Class FullscreenTriangle

java.lang.Object
com.jme3.scene.Mesh
com.jme3.scene.shape.FullscreenTriangle
All Implemented Interfaces:
Savable, JmeCloneable, Cloneable

public class FullscreenTriangle extends Mesh
The FullscreenTriangle class defines a mesh representing a single triangle that spans the entire screen. It is typically used in rendering techniques where a fullscreen quad or triangle is needed, such as in post-processing effects or screen-space operations.
  • Constructor Details

    • FullscreenTriangle

      public FullscreenTriangle()