Package com.jme3.material.logic
Class MultiPassLightingLogic
java.lang.Object
com.jme3.material.logic.DefaultTechniqueDefLogic
com.jme3.material.logic.MultiPassLightingLogic
- All Implemented Interfaces:
TechniqueDefLogic
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Field Summary
Fields inherited from class com.jme3.material.logic.DefaultTechniqueDefLogic
techniqueDef
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
render
(RenderManager renderManager, Shader shader, Geometry geometry, LightList lights, int lastTexUnit) Requests that theTechniqueDefLogic
renders the given geometry.Methods inherited from class com.jme3.material.logic.DefaultTechniqueDefLogic
getAmbientColor, makeCurrent, renderMeshFromGeometry
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Constructor Details
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MultiPassLightingLogic
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Method Details
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render
public void render(RenderManager renderManager, Shader shader, Geometry geometry, LightList lights, int lastTexUnit) Description copied from interface:TechniqueDefLogic
Requests that theTechniqueDefLogic
renders the given geometry. Fixed material functionality such asRenderState
,material parameters
, anduniform bindings
have already been applied by the material, however,RenderState
,uniforms
,textures
, can still be overridden.- Specified by:
render
in interfaceTechniqueDefLogic
- Overrides:
render
in classDefaultTechniqueDefLogic
- Parameters:
renderManager
- The render manager to perform the rendering against.shader
- The shader that was selected by this logic inTechniqueDefLogic.makeCurrent(com.jme3.asset.AssetManager, com.jme3.renderer.RenderManager, java.util.EnumSet, com.jme3.light.LightList, com.jme3.shader.DefineList)
.geometry
- The geometry to renderlights
- Lights which influence the geometry.lastTexUnit
- the index of the most recently used texture unit
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