Package com.jme3.input.vr.osvr
Class OSVRInput
java.lang.Object
com.jme3.input.vr.osvr.OSVRInput
- All Implemented Interfaces:
VRInputAPI
A class that wraps an OSVR input.
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Field Summary
Fields -
Constructor Summary
ConstructorsConstructorDescriptionOSVRInput(VREnvironment environment) Create a new OSVR input attached to the givenVR environment. -
Method Summary
Modifier and TypeMethodDescriptiongetAngularVelocity(int controllerIndex) Get the controller angular velocity on all axes.getAxis(int controllerIndex, VRInputType forAxis) Get the axis value for the given input on the given controller.getAxisDeltaSinceLastCall(int controllerIndex, VRInputType forAxis) Get the controller axis delta from the last value.floatGet the controller axis multiplier.getAxisRaw(int controllerIndex, VRInputType forAxis) Get the axis value for the given input on the given controller.static byte[]getButtonString(boolean left, byte index) Get the system String that identifies a controller.getFinalObserverPosition(int index) Get the position of the input after all positional tracking is complete.getFinalObserverRotation(int index) Get where is the controller pointing, after all rotations are combined.getOrientation(int index) Get the orientation of the input.getPosition(int index) Get the position of the input.getRawControllerState(int index) Get the native wrapping of a controller state.getTrackedController(int index) Get a tracked controller (for example, a hand controller) that is attached to the VR system.intGet the number of tracked controllers (for example, hand controllers) attached to the VR system.getVelocity(int controllerIndex) Get the controller velocity on all axes.booleaninit()Initialize the input.booleanisButtonDown(int controllerIndex, VRInputType checkButton) Check if the given button is down (more generally if the given input type is activated).booleanisInputDeviceTracking(int index) Check if the input device is actually tracked (i-e if we can obtain a pose from the input).booleanCheck if the VR system has the focus and if it's not used by other process.voidReset the current activation of the inputs.voidsetAxisMultiplier(float set) Set the controller axis multiplier.voidSwap the two hands (exchange the hands' controller 1 and 2 indices).voidtriggerHapticPulse(int controllerIndex, float seconds) Trigger a haptic pulse on the selected controller for the duration given in parameters (in seconds).voidUpdate the connected controllers.voidUpdate the controller states.booleanwasButtonPressedSinceLastCall(int controllerIndex, VRInputType checkButton) Check if the given button / input from the given controller has been just pressed / activated.Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface com.jme3.input.vr.VRInputAPI
getAnalogActionState, getAnalogActionState, getDigitalActionState, getDigitalActionState, registerActionManifest, setActiveActionSet, triggerHapticAction, triggerHapticAction
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Field Details
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leftHand
public static byte[] leftHandThe left-hand system String. -
rightHand
public static byte[] rightHandThe right-hand system String.
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Constructor Details
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OSVRInput
Create a new OSVR input attached to the givenVR environment.- Parameters:
environment- theVR environmentto which the input is attached.
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Method Details
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getButtonString
public static byte[] getButtonString(boolean left, byte index) Get the system String that identifies a controller.- Parameters:
left- is the controller is the left one (falseif the right controller is needed).index- the index of the controller.- Returns:
- the system String that identifies the controller.
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isButtonDown
Description copied from interface:VRInputAPICheck if the given button is down (more generally if the given input type is activated). Deprecated as should use an actions manifest approach. SeeVRInputAPI.registerActionManifest(java.lang.String, java.lang.String). Note; action based will only work with the OpenVR api- Specified by:
isButtonDownin interfaceVRInputAPI- Parameters:
controllerIndex- the index of the controller to check.checkButton- the button / input to check.- Returns:
trueif the button / input is down / activated andfalseotherwise.
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wasButtonPressedSinceLastCall
Description copied from interface:VRInputAPICheck if the given button / input from the given controller has been just pressed / activated. Deprecated as should use an actions manifest approach. SeeVRInputAPI.registerActionManifest(java.lang.String, java.lang.String). Note; action based will only work with the OpenVR api- Specified by:
wasButtonPressedSinceLastCallin interfaceVRInputAPI- Parameters:
controllerIndex- the index of the controller.checkButton- the button / input to check.- Returns:
trueif the given button / input from the given controller has been just pressed / activated andfalseotherwise.
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resetInputSinceLastCall
public void resetInputSinceLastCall()Description copied from interface:VRInputAPIReset the current activation of the inputs. After a call to this method, all input activation is considered as new activation. -
getAxisDeltaSinceLastCall
Description copied from interface:VRInputAPIGet the controller axis delta from the last value. Deprecated as should use an actions manifest approach. SeeVRInputAPI.registerActionManifest(java.lang.String, java.lang.String). Note; action based will only work with the OpenVR api- Specified by:
getAxisDeltaSinceLastCallin interfaceVRInputAPI- Parameters:
controllerIndex- the index of the controller.forAxis- the axis.- Returns:
- the controller axis delta from the last call.
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getVelocity
Description copied from interface:VRInputAPIGet the controller velocity on all axes.- Specified by:
getVelocityin interfaceVRInputAPI- Parameters:
controllerIndex- the index of the controller.- Returns:
- the controller velocity on all axes.
- See Also:
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getAngularVelocity
Description copied from interface:VRInputAPIGet the controller angular velocity on all axes.- Specified by:
getAngularVelocityin interfaceVRInputAPI- Parameters:
controllerIndex- the index of the controller.- Returns:
- the controller angular velocity on all axes.
