Interface MikkTSpaceContext

All Known Implementing Classes:
MikkTSpaceImpl

public interface MikkTSpaceContext
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    getNormal(float[] normOut, int face, int vert)
     
    int
    Returns the number of faces (triangles/quads) on the mesh to be processed.
    int
    Returns the number of vertices on face number iFace iFace is a number in the range {0, 1, ..., getNumFaces()-1}
    void
    getPosition(float[] posOut, int face, int vert)
    returns the position/normal/texcoord of the referenced face of vertex number iVert.
    void
    getTexCoord(float[] texOut, int face, int vert)
     
    void
    setTSpace(float[] tangent, float[] biTangent, float magS, float magT, boolean isOrientationPreserving, int face, int vert)
    This function is used to return tangent space results to the application.
    void
    setTSpaceBasic(float[] tangent, float sign, int face, int vert)
    The callback setTSpaceBasic() is sufficient for basic normal mapping.
  • Method Details

    • getNumFaces

      int getNumFaces()
      Returns the number of faces (triangles/quads) on the mesh to be processed.
      Returns:
      the count (≥0)
    • getNumVerticesOfFace

      int getNumVerticesOfFace(int face)
      Returns the number of vertices on face number iFace iFace is a number in the range {0, 1, ..., getNumFaces()-1}
      Parameters:
      face - which face (≥0, <numFaces)
      Returns:
      the count (≥0)
    • getPosition

      void getPosition(float[] posOut, int face, int vert)
      returns the position/normal/texcoord of the referenced face of vertex number iVert. iVert is in the range {0,1,2} for triangles and {0,1,2,3} for quads.
      Parameters:
      posOut - storage for the results (modified)
      face - which face (≥0, <numFaces)
      vert - which vertex in the face (≥0, <numVertices)
    • getNormal

      void getNormal(float[] normOut, int face, int vert)
    • getTexCoord

      void getTexCoord(float[] texOut, int face, int vert)
    • setTSpaceBasic

      void setTSpaceBasic(float[] tangent, float sign, int face, int vert)
      The callback setTSpaceBasic() is sufficient for basic normal mapping. This function is used to return the tangent and sign to the application. tangent is a unit length vector. For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level. bitangent = fSign * cross(vN, tangent); Note that the results are returned unindexed. It is possible to generate a new index list But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCORRECT results. DO NOT! use an already existing index list.
      Parameters:
      tangent - the desired tangent vector (unaffected)
      sign - the desired sign
      face - which face (≥0, <numFaces)
      vert - which vertex in the face (≥0, <numVertices)
    • setTSpace

      void setTSpace(float[] tangent, float[] biTangent, float magS, float magT, boolean isOrientationPreserving, int face, int vert)
      This function is used to return tangent space results to the application. tangent and biTangent are unit length vectors and fMagS and fMagT are their true magnitudes which can be used for relief mapping effects. biTangent is the "real" bitangent and thus may not be perpendicular to tangent. However, both are perpendicular to the vertex normal. For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level.
       fSign = bIsOrientationPreserving ? 1.0f : (-1.0f);
       bitangent = fSign * cross(vN, tangent);
       
      Note that the results are returned unindexed. It is possible to generate a new index list. But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCORRECT results. DO NOT! use an already existing index list.
      Parameters:
      tangent - the desired tangent vector (unaffected)
      biTangent - the desired bitangent vector (unaffected)
      magS - true magnitude of S
      magT - true magnitude of T
      isOrientationPreserving - true→preserves, false→doesn't preserve
      face - which face (≥0, <numFaces)
      vert - which vertex in the face (≥0, <numVertices)