Class CameraInput

java.lang.Object
com.jme3.input.CameraInput

public class CameraInput extends Object
This class defines all the constants used in camera handlers for registration with the inputManager
  • Field Details

    • CHASECAM_DOWN

      public static final String CHASECAM_DOWN
      Chase camera mapping for moving down. Default assigned to MouseInput.AXIS_Y direction depending on the invertYaxis configuration
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    • CHASECAM_UP

      public static final String CHASECAM_UP
      Chase camera mapping for moving up. Default assigned to MouseInput.AXIS_Y direction depending on the invertYaxis configuration
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    • CHASECAM_ZOOMIN

      public static final String CHASECAM_ZOOMIN
      Chase camera mapping for zooming in. Default assigned to MouseInput.AXIS_WHEEL direction positive
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    • CHASECAM_ZOOMOUT

      public static final String CHASECAM_ZOOMOUT
      Chase camera mapping for zooming out. Default assigned to MouseInput.AXIS_WHEEL direction negative
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    • CHASECAM_MOVELEFT

      public static final String CHASECAM_MOVELEFT
      Chase camera mapping for moving left. Default assigned to MouseInput.AXIS_X direction depending on the invertXaxis configuration
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    • CHASECAM_MOVERIGHT

      public static final String CHASECAM_MOVERIGHT
      Chase camera mapping for moving right. Default assigned to MouseInput.AXIS_X direction depending on the invertXaxis configuration
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    • CHASECAM_TOGGLEROTATE

      public static final String CHASECAM_TOGGLEROTATE
      Chase camera mapping to initiate the rotation of the cam. Default assigned to MouseInput.BUTTON_LEFT and MouseInput.BUTTON_RIGHT
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    • FLYCAM_LEFT

      public static final String FLYCAM_LEFT
      Fly camera mapping to look left. Default assigned to MouseInput.AXIS_X, direction negative
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    • FLYCAM_RIGHT

      public static final String FLYCAM_RIGHT
      Fly camera mapping to look right. Default assigned to MouseInput.AXIS_X, direction positive
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    • FLYCAM_UP

      public static final String FLYCAM_UP
      Fly camera mapping to look up. Default assigned to MouseInput.AXIS_Y, direction positive
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    • FLYCAM_DOWN

      public static final String FLYCAM_DOWN
      Fly camera mapping to look down. Default assigned to MouseInput.AXIS_Y, direction negative
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    • FLYCAM_STRAFELEFT

      public static final String FLYCAM_STRAFELEFT
      Fly camera mapping to move left. Default assigned to KeyInput.KEY_A
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    • FLYCAM_STRAFERIGHT

      public static final String FLYCAM_STRAFERIGHT
      Fly camera mapping to move right. Default assigned to KeyInput.KEY_D
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    • FLYCAM_FORWARD

      public static final String FLYCAM_FORWARD
      Fly camera mapping to move forward. Default assigned to KeyInput.KEY_W
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    • FLYCAM_BACKWARD

      public static final String FLYCAM_BACKWARD
      Fly camera mapping to move backward. Default assigned to KeyInput.KEY_S
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    • FLYCAM_ZOOMIN

      public static final String FLYCAM_ZOOMIN
      Fly camera mapping to zoom in. Default assigned to MouseInput.AXIS_WHEEL, direction positive
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    • FLYCAM_ZOOMOUT

      public static final String FLYCAM_ZOOMOUT
      Fly camera mapping to zoom in. Default assigned to MouseInput.AXIS_WHEEL, direction negative
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    • FLYCAM_ROTATEDRAG

      public static final String FLYCAM_ROTATEDRAG
      Fly camera mapping to toggle rotation. Default assigned to MouseInput.BUTTON_LEFT
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    • FLYCAM_RISE

      public static final String FLYCAM_RISE
      Fly camera mapping to move up. Default assigned to KeyInput.KEY_Q
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    • FLYCAM_LOWER

      public static final String FLYCAM_LOWER
      Fly camera mapping to move down. Default assigned to KeyInput.KEY_W
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    • FLYCAM_INVERTY

      public static final String FLYCAM_INVERTY
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