Package com.jme3.environment.util
Class LightsDebugState
java.lang.Object
com.jme3.app.state.BaseAppState
com.jme3.environment.util.LightsDebugState
- All Implemented Interfaces:
AppState
A debug state that will display Light gizmos on screen.
Still a wip and for now it only displays light probes.
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionprotected void
cleanup
(Application app) Called after the app state is detached or during application shutdown if the state is still attached.float
returns the scale of the probe's debug sphereprotected void
initialize
(Application app) Called during initialization once the app state is attached and before onEnable() is called.protected void
Called when the state was previously enabled but is now disabled either because setEnabled(false) was called or the state is being cleaned up.protected void
onEnable()
Called when the state is fully enabled, ie: is attached and isEnabled() is true or when the setEnabled() status changes after the state is attached.void
render
(RenderManager rm) Render the state.void
setProbeScale
(float probeScale) sets the scale of the probe's debug spherevoid
Set the scenes for which to render light gizmos.void
update
(float tpf) Called to update theAppState
.void
updateLights
(Spatial scene) Methods inherited from class com.jme3.app.state.BaseAppState
cleanup, getApplication, getId, getState, getState, getState, getState, getStateManager, initialize, isEnabled, isInitialized, postRender, setEnabled, setId, stateAttached, stateDetached
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Constructor Details
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LightsDebugState
public LightsDebugState()
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Method Details
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initialize
Description copied from class:BaseAppState
Called during initialization once the app state is attached and before onEnable() is called.- Specified by:
initialize
in classBaseAppState
- Parameters:
app
- the application
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update
public void update(float tpf) Description copied from interface:AppState
Called to update theAppState
. This method will be called every render pass if theAppState
is both attached and enabled.- Specified by:
update
in interfaceAppState
- Overrides:
update
in classBaseAppState
- Parameters:
tpf
- Time since the last call to update(), in seconds.
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updateLights
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setScene
Set the scenes for which to render light gizmos.- Parameters:
scene
- the root of the desired scene (alias created)
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render
Description copied from interface:AppState
Render the state. This method will be called every render pass if theAppState
is both attached and enabled.- Specified by:
render
in interfaceAppState
- Overrides:
render
in classBaseAppState
- Parameters:
rm
- RenderManager
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getProbeScale
public float getProbeScale()returns the scale of the probe's debug sphere- Returns:
- the scale factor
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setProbeScale
public void setProbeScale(float probeScale) sets the scale of the probe's debug sphere- Parameters:
probeScale
- the scale factor (default=1)
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cleanup
Description copied from class:BaseAppState
Called after the app state is detached or during application shutdown if the state is still attached. onDisable() is called before this cleanup() method if the state is enabled at the time of cleanup.- Specified by:
cleanup
in classBaseAppState
- Parameters:
app
- the application
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onEnable
protected void onEnable()Description copied from class:BaseAppState
Called when the state is fully enabled, ie: is attached and isEnabled() is true or when the setEnabled() status changes after the state is attached.- Specified by:
onEnable
in classBaseAppState
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onDisable
protected void onDisable()Description copied from class:BaseAppState
Called when the state was previously enabled but is now disabled either because setEnabled(false) was called or the state is being cleaned up.- Specified by:
onDisable
in classBaseAppState
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