Package com.jme3.asset
package com.jme3.asset
-
ClassDescription
AssetConfig
loads a config file to configure the asset manager.AssetEventListener
is an interface for listening to various events happening insideAssetManager
.The result of locating an asset through an AssetKey.AssetKey<T>AssetKey
is a key that is used to look up a resource from a cache.An interface for asset loaders.AssetLoadException
is thrown when theAssetManager
is able to find the requested asset, but there was a problem while loading it.AssetLocator
is used to locate a resource based on an AssetKey.AssetManager
provides an interface for managing the data assets of a jME3 application.AssetNotFoundException
is thrown when theAssetManager
is unable to locate the requested asset using any of the registeredAssetLocator
s.AssetProcessor
is used to apply processing to assets after they have been loaded.CloneableAssetProcessor
simply callsObject.clone()
on assets to clone them.Implementing theCloneableSmartAsset
interface allows use of cloneable smart asset management.AssetManager
is the primary method for managing and loading assets inside jME.Used to load FilterPostProcessors which are not cached.Used for loadingmaterials
only (not material definitions!).Used to load model files, such as OBJ or Blender models.Used for loadingshader nodes definition
Determines whether the definition will be loaded with or without its documentationAnAssetInfo
wrapper forInputStreams
.Used to load textures from image files such as JPG or PNG.ThreadingManager
manages the threads used to load content within the Content Manager system.