- See Also:
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getAxisRaw
Description copied from interface:VRInputAPIGet the axis value for the given input on the given controller. Deprecated as should use an actions manifest approach. SeeVRInputAPI.registerActionManifest(java.lang.String, java.lang.String)Note; action based will only work with the OpenVR api- Specified by:
getAxisRawin interfaceVRInputAPI- Parameters:
controllerIndex- the index of the controller.forAxis- the axis.- Returns:
- the axis value for the given input on the given controller.
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getAxis
Description copied from interface:VRInputAPIGet the axis value for the given input on the given controller. This value is theraw valuemultiplied by theaxis multiplier. Deprecated as should use an actions manifest approach. SeeVRInputAPI.registerActionManifest(java.lang.String, java.lang.String). Note; action based will only work with the OpenVR api- Specified by:
getAxisin interfaceVRInputAPI- Parameters:
controllerIndex- the index of the controller.forAxis- the axis.- Returns:
- the axis value for the given input on the given controller.
- See Also:
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init
public boolean init()Description copied from interface:VRInputAPIInitialize the input.- Specified by:
initin interfaceVRInputAPI- Returns:
trueif the initialization is successful andfalseotherwise.
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getTrackedControllerCount
public int getTrackedControllerCount()Description copied from interface:VRInputAPIGet the number of tracked controllers (for example, hand controllers) attached to the VR system.- Specified by:
getTrackedControllerCountin interfaceVRInputAPI- Returns:
- the number of controllers attached to the VR system.
- See Also:
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updateConnectedControllers
public void updateConnectedControllers()Description copied from interface:VRInputAPIUpdate the connected controllers. This method should be used just after the initialization of the input.- Specified by:
updateConnectedControllersin interfaceVRInputAPI
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updateControllerStates
public void updateControllerStates()Description copied from interface:VRInputAPIUpdate the controller states. This method should be called before accessing any controller data.- Specified by:
updateControllerStatesin interfaceVRInputAPI
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getRawControllerState
Description copied from interface:VRInputAPIGet the native wrapping of a controller state.- Specified by:
getRawControllerStatein interfaceVRInputAPI- Parameters:
index- the index of the controller.- Returns:
- the native wrapping of a controller state.
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isInputFocused
public boolean isInputFocused()Description copied from interface:VRInputAPICheck if the VR system has the focus and if it's not used by other process.- Specified by:
isInputFocusedin interfaceVRInputAPI- Returns:
trueif the VR system has the focus andfalseotherwise.
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isInputDeviceTracking
public boolean isInputDeviceTracking(int index) Description copied from interface:VRInputAPICheck if the input device is actually tracked (i-e if we can obtain a pose from the input).- Specified by:
isInputDeviceTrackingin interfaceVRInputAPI- Parameters:
index- the index of the controller.- Returns:
trueif the input device is actually tracked andfalseotherwise.
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getOrientation
Description copied from interface:VRInputAPIGet the orientation of the input.- Specified by:
getOrientationin interfaceVRInputAPI- Parameters:
index- the index of the controller.- Returns:
- the orientation of the input.
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getPosition
Description copied from interface:VRInputAPIGet the position of the input.- Specified by:
getPositionin interfaceVRInputAPI- Parameters:
index- the index of the controller.- Returns:
- the position of the input.
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getFinalObserverRotation
Description copied from interface:VRInputAPIGet where is the controller pointing, after all rotations are combined. This position should include observer rotation from the VR application.- Specified by:
getFinalObserverRotationin interfaceVRInputAPI- Parameters:
index- the index of the controller.- Returns:
- the rotation of the input after all positional tracking is complete.
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getFinalObserverPosition
Description copied from interface:VRInputAPIGet the position of the input after all positional tracking is complete. This position should include observer position from the VR application.- Specified by:
getFinalObserverPositionin interfaceVRInputAPI- Parameters:
index- the index of the controller.- Returns:
- the position of the input after all positional tracking is complete.
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triggerHapticPulse
public void triggerHapticPulse(int controllerIndex, float seconds) Description copied from interface:VRInputAPITrigger a haptic pulse on the selected controller for the duration given in parameters (in seconds). Deprecated, use triggerHapticAction instead (as it has more options and doesn't use deprecated methods)- Specified by:
triggerHapticPulsein interfaceVRInputAPI- Parameters:
controllerIndex- the index of the controller.seconds- the duration of the pulse in seconds.
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swapHands
public void swapHands()Description copied from interface:VRInputAPISwap the two hands (exchange the hands' controller 1 and 2 indices).- Specified by:
swapHandsin interfaceVRInputAPI
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getAxisMultiplier
public float getAxisMultiplier()Description copied from interface:VRInputAPIGet the controller axis multiplier. The controller axis raw data (trackpad, trigger, ...) value is multiplied by the one given in parameter.- Specified by:
getAxisMultiplierin interfaceVRInputAPI- Returns:
- the controller axis multiplier.
- See Also:
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setAxisMultiplier
public void setAxisMultiplier(float set) Description copied from interface:VRInputAPISet the controller axis multiplier. The controller axis raw data (trackpad, trigger, ...) value is multiplied by the one given in parameter.- Specified by:
setAxisMultiplierin interfaceVRInputAPI- Parameters:
set- the controller axis multiplier.- See Also:
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getTrackedController
Description copied from interface:VRInputAPIGet a tracked controller (for example, a hand controller) that is attached to the VR system.- Specified by:
getTrackedControllerin interfaceVRInputAPI- Parameters:
index- the index of the controller.- Returns:
- the tracked controller (for example, a hand controller) that is attached to the VR system.
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