Package com.jme3.scene.shape
Class FullscreenTriangle
java.lang.Object
com.jme3.scene.Mesh
com.jme3.scene.shape.FullscreenTriangle
- All Implemented Interfaces:
Savable,JmeCloneable,Cloneable
The FullscreenTriangle class defines a mesh representing a single
triangle that spans the entire screen. It is typically used in rendering
techniques where a fullscreen quad or triangle is needed, such as in
post-processing effects or screen-space operations.
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Nested Class Summary
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class com.jme3.scene.Mesh
addMorphTarget, clearBuffer, clearCollisionData, clone, cloneFields, cloneForAnim, collideWith, createCollisionData, deepClone, extractVertexData, generateBindPose, generateBindPose, getBound, getBuffer, getBufferList, getBuffers, getElementLengths, getFloatBuffer, getId, getIndexBuffer, getIndicesAsList, getInstanceCount, getLineWidth, getLodLevel, getMaxNumWeights, getMode, getModeStart, getMorphIndex, getMorphTarget, getMorphTargetNames, getMorphTargets, getNumLodLevels, getPatchVertexCount, getPointSize, getShortBuffer, getTriangle, getTriangle, getTriangle, getTriangleCount, getTriangleCount, getVertexCount, hasMorphTargets, isAnimated, isAnimatedByBone, isAnimatedByJoint, jmeClone, prepareForAnim, read, removeMorphTarget, removeMorphTarget, scaleTextureCoordinates, setBound, setBuffer, setBuffer, setBuffer, setBuffer, setBuffer, setBuffer, setBuffer, setBuffer, setBuffer, setBuffer, setDynamic, setElementLengths, setId, setInterleaved, setLineWidth, setLodLevels, setMaxNumWeights, setMode, setModeStart, setPatchVertexCount, setStatic, setStreamed, updateBound, updateCounts, write
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Constructor Details
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FullscreenTriangle
public FullscreenTriangle()
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