AbstractPhysicsControl manages the lifecycle of a physics object that is attached to a spatial in the SceneGraph.
This is intended to be a replacement for the internal bullet character class.
You might want to try
A GhostControl moves with the spatial it is attached to and can be used to check overlaps with other physics objects (e.g.
This control is still a WIP, use it at your own risk
To use this control you need a model with an AnimControl and a SkeletonControl.
This should be the case if you imported an animated model from Ogre or blender.
Note enabling/disabling the control add/removes it from the physic space