the texture target.level
- the level-of-detail-number.xoffset
- the x coordinate of the texel subregion.yoffset
- the y coordinate of the texel subregion.zoffset
- the z coordinate of the texel subregion.width
- the subregion width.height
- the subregion height.depth
- the subregion depth.format
- the pixel data format.type
- the pixel data type.data
- the pixel data.
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