AssetConfigloads a config file to configure the asset manager.
AssetEventListeneris an interface for listening to various events happening inside
AssetManager.The result of locating an asset through an AssetKey.AssetKey<T>
AssetKeyis a key that is used to look up a resource from a cache.An interface for asset loaders.
AssetLoadExceptionis thrown when the
AssetManageris able to find the requested asset, but there was a problem while loading it.
AssetLocatoris used to locate a resource based on an AssetKey.
AssetManagerprovides an interface for managing the data assets of a jME3 application.
AssetNotFoundExceptionis thrown when the
AssetManageris unable to locate the requested asset using any of the registered
AssetProcessoris used to apply processing to assets after they have been loaded.
Object.clone()on assets to clone them.Implementing the
CloneableSmartAssetinterface allows use of cloneable smart asset management.
AssetManageris the primary method for managing and loading assets inside jME.Used to load FilterPostProcessors which are not cached.Used for loading
materialsonly (not material definitions!).Used to load model files, such as OBJ or Blender models.Used for loading
shader nodes definitionDetermines whether the definition will be loaded with or without its documentationAn
InputStreams.Used to load textures from image files such as JPG or PNG.
ThreadingManagermanages the threads used to load content within the Content Manager system.