Package com.jme3.network.kernel
Interface Connector
- All Known Implementing Classes:
SocketConnector
,UdpConnector
public interface Connector
A single channel remote connection allowing the sending
and receiving of data. As opposed to the Kernel, this will
only ever receive data from one Endpoint and so bypasses
the envelope wrapping.
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Method Summary
Modifier and TypeMethodDescriptionboolean
Returns true if there is currently data available for reading.void
close()
Closes the connection.boolean
Returns true if this connector is currently connected.read()
Reads a chunk of data from the connection, blocking if there is no data available.void
write
(ByteBuffer data) Writes a chunk of data to the connection from data.position() to data.limit().
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Method Details
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isConnected
boolean isConnected()Returns true if this connector is currently connected. -
close
void close()Closes the connection. Any subsequent attempts to read or write will fail with an exception. -
available
boolean available()Returns true if there is currently data available for reading. Some connector implementations may not be able to answer this question accurately and will always return false. -
read
ByteBuffer read()Reads a chunk of data from the connection, blocking if there is no data available. The buffer may only be valid until the next read() call is made. Callers should copy the data if they need it for longer than that.- Returns:
- The data read or null if there is no more data because the connection is closed.
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write
Writes a chunk of data to the connection from data.position() to data.limit().
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