Package com.jme3.input.controls
Interface ActionListener
- All Superinterfaces:
InputListener
- All Known Implementing Classes:
ChaseCamera
,ChaseCameraAppState
,FlyByCamera
,ScreenshotAppState
ActionListener
is used to receive input events in "digital" style.
Generally all button inputs, such as keyboard, mouse button, and joystick button, will be represented exactly. Analog inputs will be converted into digital.
When an action listener is registered to a natively digital input, such as a button,
the event will be invoked when the button is pressed, with value
set to true
, and will be invoked again when the button is released,
with value
set to false
.
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Method Summary
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Method Details
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onAction
Called when an input to which this listener is registered to is invoked.- Parameters:
name
- The name of the mapping that was invokedisPressed
- True if the action is "pressed", false otherwisetpf
- The time per frame value.
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